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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8424395" data-attributes="member: 2012"><p>As Tarrak struggles to free himself from the tanglefoot glue pinning him to the wall, Caerth's fired arrow pierces deep into the ghast lord's back. The undead creature snarls is displeasure. Then, cracks begin to spread across his skin. The cracks radiate a red light that seems to burn Tarrak. His eyes go wide with surprise.</p><p></p><p><strong><span style="color: rgb(184, 49, 47)"><span style="font-size: 18px">"No, this cannot be! Goddess, do not forsake me! I can beat them if will just lend me your strength!"</span></span></strong></p><p></p><p>The ghast lord's prayer to Malotoch goes unanswered and cracks in his skin expand and energy pours out of the ghast lord and powerful Infernal wind engulfs the creature. His eyes go blank and a dark voice begins laughing but it is not Tarrak's voice. It is feminine and as the ghast lord is torn apart from within there is a massive explosion of air and flame that destroys Tarrak and expands out to engulf all those in the crevasse.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)">"Look out!"</span></strong> Aureus yells.</p><p></p><p>The Infernal laughter of the Crow God continues as the explosion roars around the destroyed undead creature.</p><p></p><p>[OOC]That is the end of Tarrak! He's been fighting at the edge of destruction for the 5 or 6 rounds. If it wasn't for the 20% miss chance, Maur would have had him several times.</p><p></p><p>But, the energy pouring out of Tarrak is Malotoch's doing. Caerth, Maur, Sir Quinn, and Sir Ghal must all make DC 20 Reflex saves or take 2d6 fire damage and 2d6 bludgeoning damage. Also, a character is also knocked prone if standing on solid ground or blown back 10 feet if flying.</p><p></p><p>Angus, Aureus, Elle, Phar, Henry, and Wieland must also make a Reflex save but the DC is only 15 and the damage on a failed save is only 1d6 fire damage and 1d6 bludgeoning damage. [USER=6790669]@Tellerian Hawke[/USER], Angus can choose to shield both Elle and Wieland from the damage but if he does so, he takes full damage without a save. (So, 6 fire damage and 6 bludgeoning damage.)</p><p></p><p>On a successful save, damage is halved and the bludgeoning damage becomes nonlethal damage.</p><p></p><p>There is <strong><u>no</u></strong> extra damage for rolling a 1. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8424395, member: 2012"] As Tarrak struggles to free himself from the tanglefoot glue pinning him to the wall, Caerth's fired arrow pierces deep into the ghast lord's back. The undead creature snarls is displeasure. Then, cracks begin to spread across his skin. The cracks radiate a red light that seems to burn Tarrak. His eyes go wide with surprise. [B][COLOR=rgb(184, 49, 47)][SIZE=5]"No, this cannot be! Goddess, do not forsake me! I can beat them if will just lend me your strength!"[/SIZE][/COLOR][/B] The ghast lord's prayer to Malotoch goes unanswered and cracks in his skin expand and energy pours out of the ghast lord and powerful Infernal wind engulfs the creature. His eyes go blank and a dark voice begins laughing but it is not Tarrak's voice. It is feminine and as the ghast lord is torn apart from within there is a massive explosion of air and flame that destroys Tarrak and expands out to engulf all those in the crevasse. [B][COLOR=rgb(243, 121, 52)]"Look out!"[/COLOR][/B] Aureus yells. The Infernal laughter of the Crow God continues as the explosion roars around the destroyed undead creature. [OOC]That is the end of Tarrak! He's been fighting at the edge of destruction for the 5 or 6 rounds. If it wasn't for the 20% miss chance, Maur would have had him several times. But, the energy pouring out of Tarrak is Malotoch's doing. Caerth, Maur, Sir Quinn, and Sir Ghal must all make DC 20 Reflex saves or take 2d6 fire damage and 2d6 bludgeoning damage. Also, a character is also knocked prone if standing on solid ground or blown back 10 feet if flying. Angus, Aureus, Elle, Phar, Henry, and Wieland must also make a Reflex save but the DC is only 15 and the damage on a failed save is only 1d6 fire damage and 1d6 bludgeoning damage. [USER=6790669]@Tellerian Hawke[/USER], Angus can choose to shield both Elle and Wieland from the damage but if he does so, he takes full damage without a save. (So, 6 fire damage and 6 bludgeoning damage.) On a successful save, damage is halved and the bludgeoning damage becomes nonlethal damage. There is [B][U]no[/U][/B] extra damage for rolling a 1. ;) [/OOC] [/QUOTE]
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