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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8282793" data-attributes="member: 2012"><p>[Spoiler="DM's Eyes Only"]The duergar, Xander, mentally curses his bad luck. He was trying to be so careful, but he bumped into the open door, which drew the eyes of the centaur. Xander was sure the horse man heard him but didn't see him, but the reverse seems to have been true. He knows he has only moments to get away. Luckily, he had had enough warning to gather a few of his belongings and cast both mage armor and invisibility on himself.</p><p></p><p>Xander needs to get away fast and trying to get past the centaur isn't an option. He bolts around the door, risking moving at top speed. His only hope is to get by the others in the northern corridor without them being able to block him or hear & see him. It's a risk moving quickly, but he senses the centaur would be a more dangerous foe.</p><p></p><p>He scurries past the young warrior and Aries first. He knows the veteran cultist won't give him away, as the plan he gave them was that he'd get behind these foes and fireball them from behind. Bah! Like he'd die for a few cultists. Anselm and Tarrak don't pay him enough for him to throw his life away against a bunch of adventurers.</p><p></p><p>Besides, Xander knows the Lords of Malotoch are already aware of what is going on and have prepared a surprise for these heroes. While they are storming the temple, rooks are on their way to attack Carnell itself. Xander knows that Tarrak will likely slip away before these invaders can get to him. Anselm has orders to stay and fight, but the Cleric of Works will likely flee too, if he hasn't already.</p><p></p><p>Xander also knows that once night falls, ghouls and ghasts will attack Carnell in force. If he can't get away from these foes, he will use the information to barter for his life.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250136" target="_blank">Xander - Hide and Move Silently (Double Move while Invisible): 1D20+7+20-5 = [4]+7+20-5 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250136" target="_blank">1D20+11-5 = [5]+11-5 = 11</a> Pfft! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite18" alt=":ROFLMAO:" title="ROFL :ROFLMAO:" loading="lazy" data-shortname=":ROFLMAO:" /></p><p></p><p><u>DCs Before Distance Applied</u></p><p>Spot and Listen DCs to <u>Notice</u>: Spot > 26 -5 = DC 21, Listen > DC 11</p><p>Spot and Listen DCs to <u>Locate</u>: Spot > 41 - 5 = DC 36, Listen > DC 26</p><p></p><p><strong><u>Angus:</u></strong> same as above.</p><p>— Angus cannot continue to locate Xander once the deurgar moves beyond where the centaur can see.</p><p></p><p><strong><u>Timmins and Wieland:</u></strong> Spot > <u>Notice</u>: DC 26, Listen > DC 16; <u>Locate</u>: Spot > DC 42, Listen > DC 31</p><p>— Both Timmins and Wieland are distracted (+5 to DCs).</p><p></p><p><strong><u>Phar and Meridith:</u></strong> <u>Notice</u>: Spot > DC 23, Listen > DC 13; <u>Locate</u>: Spot > DC 38, Listen > DC 28</p><p>— Phar cannot continue to locate Xander once the deurgar moves beyond where the paragon elf can see.</p><p></p><p><strong><u>Aureus:</u></strong> <u>Notice</u>: Spot > DC 22, Listen > DC 12; <u>Locate</u>: Spot > DC 37, Listen > DC 27</p><p></p><p>Rolls on OOC thread.</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8282793, member: 2012"] [Spoiler="DM's Eyes Only"]The duergar, Xander, mentally curses his bad luck. He was trying to be so careful, but he bumped into the open door, which drew the eyes of the centaur. Xander was sure the horse man heard him but didn't see him, but the reverse seems to have been true. He knows he has only moments to get away. Luckily, he had had enough warning to gather a few of his belongings and cast both mage armor and invisibility on himself. Xander needs to get away fast and trying to get past the centaur isn't an option. He bolts around the door, risking moving at top speed. His only hope is to get by the others in the northern corridor without them being able to block him or hear & see him. It's a risk moving quickly, but he senses the centaur would be a more dangerous foe. He scurries past the young warrior and Aries first. He knows the veteran cultist won't give him away, as the plan he gave them was that he'd get behind these foes and fireball them from behind. Bah! Like he'd die for a few cultists. Anselm and Tarrak don't pay him enough for him to throw his life away against a bunch of adventurers. Besides, Xander knows the Lords of Malotoch are already aware of what is going on and have prepared a surprise for these heroes. While they are storming the temple, rooks are on their way to attack Carnell itself. Xander knows that Tarrak will likely slip away before these invaders can get to him. Anselm has orders to stay and fight, but the Cleric of Works will likely flee too, if he hasn't already. Xander also knows that once night falls, ghouls and ghasts will attack Carnell in force. If he can't get away from these foes, he will use the information to barter for his life. [URL='http://roll.coyotecode.net/lookup.php?rollid=250136']Xander - Hide and Move Silently (Double Move while Invisible): 1D20+7+20-5 = [4]+7+20-5 = 26[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250136']1D20+11-5 = [5]+11-5 = 11[/URL] Pfft! :ROFLMAO: [U]DCs Before Distance Applied[/U] Spot and Listen DCs to [U]Notice[/U]: Spot > 26 -5 = DC 21, Listen > DC 11 Spot and Listen DCs to [U]Locate[/U]: Spot > 41 - 5 = DC 36, Listen > DC 26 [B][U]Angus:[/U][/B] same as above. — Angus cannot continue to locate Xander once the deurgar moves beyond where the centaur can see. [B][U]Timmins and Wieland:[/U][/B] Spot > [U]Notice[/U]: DC 26, Listen > DC 16; [U]Locate[/U]: Spot > DC 42, Listen > DC 31 — Both Timmins and Wieland are distracted (+5 to DCs). [B][U]Phar and Meridith:[/U][/B] [U]Notice[/U]: Spot > DC 23, Listen > DC 13; [U]Locate[/U]: Spot > DC 38, Listen > DC 28 — Phar cannot continue to locate Xander once the deurgar moves beyond where the paragon elf can see. [B][U]Aureus:[/U][/B] [U]Notice[/U]: Spot > DC 22, Listen > DC 12; [U]Locate[/U]: Spot > DC 37, Listen > DC 27 Rolls on OOC thread. [/Spoiler] [/QUOTE]
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