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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8330444" data-attributes="member: 2012"><p>Caerth picks the cultists voice as his target. The hell hounds can be dealt with later. The flung rock streaks out, turns into a boulder, and slams into the cultist with full force. She didn't even see it coming. Her <em>detect magic</em> spell fizzles as she yells in pain.</p><p></p><p><strong>"Sister!"</strong></p><p></p><p>"Damn! I hate adventurers," the woman yells towards Caerth and the others. "I'm going to eat your heart while it's still beating for that!"</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Calm yourself, Omen,"</span></span></strong> Tarrak insists. <strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">"If you fall, I will give you Malotoch's blessing."</span></span></strong></p><p></p><p>"Yes, mi'lord," the woman says stoically.</p><p></p><p>Phar quickly goes over the situation. He could use his bow against the wolftroll in melee. It's elven design gives him that advantage, but it is a poor weapon against the undead creature. It's magic only works as a bow, and he doubts it would hurt the creature. Better to risk a spell but if he isn't careful, the wolftroll could skewer him with its claws. If only he could shift away and cast more safely, but the angle of the floor makes everyone's footing treacherous. If he moves, the wolftroll will be able to attack him.</p><p></p><p>Better to risk a spell and try to thin out the cultists. Unlike the others, he can see these foes, which gives him an advantage. Best not to risk losing his <em>fireball</em> spell to the wolftroll. A quick casting of magic missile sends five of the force projectiles into the same cultist slammed by Caerth's boulder.</p><p></p><p>The woman whimpers... "Sister... help... me."</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"You will not help her,"</span></span></strong> Tarrak orders. <strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"You will save your magic for yourself. That is what I expect from a Priestess of Malotoch."</span></span></strong></p><p></p><p>"Yes, Lord Tarrak," she replies.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">"Now, go, kill these bastards. I will join you shortly,"</span></span></strong> the ghast lord says.</p><p></p><p>Phar watches as the other woman grabs her cloak and raises it in a flourish. She disappears in a puff of smoke and reappears behind Aureus. The palisade stands between the priestess and Quinn and sir Ghal.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Oh no,"</span> Aureus glances over her shoulder. <span style="color: rgb(243, 121, 52)">"They can teleport!"</span></p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Now, heroes, let see if you can stand up to my goddess's magic!"</span></span></strong> Tarrak yells. His voice booms across the cavern as he casts a spell. <strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Chaos is the hammer of Malotoch!"</span></span></strong></p><p></p><p>The ghast lord finishes his spell and a powerful blast of chaotic energy slams into those gathered around the palisades. There is the sound of dying people and crows cawing over and over as the energy thrums into your souls. Angus feels nothing and neither does Phar but they can see the effect on the others.</p><p></p><p>Aureus takes the full force of the spell and cries out in pain.</p><p></p><p>[OOC]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251537" target="_blank">Phar - Casting <em>Magic Missile</em> Defensively (DC 17): 1D20+13 = [17]+13 = 30</a> (success)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251538" target="_blank">Phar - Five Magic Missiles: 1D4+1 = [3]+1 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251538" target="_blank">1D4+1 = [1]+1 = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251538" target="_blank">1D4+1 = [3]+1 = 4</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251538" target="_blank">1D4+1 = [1]+1 = 2</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251538" target="_blank">1D4+1 = [4]+1 = 5</a></p><p></p><p>Priestess activates magic item with <em>dimension door</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /> </p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251539" target="_blank">Tarrak - Chaos Hammer: 4D8 = [7, 7, 7, 3] = 24</a> (damage to lawful creatures)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251539" target="_blank">1D6 = [1] = 1</a> (slowed for 1 round)</p><p><em>Chaos hammer</em> does full damage to lawful creatures and half damage (12) to creatures that are neither lawful nor chaotic to all within a 20-ft-radius burst. (Creatures of chaotic alignment take no damage.) Creatures effected are also <em>slowed</em>. A successful <strong><u>Will</u></strong> saving throw reduces the damage by half and negates the <em>slow</em> effect. The save DC is 19.</p><p></p><p>The burst is set on the corner right between Aureus and Maur. It hits all of these characters: Aureus, Caerth, Sir Ghal, Henry, and Quinn. While both Angus and Phar are in range of the spell, it does not hurt him (both are CG). Since Quinn has been leaning towards law while using <em>Cruel Justice</em>, he takes damage as if he is lawful, not neutral.