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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8345181" data-attributes="member: 24380"><p>Maur moves uphill murmuring something to himself.</p><p>On one hand, allies falling like flies clears the terrain. On the other, if they win, but no one returns what's the point.</p><p></p><p>These rooks and apprentices might be something the militia can handle if they were on the ground and the stink has to go. He calls great columns of air, such as occasionally form in great caves of the Underdark pushing everything and everyone down. Hopefully it will be more enemies than allies.</p><p></p><p>Using his connection to Moradin the All-Father, he calls forth the weapon from his halls, but it is foiled by spell resistance. He curses his lack of foresight and lack of dispelling magics. <em>"</em><span style="color: rgb(163, 143, 132)"><em>How many could I have saved if the enemy got dispelled? But casting was never my strong suit!"</em></span></p><p></p><p>[spoiler=Saves and SR]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252156" target="_blank">Save vs cloudkill: 1D20+18 = [17]+18 = 35</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252159" target="_blank">SR vs elf (spirit weapon; downdraft): 1D20+7 = [13]+7 = 20; 1D20+7 = [11]+7 = 18</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">Downdraft SR going from top left to the right and down: 1D20+7 = [20]+7 = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">1D20+7 = [14]+7 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">1D20+7 = [2]+7 = 9</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">1D20+7 = [14]+7 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">1D20+7 = [18]+7 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">1D20+7 = [14]+7 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252160" target="_blank">1D20+7 = [18]+7 = 25</a></p><p></p><p>Assuming 25 SR and referencing the map in OOC</p><p>rook in 2nd row affected</p><p>ghoul on the sorcerer affected</p><p>apprentice to Tarraks right affected</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252164" target="_blank">Celestial brilliance (elf, Phre, ghoul, Tarrak): 1D20+7 = [17]+7 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252164" target="_blank">1D20+7 = [12]+7 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252164" target="_blank">1D20+7 = [13]+7 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252164" target="_blank">1D20+7 = [7]+7 = 14</a></p><p>- useless</p><p>[/spoiler]</p><p></p><p>[spoiler=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252158" target="_blank">Celestial brilliance: 1D6 = [4] = 4</a></p><p>I forgot last round </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252167" target="_blank">OA vs rook; damage: 1D20+17 = [19]+17 = 36; 1D8+8+4 = [2]+8+4 = 14</a></p><p>Good rolls wasted on mooks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Move: 20'</p><p>Cast: Downdraft</p><p>Quickcast: Spiritual weapon domain spell on the elf (rapid spontaneous casting of Ordained champion) - unfortunately dispelled by SR (says so in the spell description)</p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p>Current AC: 27/14/27 while immobile (+ haste)</p><p>+4 against the chaotic due shield of law</p><p>AC 30/17/30</p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 3/6</p><p></p><p><strong>HP 54/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells and spell-likes</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism) = <strong>14</strong></p><p><strong>Reflex</strong>: +2+0+1+1 (haste) +2 (heroism) = <strong>6</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism) = <strong>15</strong></p><p><strong></strong></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism</strong></p><p>Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)</p><p>with haste, it is +17/+17/+12</p><p>Damage: 1d8+8+4</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>7 days Celestial brilliance 35' emanation for damage with light reaching 70'</p><p>Undead creatures take 1d6 points of damage each round they are within the bright light.</p><p>Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light.</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +1 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>4/5 Bless x2, Foundation of Stone, <s>Hide from Undead</s>, Lesser Holy Transformation, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>1/3 Holy Storm, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>1/2 <s>Celestial Brilliance</s>, Recitation, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8345181, member: 24380"] Maur moves uphill murmuring something to himself. On one hand, allies falling like flies clears the terrain. On the other, if they win, but no one returns what's the point. These rooks and apprentices might be something the militia can handle if they were on the ground and the stink has to go. He calls great columns of air, such as occasionally form in great caves of the Underdark pushing everything and everyone down. Hopefully it will be more enemies than allies. Using his connection to Moradin the All-Father, he calls forth the weapon from his halls, but it is foiled by spell resistance. He curses his lack of foresight and lack of dispelling magics. [I]"[/I][COLOR=rgb(163, 143, 132)][I]How many could I have saved if the enemy got dispelled? But casting was never my strong suit!"[/I][/COLOR] [spoiler=Saves and SR] [URL='http://roll.coyotecode.net/lookup.php?rollid=252156']Save vs cloudkill: 1D20+18 = [17]+18 = 35[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252159']SR vs elf (spirit weapon; downdraft): 1D20+7 = [13]+7 = 20; 1D20+7 = [11]+7 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']Downdraft SR going from top left to the right and down: 1D20+7 = [20]+7 = 27[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']1D20+7 = [14]+7 = 21[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']1D20+7 = [2]+7 = 9[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']1D20+7 = [14]+7 = 21[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']1D20+7 = [18]+7 = 25[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']1D20+7 = [14]+7 = 21[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252160']1D20+7 = [18]+7 = 25[/URL] Assuming 25 SR and referencing the map in OOC rook in 2nd row affected ghoul on the sorcerer affected apprentice to Tarraks right affected [URL='http://roll.coyotecode.net/lookup.php?rollid=252164']Celestial brilliance (elf, Phre, ghoul, Tarrak): 1D20+7 = [17]+7 = 24[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252164']1D20+7 = [12]+7 = 19[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252164']1D20+7 = [13]+7 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252164']1D20+7 = [7]+7 = 14[/URL] - useless [/spoiler] [spoiler=Actions] [URL='http://roll.coyotecode.net/lookup.php?rollid=252158']Celestial brilliance: 1D6 = [4] = 4[/URL] I forgot last round [url=http://roll.coyotecode.net/lookup.php?rollid=252167]OA vs rook; damage: 1D20+17 = [19]+17 = 36; 1D8+8+4 = [2]+8+4 = 14[/url] Good rolls wasted on mooks! :) Move: 20' Cast: Downdraft Quickcast: Spiritual weapon domain spell on the elf (rapid spontaneous casting of Ordained champion) - unfortunately dispelled by SR (says so in the spell description) [/spoiler] [spoiler=Mini stats] Current AC: 27/14/27 while immobile (+ haste) +4 against the chaotic due shield of law AC 30/17/30 When moving: lower all AC numbers by 2 Smites: 3/6 [B]HP 54/81 Saves: [/B] +3 vs poisons, spells and spell-likes +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism) = [B]14 Reflex[/B]: +2+0+1+1 (haste) +2 (heroism) = [B]6 Will[/B]: +8+4+1 +2 (heroism) = [B]15 +2 alchemical silvered warhammer of disruption with heroism[/B] Attack: +16/+11 (undead Will DC 14 on hit or be destroyed) with haste, it is +17/+17/+12 Damage: 1d8+8+4 Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) 7 days Celestial brilliance 35' emanation for damage with light reaching 70' Undead creatures take 1d6 points of damage each round they are within the bright light. Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light. Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +1 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 4/5 Bless x2, Foundation of Stone, [S]Hide from Undead[/S], Lesser Holy Transformation, Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 1/3 Holy Storm, [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 1/2 [S]Celestial Brilliance[/S], Recitation, [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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