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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 8404080" data-attributes="member: 24380"><p>Maur attacks, commiting full to the offensive. While new stone bones resist the second blow, first is heavy enough to penetrate even that extra layer.</p><p></p><p><span style="color: rgb(163, 143, 132)">"You seem to unlive in optimistic world where you walk out of here. Good luck."</span></p><p><span style="color: rgb(163, 143, 132)">"Archers, concentrate on interrupting his spells, wait for him. It may just tip the scales if you break one of his spells!"</span></p><p></p><p>[spoiler=Actions]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255120" target="_blank">Full attack vs Tarrak: 1D20+21 = [8]+21 = 29</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255120" target="_blank">1D8+15 = [4]+15 = 19</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255120" target="_blank">1D20+16 = [10]+16 = 26</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255120" target="_blank">1D8+15 = [2]+15 = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255120" target="_blank">1D100 = [27] = 27</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255120" target="_blank">1D100 = [89] = 89</a></p><p>[/spoiler]</p><p></p><p>[spoiler=Mini stats]</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p><strong>Current AC: 30/17/30 while immobile</strong></p><p>+4 deflection against the chaotic due shield of law</p><p><strong>AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies</strong></p><p></p><p>When moving: lower all AC numbers by 2</p><p></p><p>Smites: 0/6</p><p></p><p><strong>HP 44/81</strong></p><p><strong>Saves: </strong></p><p>+3 vs poisons, spells, and spell-like abilities</p><p>+1 vs evil creatures (vestments))</p><p><strong>Fortitude</strong>: +8+3+1+2(heroism)+3 (recitation) = <strong>17</strong></p><p><strong>Reflex</strong>: +2+0+1 +2 (heroism)+3 (recitation) = <strong>8</strong></p><p><strong>Will</strong>: +8+4+1 +2 (heroism)+3 (recitation) = <strong>18</strong></p><p>+3 from shield of law</p><p></p><p><strong>+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 5 rounds left) and fist of the gods (</strong></p><p>Attack: +21/+16 (undead Will DC 14 on hit or be destroyed)</p><p>Damage: 1d8+8+2 (heroism)+3 (holy warrior) 2 (fist of the gods+2 lasts 3 out of 4 rounds )</p><p>Critical: 20/x3</p><p></p><p><strong>Active spells:</strong></p><p>14 hours Consecrate gives -1 penalty on <a href="https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll" target="_blank">attack rolls</a>, damage rolls, and saves to undead</p><p>the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades)</p><p>Consecrate gives +3 to turning check</p><p></p><p>70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws</p><p>(cast while speeches were given so everyone should be inside the radius except maybe for the scouts)</p><p></p><p>Shield of Law</p><p>SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed.</p><p></p><p>Fist of the Gods 4 rounds (3 remaining) +2 untyped to damage</p><p>Recitation 7 rounds (1 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit)</p><p></p><p>Lesser Transformation 7 rounds (2 rounds remaining) +Str/Con, flight (good)</p><p></p><p><strong>Turn undead</strong></p><p>Check: 1d20+1 (cha) +2 (religion bonus)</p><p>HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority)</p><p></p><p><strong>Smite:</strong> +1 (cha) to hit / +10 (effective turning level)</p><p></p><p><strong>Spells</strong></p><p>6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food</p><p>1/5 Bless <s>x2</s>, <s>Foundation of Stone</s>, <s>Hide from Undead</s>, <s>Lesser Holy Transformation</s>, <s>Animate Rope (D)</s></p><p>2/3 <s>Consecrate</s>, Ghosttouch armor, Remove Paralysis, <s>Spiritual Weapon (D)</s></p><p>0/3 <s>Holy Storm</s>, <s>Mass Conviction (+3)</s>, <s>Downdraft</s>, Stone