</p><p></p><p>Since this is a Will save and not a Reflex save, the palisades offer no protection.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8330444, member: 2012"] Caerth picks the cultists voice as his target. The hell hounds can be dealt with later. The flung rock streaks out, turns into a boulder, and slams into the cultist with full force. She didn't even see it coming. Her [I]detect magic[/I] spell fizzles as she yells in pain. [B]"Sister!"[/B] "Damn! I hate adventurers," the woman yells towards Caerth and the others. "I'm going to eat your heart while it's still beating for that!" [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Calm yourself, Omen,"[/COLOR][/SIZE][/B] Tarrak insists. [B][COLOR=rgb(184, 49, 47)][SIZE=5]"If you fall, I will give you Malotoch's blessing."[/SIZE][/COLOR][/B] "Yes, mi'lord," the woman says stoically. Phar quickly goes over the situation. He could use his bow against the wolftroll in melee. It's elven design gives him that advantage, but it is a poor weapon against the undead creature. It's magic only works as a bow, and he doubts it would hurt the creature. Better to risk a spell but if he isn't careful, the wolftroll could skewer him with its claws. If only he could shift away and cast more safely, but the angle of the floor makes everyone's footing treacherous. If he moves, the wolftroll will be able to attack him. Better to risk a spell and try to thin out the cultists. Unlike the others, he can see these foes, which gives him an advantage. Best not to risk losing his [I]fireball[/I] spell to the wolftroll. A quick casting of magic missile sends five of the force projectiles into the same cultist slammed by Caerth's boulder. The woman whimpers... "Sister... help... me." [B][SIZE=5][COLOR=rgb(184, 49, 47)]"You will not help her,"[/COLOR][/SIZE][/B] Tarrak orders. [B][SIZE=5][COLOR=rgb(184, 49, 47)]"You will save your magic for yourself. That is what I expect from a Priestess of Malotoch."[/COLOR][/SIZE][/B] "Yes, Lord Tarrak," she replies. [B][COLOR=rgb(184, 49, 47)][SIZE=5]"Now, go, kill these bastards. I will join you shortly,"[/SIZE][/COLOR][/B] the ghast lord says. Phar watches as the other woman grabs her cloak and raises it in a flourish. She disappears in a puff of smoke and reappears behind Aureus. The palisade stands between the priestess and Quinn and sir Ghal. [COLOR=rgb(243, 121, 52)]"Oh no,"[/COLOR] Aureus glances over her shoulder. [COLOR=rgb(243, 121, 52)]"They can teleport!"[/COLOR] [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Now, heroes, let see if you can stand up to my goddess's magic!"[/COLOR][/SIZE][/B] Tarrak yells. His voice booms across the cavern as he casts a spell. [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Chaos is the hammer of Malotoch!"[/COLOR][/SIZE][/B] The ghast lord finishes his spell and a powerful blast of chaotic energy slams into those gathered around the palisades. There is the sound of dying people and crows cawing over and over as the energy thrums into your souls. Angus feels nothing and neither does Phar but they can see the effect on the others. Aureus takes the full force of the spell and cries out in pain. [OOC] [URL='http://roll.coyotecode.net/lookup.php?rollid=251537']Phar - Casting [I]Magic Missile[/I] Defensively (DC 17): 1D20+13 = [17]+13 = 30[/URL] (success) [URL='http://roll.coyotecode.net/lookup.php?rollid=251538']Phar - Five Magic Missiles: 1D4+1 = [3]+1 = 4[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251538']1D4+1 = [1]+1 = 2[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251538']1D4+1 = [3]+1 = 4[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251538']1D4+1 = [1]+1 = 2[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251538']1D4+1 = [4]+1 = 5[/URL] Priestess activates magic item with [I]dimension door[/I]. :devilish: [URL='http://roll.coyotecode.net/lookup.php?rollid=251539']Tarrak - Chaos Hammer: 4D8 = [7, 7, 7, 3] = 24[/URL] (damage to lawful creatures) [URL='http://roll.coyotecode.net/lookup.php?rollid=251539']1D6 = [1] = 1[/URL] (slowed for 1 round) [I]Chaos hammer[/I] does full damage to lawful creatures and half damage (12) to creatures that are neither lawful nor chaotic to all within a 20-ft-radius burst. (Creatures of chaotic alignment take no damage.) Creatures effected are also [I]slowed[/I]. A successful [B][U]Will[/U][/B] saving throw reduces the damage by half and negates the [I]slow[/I] effect. The save DC is 19. The burst is set on the corner right between Aureus and Maur. It hits all of these characters: Aureus, Caerth, Sir Ghal, Henry, and Quinn. While both Angus and Phar are in range of the spell, it does not hurt him (both are CG). Since Quinn has been leaning towards law while using [I]Cruel Justice[/I], he takes damage as if he is lawful, not neutral. Since this is a Will save and not a Reflex save, the palisades offer no protection. [/OOC] [/QUOTE]
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