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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8330884" data-attributes="member: 24380"><p>[OOC]</p><p>@Knighfall <s>Just by its name, can it regenerate while in the full blast of the celestial brilliance?</s></p><p></p><p>Also, there are several of us protected by law, so caster level check to beat SR25 before the will comes into play (which btw Maur handles without problem <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p></p><p>Will save</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251582" target="_blank">Will save vs chaos hammer: 1D20+15 = [14]+15 = 29</a></p><p></p><p></p><p>And last round damage of celestial brilliance</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=251581" target="_blank">Celestial brilliance: 1D6 = [5] = 5</a></p><p>[/OOC]</p><p></p><p>Maur shrugs off Tarraks spell. After all, it is called Chaos HAMMER and Moradin already said he is on his side. So, no hammer will harm Maur and what he hammers will stay down.</p><p></p><p>He calls out with as much disdain and volume (so that everybody hears it) as he can muster.</p><p></p><p><span style="color: rgb(163, 143, 132)">"You'll have to do better than that, ghoul. If you were a true leader, you'd surround yourself with capable people, not pitiable novices which you have to turn to zombies to even be semi-useful. Worse, they would be <em>willing</em> to die for you and not whimper in darkness.</span></p><p><span style="color: rgb(163, 143, 132)"></span></p><p><span style="color: rgb(163, 143, 132)">The militia here cannot stop you but can keep your zombies away. And they <em>are</em> here voluntary. That's how you manage people, you incompetent piece of grave overflow!</span></p><p><span style="color: rgb(163, 143, 132)"></span></p><p><span style="color: rgb(163, 143, 132)">Guards! Focus on lesser opponents, their lord is probably protected from non-magical weapons, missiles, and turnings, much as we are. Don't let simple ghoul eat the sorcerer."</span></p></blockquote><p></p>
[QUOTE="Neurotic, post: 8330884, member: 24380"] [OOC] @Knighfall [S]Just by its name, can it regenerate while in the full blast of the celestial brilliance?[/S] Also, there are several of us protected by law, so caster level check to beat SR25 before the will comes into play (which btw Maur handles without problem :) ) Will save [URL='http://roll.coyotecode.net/lookup.php?rollid=251582']Will save vs chaos hammer: 1D20+15 = [14]+15 = 29[/URL] And last round damage of celestial brilliance [URL='http://roll.coyotecode.net/lookup.php?rollid=251581']Celestial brilliance: 1D6 = [5] = 5[/URL] [/OOC] Maur shrugs off Tarraks spell. After all, it is called Chaos HAMMER and Moradin already said he is on his side. So, no hammer will harm Maur and what he hammers will stay down. He calls out with as much disdain and volume (so that everybody hears it) as he can muster. [COLOR=rgb(163, 143, 132)]"You'll have to do better than that, ghoul. If you were a true leader, you'd surround yourself with capable people, not pitiable novices which you have to turn to zombies to even be semi-useful. Worse, they would be [I]willing[/I] to die for you and not whimper in darkness. The militia here cannot stop you but can keep your zombies away. And they [I]are[/I] here voluntary. That's how you manage people, you incompetent piece of grave overflow! Guards! Focus on lesser opponents, their lord is probably protected from non-magical weapons, missiles, and turnings, much as we are. Don't let simple ghoul eat the sorcerer."[/COLOR] [/QUOTE]
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