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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8330790" data-attributes="member: 2012"><p>The wolftroll takes Angus up on his offer. The beast turns away from Maur. Angus watches as its eyes flash red in the light and some of the damage done to it seems to heal.</p><p></p><p>[OOC]Wolftroll activates <em>regeneration of darkness</em> as a free action.</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251568" target="_blank">Regeneration of Darkness: 2D8+5 = [3, 8]+5 = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251569" target="_blank">Undead Wolftroll - Full Attack with claws vs Angus (<em>hasted</em>): 1D20+12 = [20]+12 = 32</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251569" target="_blank">1D20+12 = [5]+12 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251569" target="_blank">1D20+12 = [7]+12 = 19</a> (one hit)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251570" target="_blank">Undead Wolftroll - claw damage: 1D6+6 = [5]+6 = 11</a></p><p></p><p>[Spoiler="Regeneration of Darkness"]</p><p><strong>Regeneration of Darkness (Su)</strong> As per the <em>regenerate</em> spell (CL 10th, 4d8+10), except it is a free action to activate and it only functions underground or at night, and if the undead wolftroll is within the radius of any light source (not including shadowy illumination), the benefit is only half for the healed damage (2d8+5). The undead cave wolftroll can use this ability once per day. <em>Dispel magic</em> has no affect on this ability but a <em>daylight</em> spell cast directly on the undead wolftroll will suppress this ability for the duration of the <em>daylight</em> spell.</p><p>[/Spoiler]</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8330790, member: 2012"] The wolftroll takes Angus up on his offer. The beast turns away from Maur. Angus watches as its eyes flash red in the light and some of the damage done to it seems to heal. [OOC]Wolftroll activates [I]regeneration of darkness[/I] as a free action. [URL='http://roll.coyotecode.net/lookup.php?rollid=251568']Regeneration of Darkness: 2D8+5 = [3, 8]+5 = 16[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251569']Undead Wolftroll - Full Attack with claws vs Angus ([I]hasted[/I]): 1D20+12 = [20]+12 = 32[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251569']1D20+12 = [5]+12 = 17[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=251569']1D20+12 = [7]+12 = 19[/URL] (one hit) [URL='http://roll.coyotecode.net/lookup.php?rollid=251570']Undead Wolftroll - claw damage: 1D6+6 = [5]+6 = 11[/URL] [Spoiler="Regeneration of Darkness"] [B]Regeneration of Darkness (Su)[/B] As per the [I]regenerate[/I] spell (CL 10th, 4d8+10), except it is a free action to activate and it only functions underground or at night, and if the undead wolftroll is within the radius of any light source (not including shadowy illumination), the benefit is only half for the healed damage (2d8+5). The undead cave wolftroll can use this ability once per day. [I]Dispel magic[/I] has no affect on this ability but a [I]daylight[/I] spell cast directly on the undead wolftroll will suppress this ability for the duration of the [I]daylight[/I] spell. [/Spoiler] [/OOC] [/QUOTE]
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