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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8404194" data-attributes="member: 2012"><p>Maur's first blow slips past Tarrak's attempt to block the ordained champion's defenses and cracks bone. Maur can tell the ghast lord will soon dust as long as the damn creature doesn't restore itself again. The power of the hammer once again fails to destroy the ghast lord.</p><p></p><p><strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Blast you,"</span></span></strong> Tarrak growls at Maur. <strong><span style="font-size: 18px"><span style="color: rgb(184, 49, 47)">"Malotoch will punish you! I swear it!"</span></span></strong></p><p></p><p>[OOC]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=255122" target="_blank">Tarrak - Will save vs Maur's Hammer: 1D20+23 = [12]+23 = 35</a> (saves)</p><p>[/OOC]</p><p></p><p></p><p><strong>"I need to be able to see him first,"</strong> Henry shouts back. "Phar, can you get that elemental of your down there somehow? Can you make it fly too?"</p><p></p><p></p><p>[OOC]That is correct. There is no light at all down in the crevasse, as Quinn is using his spiked chain and not Cruel Justice. The blade can only shed light when wielded and it's soft pale white glow of light only has a radius of 10 feet. It would be suppressed in the <em>damning darkness</em>.</p><p></p><p>As a human, Quinn should have a 50% miss chance due to the 'standard' darkness while Maur and Phar would have only a 20% miss chance due to the <em>damning darkness</em>. Phar's eyes are good enough for him to see all the way down into the crevasse with only the light from the fire elemental. Humans (and anyone else without low light vision) firing from above into the darkness below will have a 50% miss chance even without the <em>damning darkness</em>. Even Aureus's darkvision only lets her see down 60 ft. The crevasses is 80 ft. deep.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8404194, member: 2012"] Maur's first blow slips past Tarrak's attempt to block the ordained champion's defenses and cracks bone. Maur can tell the ghast lord will soon dust as long as the damn creature doesn't restore itself again. The power of the hammer once again fails to destroy the ghast lord. [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Blast you,"[/COLOR][/SIZE][/B] Tarrak growls at Maur. [B][SIZE=5][COLOR=rgb(184, 49, 47)]"Malotoch will punish you! I swear it!"[/COLOR][/SIZE][/B] [OOC] [url=http://roll.coyotecode.net/lookup.php?rollid=255122]Tarrak - Will save vs Maur's Hammer: 1D20+23 = [12]+23 = 35[/url] (saves) [/OOC] [B]"I need to be able to see him first,"[/B] Henry shouts back. "Phar, can you get that elemental of your down there somehow? Can you make it fly too?" [OOC]That is correct. There is no light at all down in the crevasse, as Quinn is using his spiked chain and not Cruel Justice. The blade can only shed light when wielded and it's soft pale white glow of light only has a radius of 10 feet. It would be suppressed in the [I]damning darkness[/I]. As a human, Quinn should have a 50% miss chance due to the 'standard' darkness while Maur and Phar would have only a 20% miss chance due to the [I]damning darkness[/I]. Phar's eyes are good enough for him to see all the way down into the crevasse with only the light from the fire elemental. Humans (and anyone else without low light vision) firing from above into the darkness below will have a 50% miss chance even without the [I]damning darkness[/I]. Even Aureus's darkvision only lets her see down 60 ft. The crevasses is 80 ft. deep. [/OOC] [/QUOTE]
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