shape (D)</p><p>0/2 <s>Celestial Brilliance</s>, <s>Recitation</s>, <s>Spike Stones(D)</s></p><p></p><p>Basic non-magic stats</p><p>AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection)</p><p>Total / Touch / Flat Footed</p><p>AC: 24 / 13 / 24</p><p>Initiative: 12</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 8404080, member: 24380"] Maur attacks, commiting full to the offensive. While new stone bones resist the second blow, first is heavy enough to penetrate even that extra layer. [COLOR=rgb(163, 143, 132)]"You seem to unlive in optimistic world where you walk out of here. Good luck." "Archers, concentrate on interrupting his spells, wait for him. It may just tip the scales if you break one of his spells!"[/COLOR] [spoiler=Actions] [URL='http://roll.coyotecode.net/lookup.php?rollid=255120']Full attack vs Tarrak: 1D20+21 = [8]+21 = 29[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255120']1D8+15 = [4]+15 = 19[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255120']1D20+16 = [10]+16 = 26[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255120']1D8+15 = [2]+15 = 17[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255120']1D100 = [27] = 27[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=255120']1D100 = [89] = 89[/URL] [/spoiler] [spoiler=Mini stats] [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies Current AC: 30/17/30 while immobile[/B] +4 deflection against the chaotic due shield of law [B]AC 33/20/33 vs Tarrak, Crisenth, Phre and other chaotic enemies[/B] When moving: lower all AC numbers by 2 Smites: 0/6 [B]HP 44/81 Saves: [/B] +3 vs poisons, spells, and spell-like abilities +1 vs evil creatures (vestments)) [B]Fortitude[/B]: +8+3+1+2(heroism)+3 (recitation) = [B]17 Reflex[/B]: +2+0+1 +2 (heroism)+3 (recitation) = [B]8 Will[/B]: +8+4+1 +2 (heroism)+3 (recitation) = [B]18[/B] +3 from shield of law [B]+2 alchemical silvered warhammer of disruption with heroism and divine favor (1 minute, 5 rounds left) and fist of the gods ([/B] Attack: +21/+16 (undead Will DC 14 on hit or be destroyed) Damage: 1d8+8+2 (heroism)+3 (holy warrior) 2 (fist of the gods+2 lasts 3 out of 4 rounds ) Critical: 20/x3 [B]Active spells:[/B] 14 hours Consecrate gives -1 penalty on [URL='https://www.d20srd.org/srd/combat/combatStatistics.htm#attackRoll']attack rolls[/URL], damage rolls, and saves to undead the area covers front barricades and 30' beyond (20' radius burst cast just beyond barricades) Consecrate gives +3 to turning check 70 minutes Mass Conviction gives EVERYONE +3 MORALE bonus on saving throws (cast while speeches were given so everyone should be inside the radius except maybe for the scouts) Shield of Law SR 25 vs chaotic creatures, +4 deflection AC; chaotic creatures need to make will save on attack or be slowed. Fist of the Gods 4 rounds (3 remaining) +2 untyped to damage Recitation 7 rounds (1 rounds remaining) +3 luck to AC, to hit, to saves (this supersedes divine favor to hit) Lesser Transformation 7 rounds (2 rounds remaining) +Str/Con, flight (good) [B]Turn undead[/B] Check: 1d20+1 (cha) +2 (religion bonus) HD turned 2d6+9 (level)+1 (cha) +1 (ephod od authority) [B]Smite:[/B] +1 (cha) to hit / +10 (effective turning level) [B]Spells[/B] 6/6 Amanuensis, Create Water, Detect Magic x3, Purify Food 1/5 Bless [S]x2[/S], [S]Foundation of Stone[/S], [S]Hide from Undead[/S], [S]Lesser Holy Transformation[/S], [S]Animate Rope (D)[/S] 2/3 [S]Consecrate[/S], Ghosttouch armor, Remove Paralysis, [S]Spiritual Weapon (D)[/S] 0/3 [S]Holy Storm[/S], [S]Mass Conviction (+3)[/S], [S]Downdraft[/S], Stone shape (D) 0/2 [S]Celestial Brilliance[/S], [S]Recitation[/S], [S]Spike Stones(D)[/S] Basic non-magic stats AC: 10 + 9(plate +1) +4 (heavy shield +2) +0 (DEX) +1 (deflection) Total / Touch / Flat Footed AC: 24 / 13 / 24 Initiative: 12 [/spoiler] [/QUOTE]
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