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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8331338" data-attributes="member: 2012"><p>[Spoiler="For Scott DeWar"]</p><p>Hmm, I don't think <a href="https://www.dandwiki.com/wiki/SRD:Bull_Rush" target="_blank">bull rush</a> applies in this situation, but I'm not sure. The rules for bull rush say that Quinn has to enter the defenders space and that it provokes an AoO. But how could she make an AoO against Quinn with the palisade in between them. I'm looking through both the Miniatures Handbook and Heroes of Battle.</p><p></p><p>Heroes of Battle has some ideas about barricades such as fences, abatis, and fraises. The palisades are probable most like a fraise, which is a barrier of sharpened stakes driven into the ground. That's the main difference I think. There was no way to set the palisades firmly into the solid rock, so the fortifications are just sitting on top of the rock and could be slid down towards her.</p><p></p><p>Each spiked stake does 1d8 damage and has a +10 attack bonus. Quinn would be able to add his Strength bonus to the roll. 1d4 spikes would hit her on a successful attack.</p><p></p><p>The book has more details on moving a steep slope. It seems the movement penalty is only for going uphill. Running or charging down a steep slope is a DC 10 Balance check. Characters who fail this check stumble and must end their movement 1d2x5 feet later. If the check fails by 5 or more, the character falls prone in the square where they end their movement.</p><p></p><p>If Quinn is going to try to push the palisade into the priestess, I'd want him to make that Balance check. If he stumbles, Quinn might push the palisade into Aureus in addition to the priestess. If he fails by 5 or more, Quinn risks impaling himself on 1d4 of the spikes too.</p><p></p><p>If he scores a critical hit, however, he can either choose to have 1d8 spikes hit the priestess or force her over the edge into the crevasse.</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8331338, member: 2012"] [Spoiler="For Scott DeWar"] Hmm, I don't think [URL='https://www.dandwiki.com/wiki/SRD:Bull_Rush']bull rush[/URL] applies in this situation, but I'm not sure. The rules for bull rush say that Quinn has to enter the defenders space and that it provokes an AoO. But how could she make an AoO against Quinn with the palisade in between them. I'm looking through both the Miniatures Handbook and Heroes of Battle. Heroes of Battle has some ideas about barricades such as fences, abatis, and fraises. The palisades are probable most like a fraise, which is a barrier of sharpened stakes driven into the ground. That's the main difference I think. There was no way to set the palisades firmly into the solid rock, so the fortifications are just sitting on top of the rock and could be slid down towards her. Each spiked stake does 1d8 damage and has a +10 attack bonus. Quinn would be able to add his Strength bonus to the roll. 1d4 spikes would hit her on a successful attack. The book has more details on moving a steep slope. It seems the movement penalty is only for going uphill. Running or charging down a steep slope is a DC 10 Balance check. Characters who fail this check stumble and must end their movement 1d2x5 feet later. If the check fails by 5 or more, the character falls prone in the square where they end their movement. If Quinn is going to try to push the palisade into the priestess, I'd want him to make that Balance check. If he stumbles, Quinn might push the palisade into Aureus in addition to the priestess. If he fails by 5 or more, Quinn risks impaling himself on 1d4 of the spikes too. If he scores a critical hit, however, he can either choose to have 1d8 spikes hit the priestess or force her over the edge into the crevasse. [/Spoiler] [/QUOTE]
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