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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8377061" data-attributes="member: 24380"><p>Maur would really prefer some healing and his wand and potions could return him from the brink...but Tarrak just healed himself and Quinn and Wieland are in danger. Calling upon his penultimate smite, charging though the air straight at the ghast lord, Maur arrests his flight at the last moment letting the hammer continue full speed forward.</p><p></p><p>Trying at the same time to position himself so that he is directly across from Quinn to run interference with the enemy and to leave enough space for Angus to come charging after him, dwarf champion manages it using the fact that flight prevents him from feeling the ground. Weird, to discover that ground can be the enemy in this situation.</p><p></p><p>Undead flesh blisters under the righteous assault.</p><p><span style="color: rgb(163, 143, 132)">"I will tell you same I told your failed champion, Tarrak. You cannot heal as fast as I can hurt you. And you WILL run out of healing eventually. And the hammer will eventually destroy you. Or you could simply surrender right now. We will make your passing painless."</span></p><p></p><p>[spoiler=Actions]</p><p>Swift: smite</p><p>Full: </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253364" target="_blank">Charge attack vs Tarrak: 1D20+21+3+2 = [10]+21+3+2 = 36</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253364" target="_blank">1D8+8+2+2+2+10 = [4]+8+2+2+2+10 = 28</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253364" target="_blank"></a> I didn't dare power attack again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Should have, but smite hit is terrible enough</p><p></p><p>Charge gives -2 to AC </p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p><strong>Current AC: 30/17/30 while immobile</strong></p><p>+4 deflection against the chaotic due shield of law</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 2/6</p><p></p><p><strong>HP 36/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells and spell-likes</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism)+3 (recitation) = <strong>17</strong></p><p><strong>Reflex</strong>: +2+0+1 +2 (heroism)+3 (recitation) = <strong>8</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism)+3 (recitation) = <strong>18</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods</strong></p><p>Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+2+2+2 (last +2 lasts 2 more rounds)</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p>Divine Favor 5 rounds (2 remaining) +2 luck to attack and damage </p><p>Recitation 7 rounds +3 luck to AC, to hit, to saves (this superseeds divine favor to hit)</p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +3 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>2/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>0/2 <s>Celestial Brilliance</s>, <s>Recitation</s>, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8377061, member: 24380"] Maur would really prefer some healing and his wand and potions could return him from the brink...but Tarrak just healed himself and Quinn and Wieland are in danger. Calling upon his penultimate smite, charging though the air straight at the ghast lord, Maur arrests his flight at the last moment letting the hammer continue full speed forward. Trying at the same time to position himself so that he is directly across from Quinn to run interference with the enemy and to leave enough space for Angus to come charging after him, dwarf champion manages it using the fact that flight prevents him from feeling the ground. Weird, to discover that ground can be the enemy in this situation. Undead flesh blisters under the righteous assault. [COLOR=rgb(163, 143, 132)]"I will tell you same I told your failed champion, Tarrak. You cannot heal as fast as I can hurt you. And you WILL run out of healing eventually. And the hammer will eventually destroy you. Or you could simply surrender right now. We will make your passing painless."[/COLOR] [spoiler=Actions] Swift: smite Full: [url=http://roll.coyotecode.net/lookup.php?rollid=253364]Charge attack vs Tarrak: 1D20+21+3+2 = [10]+21+3+2 = 36 1D8+8+2+2+2+10 = [4]+8+2+2+2+10 = 28 [/url] I didn't dare power attack again :) Should have, but smite hit is terrible enough Charge gives -2 to AC [/spoiler] [spoiler=Mini stats] [B]Current AC: 30/17/30 while immobile[/B] +4 deflection against the chaotic due shield of law [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies[/B] When moving: lower all AC numbers by 2 Smites: 2/6 [B]HP 36/81 Saves: [/B] +3 vs poisons, spells and spell-likes +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism)+3 (recitation) = [B]17 Reflex[/B]: +2+0+1 +2 (heroism)+3 (recitation) = [B]8 Will[/B]: +8+4+1 +2 (heroism)+3 (recitation) = [B]18[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods[/B] Attack: +21/+16 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+2+2+2 (last +2 lasts 2 more rounds) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. Divine Favor 5 rounds (2 remaining) +2 luck to attack and damage Recitation 7 rounds +3 luck to AC, to hit, to saves (this superseeds divine favor to hit) [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +3 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 2/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 0/2 [S]Celestial Brilliance[/S], [S]Recitation[/S], [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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