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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8284629" data-attributes="member: 2012"><p>The bear digs its teeth into the fallen champion and the man quickly expires. Maur watches as the bear begins to eat Hirasean. The other bear does the same with the dead cultists who once protected himself with shadows. A fitting end for men who worshipped a Goddess of Carrion and Cannibals.</p><p></p><p>The cultist standing next to Caerth doesn't try to hit the half-orc druid as he runs down the corridor. The man seems more worried about Quinn who is now in striking distance and is menacing him with Cruel Justice. Caerth easily outpaces one of the fleeing cultists and ignores the man. The cultist is surprised to see the Caerth pass but he does strike out with his heavy mace. The blow comes close but the half-orc druid manages to slip by the man.</p><p></p><p>The half-orc druid can clearly see the bard up ahead of him as he moves into a long corridor that branches off from the intersection of the eastern and southern corridors. Another one of the cultists is next to her for a moment before he rushes out of sight around another corner to the south. Caerth hears the man yell, <strong>"Go! Attack! Intruders!"</strong></p><p></p><p>The temple seems to be a maze of corridors. A series of doors on both sides of the corridor stand either closed or partially ajar. Caerth is past the first two sets of doors and standing in between two more before he notices that they are flanking him. Three more sets of doors are still ahead of him. The corridor is pitch black but Caerth's darkvision allows him to everything clearly. He is alert and he doesn't sense the presence of other foes behind the doors.</p><p></p><p>Caerth feels an intense wave of anger flowing out from <em>Kang</em> and into his mind. The adamantine dagger's will isn't overpowering but Caerth can 'feel' that the blade wants the bard's blood.</p><p></p><p><strong>OOC:</strong> You said run, so is he using the Run action and moving four times his speed? Or, are you going to have him only make a double move? I'm going to assume the former unless you post otherwise. If he runs, he loses his Dexterity bonus while running.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250180" target="_blank">Cultist - AoO on Caerth: 1D20+4 = [10]+4 = 14</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250180" target="_blank">1D8+1 = [7]+1 = 8</a> (miss)</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8284629, member: 2012"] The bear digs its teeth into the fallen champion and the man quickly expires. Maur watches as the bear begins to eat Hirasean. The other bear does the same with the dead cultists who once protected himself with shadows. A fitting end for men who worshipped a Goddess of Carrion and Cannibals. The cultist standing next to Caerth doesn't try to hit the half-orc druid as he runs down the corridor. The man seems more worried about Quinn who is now in striking distance and is menacing him with Cruel Justice. Caerth easily outpaces one of the fleeing cultists and ignores the man. The cultist is surprised to see the Caerth pass but he does strike out with his heavy mace. The blow comes close but the half-orc druid manages to slip by the man. The half-orc druid can clearly see the bard up ahead of him as he moves into a long corridor that branches off from the intersection of the eastern and southern corridors. Another one of the cultists is next to her for a moment before he rushes out of sight around another corner to the south. Caerth hears the man yell, [B]"Go! Attack! Intruders!"[/B] The temple seems to be a maze of corridors. A series of doors on both sides of the corridor stand either closed or partially ajar. Caerth is past the first two sets of doors and standing in between two more before he notices that they are flanking him. Three more sets of doors are still ahead of him. The corridor is pitch black but Caerth's darkvision allows him to everything clearly. He is alert and he doesn't sense the presence of other foes behind the doors. Caerth feels an intense wave of anger flowing out from [I]Kang[/I] and into his mind. The adamantine dagger's will isn't overpowering but Caerth can 'feel' that the blade wants the bard's blood. [B]OOC:[/B] You said run, so is he using the Run action and moving four times his speed? Or, are you going to have him only make a double move? I'm going to assume the former unless you post otherwise. If he runs, he loses his Dexterity bonus while running. [URL='http://roll.coyotecode.net/lookup.php?rollid=250180']Cultist - AoO on Caerth: 1D20+4 = [10]+4 = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250180']1D8+1 = [7]+1 = 8[/URL] (miss) [/QUOTE]
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