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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8314314" data-attributes="member: 24380"><p>Finding quickly tabaxi senechal he asks for the gem of some value.</p><p></p><p><span style="color: rgb(163, 143, 132)">"Good senechal, I need a gem, a single stone of good value. I can pay from my part of the treasure that the group brought back, but I need it now at the barricades. It is a component for a powerful anti-undead spell. Please see if you can find such. I need to ride out so quickly please."</span></p><p></p><p>He prepares to ride out with the nobles, hoping the cat-man can find what is required.</p><p></p><p>---</p><p>When Maur arrives at the prepared barricade he adds his own magical repertoire to the defenses, praying for the consecration of the battlegrounds. This is not a full-scale war, but ordained champions thrive in conflicts of greater scope than group skirmishes.</p><p></p><p>Hopefully, the enemy will come through this way...or the locals may lose this fight before it starts.</p><p></p><p></p><p><span style="color: rgb(163, 143, 132)">"The protection of our gods is with us. Hold the wall and don't charge after any random breakthrough. We will probably be attacked from above too. Keep vigilant and call out immediately if you notice <em>anything </em>strange in the air."</span></p><p>He instructs the militia, somewhat to the consternation of their commanders who already said similar things.</p><p></p><p>[OOC]Casting <em>Consecrate </em>on the area in front of the barricades and extending into space beyond (20' emanation for the next 14 hours) - +3 to turn the undead and all undead suffer -1 on attack rolls, DAMAGE, and saves.</p><p></p><p>The idea is that undead have to pass through and stay in the area as long as they don't breach the barricades and 1 or 2 squares inside (not equal everywhere due to circle arc)</p><p></p><p>Cast Celestial Brilliance on a suitable gem (needs at least 350gp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> - hopefully, we will have some)</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8314314, member: 24380"] Finding quickly tabaxi senechal he asks for the gem of some value. [COLOR=rgb(163, 143, 132)]"Good senechal, I need a gem, a single stone of good value. I can pay from my part of the treasure that the group brought back, but I need it now at the barricades. It is a component for a powerful anti-undead spell. Please see if you can find such. I need to ride out so quickly please."[/COLOR] He prepares to ride out with the nobles, hoping the cat-man can find what is required. --- When Maur arrives at the prepared barricade he adds his own magical repertoire to the defenses, praying for the consecration of the battlegrounds. This is not a full-scale war, but ordained champions thrive in conflicts of greater scope than group skirmishes. Hopefully, the enemy will come through this way...or the locals may lose this fight before it starts. [COLOR=rgb(163, 143, 132)]"The protection of our gods is with us. Hold the wall and don't charge after any random breakthrough. We will probably be attacked from above too. Keep vigilant and call out immediately if you notice [I]anything [/I]strange in the air."[/COLOR] He instructs the militia, somewhat to the consternation of their commanders who already said similar things. [OOC]Casting [I]Consecrate [/I]on the area in front of the barricades and extending into space beyond (20' emanation for the next 14 hours) - +3 to turn the undead and all undead suffer -1 on attack rolls, DAMAGE, and saves. The idea is that undead have to pass through and stay in the area as long as they don't breach the barricades and 1 or 2 squares inside (not equal everywhere due to circle arc) Cast Celestial Brilliance on a suitable gem (needs at least 350gp :( - hopefully, we will have some) [/OOC] [/QUOTE]
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