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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8327299" data-attributes="member: 2012"><p>The first shot comes close but it seems to deflect off the creature's skin. The second embeds in the rock under the wolftroll. The third is caught by a downdraft that swirls through the cave and it is lost into the cave below.</p><p></p><p></p><p>Quinn tries to see the wolftroll through the gloom but the light doesn't reach that far. He could try a shot up into the dark but he doesn't want to waste arrows. Wieland offers to take Quinn's extra bow to the militia member. The young guard feels compelled to move back towards Lady Pendour and protect her from any other dangers that might arise.</p><p></p><p>He hands off Quinn's bow to the young human and the man calls out in thanks to Quinn.</p><p></p><p>Meridith keeps her bow at the ready until the undead foe comes into the light, Syndra keeps a firm grip on her spear as she moves forward to take Wieland's spot among the heroes. She tells the two fighters to stay back. Ailward waits to cast his <em>magic missile</em>.</p><p></p><p></p><p>When Maur uncovers the gem and more light spills out into the cave. The wolftroll comes completely into view. The beast howls in anger. It is beyond the damaging light but it turns its evil gaze towards the ordained champion.</p><p></p><p>Quinn fires his bow but he fumbles the shot. The creature is fearsome to behold. He nearly loses his bow onto the sloping floor and his footing. His arrow skids away and falls into the nearby crevasse.</p><p></p><p>Meridith fires an arrow and Ailward casts his magic missile. The young ranger's shot hits only stone but the battle sorcerer's force missile slams into the undead creature's back.</p><p></p><p>"That's the last of my magic missiles," he says to Sir Ghal.</p><p></p><p><strong>"Get out of here!"</strong> Sir Ghal orders. "Fall back and help protect Lady Pendour. See if you can get that Stump Sorcerer to come help us."</p><p></p><p>"Yes sir," Ailward replies. He moves back up the slope.</p><p></p><p>[OOC]</p><p>After Maur reveals the gem (free action), Quinn and Meridith shoot their bows and Ailward casts <em>magic missile</em>. Wieland takes Quinn's extra bow to the fighter with the broken bow.</p><p></p><p>The zombies move backwards out of the spike stones after Maur uncovers the gem. The spikes destroy another zombie.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251435" target="_blank">Meridith - +1 Verminbane Shortbow of Seeking: 1D20+8 = [12]+8 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251435" target="_blank">1D6+2 = [4]+2 = 6</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251436" target="_blank">Ailward - Magic Missile: 1D4+1 = [3]+1 = 4</a></p><p></p><p>[USER=24380]@Neurotic[/USER], it's your turn. The undead wolftroll is now completely within the field of light projected by the light but isn't in the damaging effect. Maur can see that the creature is crawling on the rocky wall with ease and it has a massive (and impressive-looking) greatclub strapped to its back.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8327299, member: 2012"] The first shot comes close but it seems to deflect off the creature's skin. The second embeds in the rock under the wolftroll. The third is caught by a downdraft that swirls through the cave and it is lost into the cave below. Quinn tries to see the wolftroll through the gloom but the light doesn't reach that far. He could try a shot up into the dark but he doesn't want to waste arrows. Wieland offers to take Quinn's extra bow to the militia member. The young guard feels compelled to move back towards Lady Pendour and protect her from any other dangers that might arise. He hands off Quinn's bow to the young human and the man calls out in thanks to Quinn. Meridith keeps her bow at the ready until the undead foe comes into the light, Syndra keeps a firm grip on her spear as she moves forward to take Wieland's spot among the heroes. She tells the two fighters to stay back. Ailward waits to cast his [I]magic missile[/I]. When Maur uncovers the gem and more light spills out into the cave. The wolftroll comes completely into view. The beast howls in anger. It is beyond the damaging light but it turns its evil gaze towards the ordained champion. Quinn fires his bow but he fumbles the shot. The creature is fearsome to behold. He nearly loses his bow onto the sloping floor and his footing. His arrow skids away and falls into the nearby crevasse. Meridith fires an arrow and Ailward casts his magic missile. The young ranger's shot hits only stone but the battle sorcerer's force missile slams into the undead creature's back. "That's the last of my magic missiles," he says to Sir Ghal. [B]"Get out of here!"[/B] Sir Ghal orders. "Fall back and help protect Lady Pendour. See if you can get that Stump Sorcerer to come help us." "Yes sir," Ailward replies. He moves back up the slope. [OOC] After Maur reveals the gem (free action), Quinn and Meridith shoot their bows and Ailward casts [I]magic missile[/I]. Wieland takes Quinn's extra bow to the fighter with the broken bow. The zombies move backwards out of the spike stones after Maur uncovers the gem. The spikes destroy another zombie. [URL='http://roll.coyotecode.net/lookup.php?rollid=251435']Meridith - +1 Verminbane Shortbow of Seeking: 1D20+8 = [12]+8 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251435']1D6+2 = [4]+2 = 6[/URL] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=251436']Ailward - Magic Missile: 1D4+1 = [3]+1 = 4[/URL] [USER=24380]@Neurotic[/USER], it's your turn. The undead wolftroll is now completely within the field of light projected by the light but isn't in the damaging effect. Maur can see that the creature is crawling on the rocky wall with ease and it has a massive (and impressive-looking) greatclub strapped to its back. [/OOC] [/QUOTE]
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