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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8356278" data-attributes="member: 24380"><p><span style="color: rgb(163, 143, 132)">"Yes, Tarrak. Your minions will do nothing. They cannot dispel our spells, the wizard is useless, your champion fell to a single hit and a summoned bear. Unless you do it yourself, nothing will come of this.</span></p><p><span style="color: rgb(163, 143, 132)"></span></p><p><span style="color: rgb(163, 143, 132)">I mean really? Ghouls and ghasts?! </span></p><p><span style="color: rgb(163, 143, 132)">If I sneeze they would be dust.</span></p><p><span style="color: rgb(163, 143, 132)"></span></p><p><span style="color: rgb(163, 143, 132)">You do what you must,</span></p><p><span style="color: rgb(163, 143, 132)">nothing will happen unless you cast!"</span></p><p></p><p>Ignoring the rook next to him and the one further on, Maur advances. Weaving through melee, passing the great centaur, avoiding or stepping over the fallen, he arrives up front across Tarrak.</p><p></p><p><span style="color: rgb(163, 143, 132)">"Deja vu, just as Xander in the temple. He thought he is far enough too. Say hello to Hilrasean when you see him in hell."</span></p><p></p><p>He shimmers for a moment and materializes directly in front of the ghast lord. Raising his silvery weapon wreathed in the power of his god, Maur swings and immediately notices he misjudged the position of the stalagmite. His internal call to Moradin is answered immediately and the stone seems to move from the hammer or the hammer passes through the stone deflecting minimally.</p><p></p><p>[spoiler=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252480" target="_blank">Celestial Brilliance: 1D6 = [4] = 4</a></p><p></p><p>Move in front of melee taking OA from the non-slowed rooks (if any) - I too have 50' of movement, not sure if I can get to the red circle(i.e. how many penalties I have for moving through) - green field could be reachable as an alternative.</p><p>[ATTACH=full]141298[/ATTACH]</p><p></p><p>Then either charge (I don't think I can, since I passed through others) or use swift to teleport 10' (anklet of translocation) to the red circle - this prevents use of the smite, but works perfectly well for normal hit:</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252481" target="_blank">Attack vs Tarrak; damage: 1D20+17 = [6]+17 = 23; 1D8+8+4 = [8]+8+4 = 20</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252484" target="_blank">Pious Soul bonus: 3D6 = [2, 4, 2] = 8</a> <-- <span style="color: rgb(184, 49, 47)"><strong>total to hit 31</strong></span>, hopefully enough despite abyssmal rolls <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252485" target="_blank">Save vs Stench: 1D20+18 = [9]+18 = 27</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252482" target="_blank">OA vs ghast (just in case); damage: 1D20+17 = [5]+17 = 22; 1D8+8+4 = [4]+8+4 = 16</a> another 'great' roll</p><p></p><p>[/spoiler]</p><p>[spoiler=Mini stats]</p><p>Current AC: 27/14/27 while immobile (+ haste)</p><p>+4 against the chaotic due shield of law</p><p>AC 30/17/30</p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 3/6</p><p></p><p><strong>HP 54/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells, and spell-likes</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism) = <strong>14</strong></p><p><strong>Reflex</strong>: +2+0+1+1 (haste) +2 (heroism) = <strong>6</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism) = <strong>15</strong></p><p><strong></strong></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism</strong></p><p>Attack: +16/+11 (undead Will DC 14 on hit or be destroyed)</p><p>with haste, it is +17/+17/+12</p><p>Damage: 1d8+8+4</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>7 days Celestial brilliance 35' emanation for damage with light reaching 70'</p><p>Undead creatures take 1d6 points of damage each round they are within the bright light.</p><p>Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light.</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +1 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>4/5 Bless x2, Foundation of Stone, <s>Hide from Undead</s>, Lesser Holy Transformation, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>1/3 Holy Storm, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>1/2 <s>Celestial Brilliance</s>, Recitation, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8356278, member: 24380"] [COLOR=rgb(163, 143, 132)]"Yes, Tarrak. Your minions will do nothing. They cannot dispel our spells, the wizard is useless, your champion fell to a single hit and a summoned bear. Unless you do it yourself, nothing will come of this. I mean really? Ghouls and ghasts?! If I sneeze they would be dust. You do what you must, nothing will happen unless you cast!"[/COLOR] Ignoring the rook next to him and the one further on, Maur advances. Weaving through melee, passing the great centaur, avoiding or stepping over the fallen, he arrives up front across Tarrak. [COLOR=rgb(163, 143, 132)]"Deja vu, just as Xander in the temple. He thought he is far enough too. Say hello to Hilrasean when you see him in hell."[/COLOR] He shimmers for a moment and materializes directly in front of the ghast lord. Raising his silvery weapon wreathed in the power of his god, Maur swings and immediately notices he misjudged the position of the stalagmite. His internal call to Moradin is answered immediately and the stone seems to move from the hammer or the hammer passes through the stone deflecting minimally. [spoiler=Actions] [URL='http://roll.coyotecode.net/lookup.php?rollid=252480']Celestial Brilliance: 1D6 = [4] = 4[/URL] Move in front of melee taking OA from the non-slowed rooks (if any) - I too have 50' of movement, not sure if I can get to the red circle(i.e. how many penalties I have for moving through) - green field could be reachable as an alternative. [ATTACH type="full" alt="1627462100945.png"]141298[/ATTACH] Then either charge (I don't think I can, since I passed through others) or use swift to teleport 10' (anklet of translocation) to the red circle - this prevents use of the smite, but works perfectly well for normal hit: [URL='http://roll.coyotecode.net/lookup.php?rollid=252481']Attack vs Tarrak; damage: 1D20+17 = [6]+17 = 23; 1D8+8+4 = [8]+8+4 = 20[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252484']Pious Soul bonus: 3D6 = [2, 4, 2] = 8[/URL] <-- [COLOR=rgb(184, 49, 47)][B]total to hit 31[/B][/COLOR], hopefully enough despite abyssmal rolls :( [URL='http://roll.coyotecode.net/lookup.php?rollid=252485']Save vs Stench: 1D20+18 = [9]+18 = 27[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252482']OA vs ghast (just in case); damage: 1D20+17 = [5]+17 = 22; 1D8+8+4 = [4]+8+4 = 16[/URL] another 'great' roll [/spoiler] [spoiler=Mini stats] Current AC: 27/14/27 while immobile (+ haste) +4 against the chaotic due shield of law AC 30/17/30 When moving: lower all AC numbers by 2 Smites: 3/6 [B]HP 54/81 Saves: [/B] +3 vs poisons, spells, and spell-likes +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism) = [B]14 Reflex[/B]: +2+0+1+1 (haste) +2 (heroism) = [B]6 Will[/B]: +8+4+1 +2 (heroism) = [B]15 +2 alchemical silvered warhammer of disruption with heroism[/B] Attack: +16/+11 (undead Will DC 14 on hit or be destroyed) with haste, it is +17/+17/+12 Damage: 1d8+8+4 Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) 7 days Celestial brilliance 35' emanation for damage with light reaching 70' Undead creatures take 1d6 points of damage each round they are within the bright light. Evil outsiders, as well as undead creatures that are specifically harmed by sunlight, take 2d6 points of damage each round in the bright light. Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +1 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 4/5 Bless x2, Foundation of Stone, [S]Hide from Undead[/S], Lesser Holy Transformation, Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 1/3 Holy Storm, [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 1/2 [S]Celestial Brilliance[/S], Recitation, [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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