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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8393439" data-attributes="member: 24380"><p>Maur looks down toward the ghast and dives headfirst toward him. Arresting the fall next to the ghast lord and trapping him between himself and the wall, he expends one of the remaining spells of little use, namely one for animating the rope which he prepared in case they needed quick climbing.</p><p></p><p>The hammer shines once again as Moradins Fist empowers it once again.</p><p><span style="color: rgb(163, 143, 132)">"You said you will not surrender, Tarrak, that makes this easier. Not that you deserve any mercy."</span></p><p></p><p>Without the freedom to maneuver, Tarrak cannot avoid the solid thump of the enchanted hammer. The strike undoes some of the healing Tarrak did, but not enough. Still, Maur is not alone.</p><p></p><p><span style="color: rgb(163, 143, 132)">"I can do this all day, can you? How many spells do you still have?"</span></p><p></p><p>[spoiler=Actions]</p><p>Swift: Fist of the gods, animate rope for +2 to damage</p><p>Move: 60' down [ATTACH=full]143403[/ATTACH]</p><p></p><p>Standard:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254801" target="_blank">Attack vs Tarrak; damage: 1D20+21 = [13]+21 = 34; 1D8+17 = [3]+17 = 20</a></p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p><strong>Current AC: 30/17/30 while immobile</strong></p><p>+4 deflection against the chaotic due shield of law</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 0/6</p><p></p><p><strong>HP 44/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells, and spell-like abilities</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism)+3 (recitation) = <strong>17</strong></p><p><strong>Reflex</strong>: +2+0+1 +2 (heroism)+3 (recitation) = <strong>8</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism)+3 (recitation) = <strong>18</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 5 rounds left) and fist of the gods (</strong></p><p>Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+2 (heroism)+3 (holy warrior) +2 (divine favor 0/10 rounds, expires) +2 (fist of the gods+2 lasts 4 out of 4 rounds )</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p><s>Divine Favor 10 rounds (0 remaining) +2 luck to attack and damage</s></p><p>Fist of the Gods 4 rounds (4 remaining) +2 untyped to damage</p><p>Recitation 7 rounds (2 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)</p><p></p><p>Lesser Transformation 7 rounds (3 rounds remaining) +Str/Con, flight (good)</p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +1 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>1/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, <s>Animate Rope (D)</s></p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>0/2 <s>Celestial Brilliance</s>, <s>Recitation</s>, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p><p></p><p>[OOC]Looking back for the round in which I cast divine favor and the transformation...aaand divine favor expires. Fist of gods expires, but I renew it this round, recitation lasts 2 more rounds (cast in R13, lasts 7 rounds)[/OOC]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8393439, member: 24380"] Maur looks down toward the ghast and dives headfirst toward him. Arresting the fall next to the ghast lord and trapping him between himself and the wall, he expends one of the remaining spells of little use, namely one for animating the rope which he prepared in case they needed quick climbing. The hammer shines once again as Moradins Fist empowers it once again. [COLOR=rgb(163, 143, 132)]"You said you will not surrender, Tarrak, that makes this easier. Not that you deserve any mercy."[/COLOR] Without the freedom to maneuver, Tarrak cannot avoid the solid thump of the enchanted hammer. The strike undoes some of the healing Tarrak did, but not enough. Still, Maur is not alone. [COLOR=rgb(163, 143, 132)]"I can do this all day, can you? How many spells do you still have?"[/COLOR] [spoiler=Actions] Swift: Fist of the gods, animate rope for +2 to damage Move: 60' down [ATTACH type="full" alt="1631018363330.png"]143403[/ATTACH] Standard: [URL='http://roll.coyotecode.net/lookup.php?rollid=254801']Attack vs Tarrak; damage: 1D20+21 = [13]+21 = 34; 1D8+17 = [3]+17 = 20[/URL] [/spoiler] [spoiler=Mini stats] [B]Current AC: 30/17/30 while immobile[/B] +4 deflection against the chaotic due shield of law [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies[/B] When moving: lower all AC numbers by 2 Smites: 0/6 [B]HP 44/81 Saves: [/B] +3 vs poisons, spells, and spell-like abilities +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism)+3 (recitation) = [B]17 Reflex[/B]: +2+0+1 +2 (heroism)+3 (recitation) = [B]8 Will[/B]: +8+4+1 +2 (heroism)+3 (recitation) = [B]18[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 5 rounds left) and fist of the gods ([/B] Attack: +21/+16 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+2 (heroism)+3 (holy warrior) +2 (divine favor 0/10 rounds, expires) +2 (fist of the gods+2 lasts 4 out of 4 rounds ) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. [S]Divine Favor 10 rounds (0 remaining) +2 luck to attack and damage[/S] Fist of the Gods 4 rounds (4 remaining) +2 untyped to damage Recitation 7 rounds (2 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit) Lesser Transformation 7 rounds (3 rounds remaining) +Str/Con, flight (good) [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +1 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 1/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], [S]Animate Rope (D)[/S] 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 0/2 [S]Celestial Brilliance[/S], [S]Recitation[/S], [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [OOC]Looking back for the round in which I cast divine favor and the transformation...aaand divine favor expires. Fist of gods expires, but I renew it this round, recitation lasts 2 more rounds (cast in R13, lasts 7 rounds)[/OOC] [/QUOTE]
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