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<blockquote data-quote="Knightfall" data-source="post: 8395109" data-attributes="member: 2012"><p>The living flame crackles its way over the the edge of the crevasse and plops down to act a torch for the adventurers and soldiers. It's flaming body better than any torch. The light illuminates much of the crevasse but the very bottom of the deep fissure is still cloaked in shadow.</p><p></p><p>Tarrak prays to his goddess for the darkness to expand around him and to hurt the dwarf who has defied his will. He pulls out a dollop of pitch and rubs it on the end of Spinereaver. Tiny needles in the blackened soot hiss as they touch the blade and a wave deadly magical darkness expands out from Spinereaver. The unholy darkness threatens to tears into Maur but the magical protection of <em>shield of law</em> prevents the unholy darkness from hurting the ordained champion. The darkness does pushes away the light cast by the fire elemental.</p><p></p><p>[OOC]I'm not going to make you roll a balance check for the elemental. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A torch normally sheds bright light in a 20-ft radius (and up to 40 ft. shadowy) but I did find that, for 5E, it says a fire elemental sheds bright light in a 30-ft. radius (and up to 60 ft. shadowy), so I'm going to go with that for the light from the elemental unless I find an official rules for v.3.5.</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254847" target="_blank">Tarrak - Casts Defensively (DC 19): 1D20+14 = [18]+14 = 32</a> (success)</p><p>Tarrak casts <em>damning darkness</em> (Lords of Madness, p. 210). It is like the darkness spell except that all nonevil creatures take unholy damage with its 20-ft. radius. Good creatures take 2d6 points of unholy damage while creatures that are neither good nor evil take 1d6 points of unholy damage.</p><p></p><p><strong>There is no saving throw but Spell Resistance applies. (The updated v.3.5 of the spell in Lords of Madness does allow for SR.)</strong></p><p></p><p>Damage this round:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254848" target="_blank">Damning Darkness unholy damage for Round 19 vs. Good and Neutral characters: 2D6 = [3, 3] = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=254848" target="_blank">1D6 = [2] = 2</a></p><p></p><p>Those within the <em>damning darkness</em> gain concealment, so there is a <u>20% miss chance</u> even for those with darkvision and low-light vision (including Tarrak).</p><p>[/OOC]</p><p></p><p>As Quinn descends down into the crevasse, the light shed from the fire elemental stops suddenly and Quinn is hits with a wave of unholy energy as he passes into the damning darkness, but the <em>shield of law</em> cast form the staff protects him from the unholy energy.</p><p></p><p></p><p>Phar moves to a safe spot above the fight in crevasse and looks over the edge. The light from the fire elemental should allow him to see Maur and Tarrak clearly but there is a magical darkness that makes the very bottom of the crevasse inky, even to the paragon elf's eyes. The ghast lord has encased himself in magical darkness.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8395109, member: 2012"] The living flame crackles its way over the the edge of the crevasse and plops down to act a torch for the adventurers and soldiers. It's flaming body better than any torch. The light illuminates much of the crevasse but the very bottom of the deep fissure is still cloaked in shadow. Tarrak prays to his goddess for the darkness to expand around him and to hurt the dwarf who has defied his will. He pulls out a dollop of pitch and rubs it on the end of Spinereaver. Tiny needles in the blackened soot hiss as they touch the blade and a wave deadly magical darkness expands out from Spinereaver. The unholy darkness threatens to tears into Maur but the magical protection of [I]shield of law[/I] prevents the unholy darkness from hurting the ordained champion. The darkness does pushes away the light cast by the fire elemental. [OOC]I'm not going to make you roll a balance check for the elemental. ;) A torch normally sheds bright light in a 20-ft radius (and up to 40 ft. shadowy) but I did find that, for 5E, it says a fire elemental sheds bright light in a 30-ft. radius (and up to 60 ft. shadowy), so I'm going to go with that for the light from the elemental unless I find an official rules for v.3.5. [URL='http://roll.coyotecode.net/lookup.php?rollid=254847']Tarrak - Casts Defensively (DC 19): 1D20+14 = [18]+14 = 32[/URL] (success) Tarrak casts [I]damning darkness[/I] (Lords of Madness, p. 210). It is like the darkness spell except that all nonevil creatures take unholy damage with its 20-ft. radius. Good creatures take 2d6 points of unholy damage while creatures that are neither good nor evil take 1d6 points of unholy damage. [B]There is no saving throw but Spell Resistance applies. (The updated v.3.5 of the spell in Lords of Madness does allow for SR.)[/B] Damage this round: [URL='http://roll.coyotecode.net/lookup.php?rollid=254848']Damning Darkness unholy damage for Round 19 vs. Good and Neutral characters: 2D6 = [3, 3] = 6[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=254848']1D6 = [2] = 2[/URL] Those within the [I]damning darkness[/I] gain concealment, so there is a [U]20% miss chance[/U] even for those with darkvision and low-light vision (including Tarrak). [/OOC] As Quinn descends down into the crevasse, the light shed from the fire elemental stops suddenly and Quinn is hits with a wave of unholy energy as he passes into the damning darkness, but the [I]shield of law[/I] cast form the staff protects him from the unholy energy. Phar moves to a safe spot above the fight in crevasse and looks over the edge. The light from the fire elemental should allow him to see Maur and Tarrak clearly but there is a magical darkness that makes the very bottom of the crevasse inky, even to the paragon elf's eyes. The ghast lord has encased himself in magical darkness. [/QUOTE]
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