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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8420295" data-attributes="member: 2012"><p>Eutharic nods. He spreads his batlike wings and gets ready to fly.</p><p></p><p>[OOC]</p><p>SDWj, it's Quinn's turn.</p><p></p><p>Are you still going to have him <em>fly</em> up with Caerth or do something else? Remember that Caerth has his own flight spell, so he doesn't need Quinn to carry him if he's conscious. The half-orc druid is still at risk from the <em>damning darkness</em> next round since Tarrak isn't more than 20 feet away. You could have Quinn simply carry him out of the darkness and then Caerth could start flying on his turn and fly up the rest of the way (or to attack Tarrak again).</p><p></p><p>Quinn can put down Caerth as a free action (drop him, really; no damage) and then move to attack Tarrak. Since he has reach with his weapon, he probably doesn't need to shift through the air to attack the ghast lord, but I did find rules that say when a helpless character is no longer helpless and is in the same square as an ally/foe, either the formerly helpless character must leave the square (usually by crawling) or the other character is forced out of the square into an adjacent square on his turn.</p><p></p><p>So, Quinn must either move normally and attack <u>once</u> or <em>fly</em> off the ground and attack. (He would have landed to pick up Caerth.) Quinn is no longer threatened, so there isn't an AoO from Tarrak. I think he should be able to fly only 5 ft. along the edge of the floor of the crevasse and make a full attack.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8420295, member: 2012"] Eutharic nods. He spreads his batlike wings and gets ready to fly. [OOC] SDWj, it's Quinn's turn. Are you still going to have him [I]fly[/I] up with Caerth or do something else? Remember that Caerth has his own flight spell, so he doesn't need Quinn to carry him if he's conscious. The half-orc druid is still at risk from the [I]damning darkness[/I] next round since Tarrak isn't more than 20 feet away. You could have Quinn simply carry him out of the darkness and then Caerth could start flying on his turn and fly up the rest of the way (or to attack Tarrak again). Quinn can put down Caerth as a free action (drop him, really; no damage) and then move to attack Tarrak. Since he has reach with his weapon, he probably doesn't need to shift through the air to attack the ghast lord, but I did find rules that say when a helpless character is no longer helpless and is in the same square as an ally/foe, either the formerly helpless character must leave the square (usually by crawling) or the other character is forced out of the square into an adjacent square on his turn. So, Quinn must either move normally and attack [U]once[/U] or [I]fly[/I] off the ground and attack. (He would have landed to pick up Caerth.) Quinn is no longer threatened, so there isn't an AoO from Tarrak. I think he should be able to fly only 5 ft. along the edge of the floor of the crevasse and make a full attack. [/OOC] [/QUOTE]
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