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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8286882" data-attributes="member: 2012"><p>The open door stands partly between the cultist and Angus, which gives the man a bit of extra defense but it won't last long.</p><p></p><p>Phar watches Angus skewer the one cultist and just miss the second one. While he can barely see in the reddish glow, he can't see much from his current position. <span style="color: rgb(147, 101, 184)">"See you on the other side,"</span> he says to Angus. Phar casts a quick orison, causing <em>light</em> to flood the corridors. He rushes down the eastern corridor and turns into the southern corridor. He glances down the corridor that goes southeast and sees Caerth rushing away from him. The paragon elf wizard sees another cultist standing roughly 15 away from him and 20 feet from Caerth. Phar can see that the man is about to cast a spell. <span style="color: rgb(147, 101, 184)">"Caerth! Behind you!"</span></p><p></p><p>The cultist finishes his spell and Phar is relieved to see that the man was only healing himself. The man glances towards Phar and then back towards Caerth. He decides that Phar is the less dangerous foe, so he stalks back towards the elf.</p><p></p><p>The cultist facing Quinn stries out at the ex-gladiator, weakly. The blow doesn't even come close.</p><p></p><p>[OOC]Phar casts <a href="https://www.dandwiki.com/wiki/SRD:Light" target="_blank"><em>Light</em></a> on his bow and moves 30 feet.</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250253" target="_blank">Cultist - Cure Light Wounds: 1D8+4 = [4]+4 = 8</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250254" target="_blank">Cultist - Fighting Defensively with Heavy Mace: 1D20+4-4 = [15]+4-4 = 15</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250254" target="_blank">1D8+1 = [2]+1 = 3</a> (miss)</p><p>[/OOC]</p><p></p><p></p><p>"It was here," Meridith says as she fumbles around in the dark. "I can't see it anymore."</p><p></p><p><span style="color: rgb(251, 160, 38)">"I heard it,"</span> Aureus says to Maur. <span style="color: rgb(251, 160, 38)">"Something invisible, right there. I tried to shoot it but I think it moved... or I missed."</span></p><p></p><p>Maur looks toward where Aureus is pointing, but even with his darkvision and trained ears, he can't see or hear it. He moves close and hope he can help keep the foe from being able to slip by the gather group.</p><p></p><p>[OOC] I'm going to assume that Maur is going to move to block the corridor.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250255" target="_blank">Maur - Spot (DC 30) and Listen checks (DC 15): 1D20+4 = [5]+4 = 9</a> +2 -10 = 1</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250255" target="_blank">1D20+4 = [7]+4 = 11</a> +2 = 13</p><p>[/OOC]</p><p></p><p></p><p>Light spills down the southern corridor and Quinn is certain he can see Phar up ahead.</p><p></p><p>Quinn slashes out once and then a second time at the cultist with <em>Cruel Justice</em>. The first strike digs deep into the man's chest and the second takes the man's head off. His body falls to the floor and his head rolls ten feet down the corridor.</p><p></p><p><em><span style="color: rgb(235, 107, 86)">"Justice is done,"</span></em> Cruel Justice intones.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8286882, member: 2012"] The open door stands partly between the cultist and Angus, which gives the man a bit of extra defense but it won't last long. Phar watches Angus skewer the one cultist and just miss the second one. While he can barely see in the reddish glow, he can't see much from his current position. [COLOR=rgb(147, 101, 184)]"See you on the other side,"[/COLOR] he says to Angus. Phar casts a quick orison, causing [I]light[/I] to flood the corridors. He rushes down the eastern corridor and turns into the southern corridor. He glances down the corridor that goes southeast and sees Caerth rushing away from him. The paragon elf wizard sees another cultist standing roughly 15 away from him and 20 feet from Caerth. Phar can see that the man is about to cast a spell. [COLOR=rgb(147, 101, 184)]"Caerth! Behind you!"[/COLOR] The cultist finishes his spell and Phar is relieved to see that the man was only healing himself. The man glances towards Phar and then back towards Caerth. He decides that Phar is the less dangerous foe, so he stalks back towards the elf. The cultist facing Quinn stries out at the ex-gladiator, weakly. The blow doesn't even come close. [OOC]Phar casts [URL='https://www.dandwiki.com/wiki/SRD:Light'][I]Light[/I][/URL] on his bow and moves 30 feet. --- [URL='http://roll.coyotecode.net/lookup.php?rollid=250253']Cultist - Cure Light Wounds: 1D8+4 = [4]+4 = 8[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250254']Cultist - Fighting Defensively with Heavy Mace: 1D20+4-4 = [15]+4-4 = 15[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=250254']1D8+1 = [2]+1 = 3[/URL] (miss) [/OOC] "It was here," Meridith says as she fumbles around in the dark. "I can't see it anymore." [COLOR=rgb(251, 160, 38)]"I heard it,"[/COLOR] Aureus says to Maur. [COLOR=rgb(251, 160, 38)]"Something invisible, right there. I tried to shoot it but I think it moved... or I missed."[/COLOR] Maur looks toward where Aureus is pointing, but even with his darkvision and trained ears, he can't see or hear it. He moves close and hope he can help keep the foe from being able to slip by the gather group. [OOC] I'm going to assume that Maur is going to move to block the corridor. [URL='http://roll.coyotecode.net/lookup.php?rollid=250255']Maur - Spot (DC 30) and Listen checks (DC 15): 1D20+4 = [5]+4 = 9[/URL] +2 -10 = 1 [URL='http://roll.coyotecode.net/lookup.php?rollid=250255']1D20+4 = [7]+4 = 11[/URL] +2 = 13 [/OOC] Light spills down the southern corridor and Quinn is certain he can see Phar up ahead. Quinn slashes out once and then a second time at the cultist with [I]Cruel Justice[/I]. The first strike digs deep into the man's chest and the second takes the man's head off. His body falls to the floor and his head rolls ten feet down the corridor. [I][COLOR=rgb(235, 107, 86)]"Justice is done,"[/COLOR][/I] Cruel Justice intones. [/QUOTE]
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