Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neurotic" data-source="post: 8329055" data-attributes="member: 24380"><p>Maur moves his shield a bit to better see the creature. Winding the hammer down, he swings with all his might into the creature</p><p><span style="color: rgb(163, 143, 132)">"Moradin!"</span></p><p></p><p>Even the hardened flesh of a cave troll, dead as it was, gives in under the magical assault of <s>Thors</s> Moradins hammer. But the need to return to balanced position and the fact that the armored bulk despite hasted reflexes had mass and inertia that is hard to stop once moved means the other two swings harmlessly deflect of the thick skin.</p><p></p><p>Still, the shield is in place, celestial gem burns and Moradin is with them. All is right with the world.</p><p></p><p><span style="color: rgb(163, 143, 132)">"Phar, can you dispel this thing? It is too hard even for its current state! Must be bespelled."</span></p><p></p><p></p><p>OOC: I cannot say if it is stone skin, protection from good/law or some other spell, but it <em>IS</em> enchanted, we can tell, right?</p><p></p><p>[spoiler=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251505" target="_blank">Smite attack vs Troll; smite damage: 1D20+17+3 = [16]+17+3 = 36;1D8+8+4+10 = [8]+8+4+10 = 30</a> - <span style="color: rgb(65, 168, 95)">if 36 misses I'm going home</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> MAX damage (+3 comes from CHA 16 smite due potion of eagle splendor)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251506" target="_blank">Haste attack vs Troll; damage: 1D20+17 = [7]+17 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251506" target="_blank">1D8+8+4 = [4]+8+4 = 16</a></p><p>- <span style="color: rgb(209, 72, 65)">MISS</span></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251507" target="_blank">Second attack vs Troll; damage: 1D20+11 = [7]+11 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251507" target="_blank">1D8+8+4 = [5]+8+4 = 17</a></p><p>- <span style="color: rgb(209, 72, 65)">MISS</span></p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p></p><p><strong>HP 81/81</strong></p><p><strong>Saves:</strong></p><p>+3 vs poisons, spells and spell-likes</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism) = <strong>14</strong></p><p><strong>Reflex</strong>: +2+0+1+1 (haste) +2 (heroism) = <strong>6</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism) = <strong>15</strong></p><p><strong></strong></p><p><strong>Current AC: 27/14/27 while immobile (+ haste)</strong></p><p><strong>When moving: 25/14/25</strong></p><p><strong></strong></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism</strong></p><p>Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)</p><p>with haste, it is +17/+17/+11</p><p>Damage: 1d8+8+4</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>7 days Celestial brilliance 35' emanation for damage with light reaching 70'</p><p>Undead creatures take 1d6 points of damage each round they are within the bright light.</p><p>Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light.</p><p></p><p><strong>Turn undead</strong></p><p><strong>5/6</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +1 (cha) to hit / +10 (effective turning level)</p><p>+3 to his due potion</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>4/5 Bless x2, Foundation of Stone, <s>Hide from Undead</s>, Lesser Holy Transformation, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D)</p><p>2/3 Holy Storm, <s>Mass Conviction (+3)</s>, Downdraft, Stone shape (D)</p><p>1/2 <s>Celestial Brilliance</s>, Recitation, <s>Spike Stones(D)</s></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8329055, member: 24380"] Maur moves his shield a bit to better see the creature. Winding the hammer down, he swings with all his might into the creature [COLOR=rgb(163, 143, 132)]"Moradin!"[/COLOR] Even the hardened flesh of a cave troll, dead as it was, gives in under the magical assault of [S]Thors[/S] Moradins hammer. But the need to return to balanced position and the fact that the armored bulk despite hasted reflexes had mass and inertia that is hard to stop once moved means the other two swings harmlessly deflect of the thick skin. Still, the shield is in place, celestial gem burns and Moradin is with them. All is right with the world. [COLOR=rgb(163, 143, 132)]"Phar, can you dispel this thing? It is too hard even for its current state! Must be bespelled."[/COLOR] OOC: I cannot say if it is stone skin, protection from good/law or some other spell, but it [I]IS[/I] enchanted, we can tell, right? [spoiler=Actions] [URL='http://roll.coyotecode.net/lookup.php?rollid=251505']Smite attack vs Troll; smite damage: 1D20+17+3 = [16]+17+3 = 36;1D8+8+4+10 = [8]+8+4+10 = 30[/URL] - [COLOR=rgb(65, 168, 95)]if 36 misses I'm going home[/COLOR] :p MAX damage (+3 comes from CHA 16 smite due potion of eagle splendor) [URL='http://roll.coyotecode.net/lookup.php?rollid=251506']Haste attack vs Troll; damage: 1D20+17 = [7]+17 = 24[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251506']1D8+8+4 = [4]+8+4 = 16[/URL] - [COLOR=rgb(209, 72, 65)]MISS[/COLOR] [URL='http://roll.coyotecode.net/lookup.php?rollid=251507']Second attack vs Troll; damage: 1D20+11 = [7]+11 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251507']1D8+8+4 = [5]+8+4 = 17[/URL] - [COLOR=rgb(209, 72, 65)]MISS[/COLOR] [/spoiler] [spoiler=Mini stats] AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [B]HP 81/81 Saves:[/B] +3 vs poisons, spells and spell-likes +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism) = [B]14 Reflex[/B]: +2+0+1+1 (haste) +2 (heroism) = [B]6 Will[/B]: +8+4+1 +2 (heroism) = [B]15 Current AC: 27/14/27 while immobile (+ haste) When moving: 25/14/25 +2 alchemical silvered warhammer of disruption with heroism[/B] Attack: +16/+11 (undead Will DC 14 on hit or be destroyed) with haste, it is +17/+17/+11 Damage: 1d8+8+4 Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) 7 days Celestial brilliance 35' emanation for damage with light reaching 70' Undead creatures take 1d6 points of damage each round they are within the bright light. Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light. [B]Turn undead 5/6[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +1 (cha) to hit / +10 (effective turning level) +3 to his due potion [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 4/5 Bless x2, Foundation of Stone, [S]Hide from Undead[/S], Lesser Holy Transformation, Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, Spiritual Weapon (D) 2/3 Holy Storm, [S]Mass Conviction (+3)[/S], Downdraft, Stone shape (D) 1/2 [S]Celestial Brilliance[/S], Recitation, [S]Spike Stones(D)[/S] [/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
Top