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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8379362" data-attributes="member: 24380"><p>Maur swings his hammer into the undead monstrosity. He takes a risk to finish the enemy quickly, swinging mightily, but with less precision. But Moradin is still with him and the hammer connects heavily. The second swing hits the floor next to the beast and Maur drifts aside over Wieland, unused to the aerial combat.</p><p></p><p>Still, the plates of his armor lock together and he <s>stands</s> floats ready to repel any attack from the ghast lord.</p><p><span style="color: rgb(163, 143, 132)">"Yield to your fate! You cannot win here!"</span></p><p></p><p>[spoiler=Actions]</p><p>Swift: smite (1/6 remaining)</p><p>Full:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253524" target="_blank">Smite power attack vs Tarrak; silvered magic bludgeon damage: 1D20+21-4+3 = [14]+21-4+3 = 28</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253524" target="_blank">1D8+8+2+2+2+8+10 = [4]+8+2+2+2+4+10 = 32</a></p><p>- BAM! (note: Maur will use Pious soul bonus to attack if Tarrak somehow avoids this)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253527" target="_blank">Second attack vs Tarrak; silvered magic bludgeon damage: 1D20+21-4 = [6]+21-4 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=253527" target="_blank">1D8+8+2+2+2+4 = [3]+8+2+2+2+4 = 21</a></p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p><strong>Current AC: 30/17/30 while immobile</strong></p><p>+4 deflection against the chaotic due shield of law</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 1/6</p><p></p><p><strong>HP 36/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells and spell-like abilities</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism)+3 (recitation) = <strong>17</strong></p><p><strong>Reflex</strong>: +2+0+1 +2 (heroism)+3 (recitation) = <strong>8</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism)+3 (recitation) = <strong>18</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods</strong></p><p>Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+2+2+2 (last +2 lasts 1 more rounds)</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p>Divine Favor 5 rounds (1 remaining) +2 luck to attack and damage</p><p>Recitation 7 rounds (6 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)</p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +3 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>2/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>0/2 <s>Celestial Brilliance</s>, <s>Recitation</s>, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8379362, member: 24380"] Maur swings his hammer into the undead monstrosity. He takes a risk to finish the enemy quickly, swinging mightily, but with less precision. But Moradin is still with him and the hammer connects heavily. The second swing hits the floor next to the beast and Maur drifts aside over Wieland, unused to the aerial combat. Still, the plates of his armor lock together and he [S]stands[/S] floats ready to repel any attack from the ghast lord. [COLOR=rgb(163, 143, 132)]"Yield to your fate! You cannot win here!"[/COLOR] [spoiler=Actions] Swift: smite (1/6 remaining) Full: [URL='http://roll.coyotecode.net/lookup.php?rollid=253524']Smite power attack vs Tarrak; silvered magic bludgeon damage: 1D20+21-4+3 = [14]+21-4+3 = 28[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=253524']1D8+8+2+2+2+8+10 = [4]+8+2+2+2+4+10 = 32[/URL] - BAM! (note: Maur will use Pious soul bonus to attack if Tarrak somehow avoids this) [URL='http://roll.coyotecode.net/lookup.php?rollid=253527']Second attack vs Tarrak; silvered magic bludgeon damage: 1D20+21-4 = [6]+21-4 = 23[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=253527']1D8+8+2+2+2+4 = [3]+8+2+2+2+4 = 21[/URL] [/spoiler] [spoiler=Mini stats] [B]Current AC: 30/17/30 while immobile[/B] +4 deflection against the chaotic due shield of law [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies[/B] When moving: lower all AC numbers by 2 Smites: 1/6 [B]HP 36/81 Saves: [/B] +3 vs poisons, spells and spell-like abilities +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism)+3 (recitation) = [B]17 Reflex[/B]: +2+0+1 +2 (heroism)+3 (recitation) = [B]8 Will[/B]: +8+4+1 +2 (heroism)+3 (recitation) = [B]18[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods[/B] Attack: +21/+16 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+2+2+2 (last +2 lasts 1 more rounds) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. Divine Favor 5 rounds (1 remaining) +2 luck to attack and damage Recitation 7 rounds (6 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit) [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +3 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 2/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 0/2 [S]Celestial Brilliance[/S], [S]Recitation[/S], [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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