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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8383224" data-attributes="member: 24380"><p>[OOC]LOL, double strength affliction <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>Shield of ALIGNMENT cannot be cast by a caster with opposing alignment. That doesn't mean the spell wouldn't work on him.</p><p>[/OOC]</p><p></p><p><span style="color: rgb(163, 143, 132)">"This is only delaying the inevitable, Tarrak. Your allies will not come and save you."</span></p><p>Maur slams his hammer down once more. At the second swing, one of the enchantments winks out of existence along with Phar shield of law.</p><p><span style="color: rgb(163, 143, 132)">"Hmmm...we'll end up fighting bare-handed, eh?!"</span></p><p></p><p></p><p>[spoiler=Actions]</p><p>Free: 5' step diagonally to the right.</p><p>Attack:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254351" target="_blank">Full attack on Tarrak: 1D20+21 = [8]+21 = 29</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254351" target="_blank">1D8+8+2+2+2 = [4]+8+2+2+2 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254351" target="_blank">1D20+16 = [7]+16 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254351" target="_blank">1D8+8+2+2+2 = [1]+8+2+2+2 = 15</a></p><p>hit and miss for 18, DC 14 save or be destroyed</p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p><strong>Current AC: 30/17/30 while immobile</strong></p><p>+4 deflection against the chaotic due shield of law</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 0/6</p><p></p><p><strong>HP 36/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells and spell-like abilities</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism)+3 (recitation) = <strong>17</strong></p><p><strong>Reflex</strong>: +2+0+1 +2 (heroism)+3 (recitation) = <strong>8</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism)+3 (recitation) = <strong>18</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods</strong></p><p>Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+2+2+2 (last +2 lasts 1 more rounds)</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p><s>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</s></p><p><s></s></p><p><s>Divine Favor 5 rounds (1 remaining) +2 luck to attack and damage</s></p><p>Recitation 7 rounds (5 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)</p><p></p><p>Lesser Transformation 7 rounds (5 rounds remaining) +Str/Con, flight (good)</p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +3 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>2/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, Animate Rope (D)</p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>0/2 <s>Celestial Brilliance</s>, <s>Recitation</s>, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8383224, member: 24380"] [OOC]LOL, double strength affliction :D Shield of ALIGNMENT cannot be cast by a caster with opposing alignment. That doesn't mean the spell wouldn't work on him. [/OOC] [COLOR=rgb(163, 143, 132)]"This is only delaying the inevitable, Tarrak. Your allies will not come and save you."[/COLOR] Maur slams his hammer down once more. At the second swing, one of the enchantments winks out of existence along with Phar shield of law. [COLOR=rgb(163, 143, 132)]"Hmmm...we'll end up fighting bare-handed, eh?!"[/COLOR] [spoiler=Actions] Free: 5' step diagonally to the right. Attack: [URL='http://roll.coyotecode.net/lookup.php?rollid=254351']Full attack on Tarrak: 1D20+21 = [8]+21 = 29[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=254351']1D8+8+2+2+2 = [4]+8+2+2+2 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=254351']1D20+16 = [7]+16 = 23[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=254351']1D8+8+2+2+2 = [1]+8+2+2+2 = 15[/URL] hit and miss for 18, DC 14 save or be destroyed [/spoiler] [spoiler=Mini stats] [B]Current AC: 30/17/30 while immobile[/B] +4 deflection against the chaotic due shield of law [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies[/B] When moving: lower all AC numbers by 2 Smites: 0/6 [B]HP 36/81 Saves: [/B] +3 vs poisons, spells and spell-like abilities +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism)+3 (recitation) = [B]17 Reflex[/B]: +2+0+1 +2 (heroism)+3 (recitation) = [B]8 Will[/B]: +8+4+1 +2 (heroism)+3 (recitation) = [B]18[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 9 rounds left) and fist of the gods[/B] Attack: +21/+16 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+2+2+2 (last +2 lasts 1 more rounds) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law [S]SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. Divine Favor 5 rounds (1 remaining) +2 luck to attack and damage[/S] Recitation 7 rounds (5 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit) Lesser Transformation 7 rounds (5 rounds remaining) +Str/Con, flight (good) [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +3 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 2/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], Animate Rope (D) 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 0/2 [S]Celestial Brilliance[/S], [S]Recitation[/S], [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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