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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8365733" data-attributes="member: 24380"><p>[OOC]I really miss the belt of healing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>[USER=2012]@Knightfall[/USER], if I read the map correctly, Phre moved away so Maur doesn't need to overrun Crisenth. And I have -7 balance due to special armor <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> So...doing a bit of magic <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p><a href="https://dndtools.org/spells/spell-compendium--86/holy-transformation-lesser--4711/" target="_blank">Dwarf with a fly speed (holy transformation, lesser)</a></p><p>You gain</p><ul> <li data-xf-list-type="ul">a +2 sacred bonus to Strength and Constitution</li> <li data-xf-list-type="ul"><span style="color: rgb(184, 49, 47)"><strong>a fly speed of 60 feet (good)</strong></span></li> <li data-xf-list-type="ul">a darkvision out to 60 feet</li> <li data-xf-list-type="ul">a +2 sacred bonus on saving throws</li> <li data-xf-list-type="ul">the ability to speak and understand Celestial.</li> </ul><p>I think flying still triggers OA from Crisenth? Maybe with a penalty from attacking from below? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>[/OOC]</p><p></p><p>The retreat of Phre gave Maur a bit of breathing space. He was still in danger, of course, but he could do something that obviously his companions couldn't at this moment. He just has to trust into his armor and Moradin.</p><p></p><p>Casting carefully behind his shield, he calls upon his connection to the planes of Good and transforms. Translucent wings appear on his back, armor shines with subtle golden light and Maur feels his strength increasing. He also noticed the world closing in, celestial darkvision being less than his own. Celestials never had to adapt to The Underdark.</p><p></p><p><span style="color: rgb(163, 143, 132)">"See you later, Crisenth. I have a boss to catch. You're just nobody. Just like Hilrasean, a weak son looking for approval of a father. Who doesn't care either way."</span></p><p></p><p>Pushing away from the ground, he lands next to the ghast lord.</p><p><span style="color: rgb(163, 143, 132)">"Hello, Tarrak. It seems your minions are still incapable of containing me. Can you please not eat that man?"</span></p><p></p><p>[spoiler=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252939" target="_blank">Will save (base + racial + vestments + shield of law): 1D20+12+3+1+4 = [5]+12+3+1+4 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=252940" target="_blank">Concentration check (DC 16): 1D20+12+2 = [6]+12+2 = 20</a></p><p></p><p>Standard: Casting defensively</p><p>Move: 60' land "under" Tarrak - blocking his exits unless he can somehow move Wieland.</p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p>Current AC: 27/14/27 while immobile</p><p>+4 deflection against the chaotic due shield of law</p><p>AC 30/17/30</p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 3/6</p><p></p><p><strong>HP 36/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells and spell-likes</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism) = <strong>14</strong></p><p><strong>Reflex</strong>: +2+0+1+1 (haste) +2 (heroism) = <strong>6</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism) = <strong>15</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods</strong></p><p>Attack: +18/+13 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+4+2+2 (last +2 lasts 4 more rounds)</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +3 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>2/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>1/2 <s>Celestial Brilliance</s>, Recitation, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8365733, member: 24380"] [OOC]I really miss the belt of healing :( [USER=2012]@Knightfall[/USER], if I read the map correctly, Phre moved away so Maur doesn't need to overrun Crisenth. And I have -7 balance due to special armor :) So...doing a bit of magic :D [URL='https://dndtools.org/spells/spell-compendium--86/holy-transformation-lesser--4711/']Dwarf with a fly speed (holy transformation, lesser)[/URL] You gain [LIST] [*]a +2 sacred bonus to Strength and Constitution [*][COLOR=rgb(184, 49, 47)][B]a fly speed of 60 feet (good)[/B][/COLOR] [*]a darkvision out to 60 feet [*]a +2 sacred bonus on saving throws [*]the ability to speak and understand Celestial. [/LIST] I think flying still triggers OA from Crisenth? Maybe with a penalty from attacking from below? :D [/OOC] The retreat of Phre gave Maur a bit of breathing space. He was still in danger, of course, but he could do something that obviously his companions couldn't at this moment. He just has to trust into his armor and Moradin. Casting carefully behind his shield, he calls upon his connection to the planes of Good and transforms. Translucent wings appear on his back, armor shines with subtle golden light and Maur feels his strength increasing. He also noticed the world closing in, celestial darkvision being less than his own. Celestials never had to adapt to The Underdark. [COLOR=rgb(163, 143, 132)]"See you later, Crisenth. I have a boss to catch. You're just nobody. Just like Hilrasean, a weak son looking for approval of a father. Who doesn't care either way."[/COLOR] Pushing away from the ground, he lands next to the ghast lord. [COLOR=rgb(163, 143, 132)]"Hello, Tarrak. It seems your minions are still incapable of containing me. Can you please not eat that man?"[/COLOR] [spoiler=Actions] [URL='http://roll.coyotecode.net/lookup.php?rollid=252939']Will save (base + racial + vestments + shield of law): 1D20+12+3+1+4 = [5]+12+3+1+4 = 25[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=252940']Concentration check (DC 16): 1D20+12+2 = [6]+12+2 = 20[/URL] Standard: Casting defensively Move: 60' land "under" Tarrak - blocking his exits unless he can somehow move Wieland. [/spoiler] [spoiler=Mini stats] Current AC: 27/14/27 while immobile +4 deflection against the chaotic due shield of law AC 30/17/30 When moving: lower all AC numbers by 2 Smites: 3/6 [B]HP 36/81 Saves: [/B] +3 vs poisons, spells and spell-likes +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism) = [B]14 Reflex[/B]: +2+0+1+1 (haste) +2 (heroism) = [B]6 Will[/B]: +8+4+1 +2 (heroism) = [B]15[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods[/B] Attack: +18/+13 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+4+2+2 (last +2 lasts 4 more rounds) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +3 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 2/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 1/2 [S]Celestial Brilliance[/S], Recitation, [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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