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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8290142" data-attributes="member: 24380"><p>Maur looks at the surprisingly agile duergar with new respect.</p><p><span style="color: rgb(163, 143, 132)">"You're a tricky one, eh? Well, your champion took all of one hit, so...I don't need to make many 'licks' in."</span></p><p></p><p>Maur casts a spell...and...nothing happens. He looks for the moment into his shield with the holy symbol and then rushes after the escaping wizard. <span style="color: rgb(163, 143, 132)">"Whu...!?"</span></p><p><span style="color: rgb(163, 143, 132)"></span></p><p><span style="color: rgb(163, 143, 132)">"I didn't expect you to resist this, chaotic one."</span></p><p></p><p>[spoiler=Actions]</p><p>Standard: cast Spike stones behind duergar and as far into the hall as possible (20x20 squares x 7 levels) <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> 1d8 damage per 5' of movement, half speed, and Ref save DC 18 to have the speed halved again.</p><p></p><p>Rogue can spot the stones with Search DC 29 (full round action)</p><p>Also, IIRC, no tumbling into the difficult terrain?</p><p></p><p>Move: next to Xander, I believe I just reach him 1 diagonal and 3 'lefts'</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=250389" target="_blank">Opportunity Attack vs Xander; damage: 1D20+13 = [17]+13 = 30; 1D8+7 = [5]+7 = 12</a></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8290142, member: 24380"] Maur looks at the surprisingly agile duergar with new respect. [COLOR=rgb(163, 143, 132)]"You're a tricky one, eh? Well, your champion took all of one hit, so...I don't need to make many 'licks' in."[/COLOR] Maur casts a spell...and...nothing happens. He looks for the moment into his shield with the holy symbol and then rushes after the escaping wizard. [COLOR=rgb(163, 143, 132)]"Whu...!?" "I didn't expect you to resist this, chaotic one."[/COLOR] [spoiler=Actions] Standard: cast Spike stones behind duergar and as far into the hall as possible (20x20 squares x 7 levels) :devil: 1d8 damage per 5' of movement, half speed, and Ref save DC 18 to have the speed halved again. Rogue can spot the stones with Search DC 29 (full round action) Also, IIRC, no tumbling into the difficult terrain? Move: next to Xander, I believe I just reach him 1 diagonal and 3 'lefts' [url=http://roll.coyotecode.net/lookup.php?rollid=250389]Opportunity Attack vs Xander; damage: 1D20+13 = [17]+13 = 30; 1D8+7 = [5]+7 = 12[/url] [/spoiler] [/QUOTE]
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