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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="JustinCase" data-source="post: 8425813" data-attributes="member: 6776182"><p>Not one to gloat, Caerth nevertheless grins very satisfied, despite the wave of dark energy that waves over them. He weathers it, keeping his spot in the air, and looks at his companions in this battle.</p><p></p><p>The demon's champion has been destroyed; the biggest threat to the entire region halted. It is only a matter of putting the zombies to rest, making sure the battlefield is cleansed of any undead auras, and then...</p><p></p><p>And then returning to Carnell to see what the situation is there. If they have survived the attack of the rooks.</p><p></p><p>His grin, already a grimace, disappears completely when the half-orc remembers the peculiar possessed elf.</p><p></p><p>With renewed determination, Caerth leaves everyone in the crevasse behind and flies up, directly to where he left Galzadar. If the wizard is still entangled, the half-orc druid will land on top of him to keep Galzadar from escaping.</p><p></p><p>[ooc]Haven't adjusted my HP or stats yet; I will when I level-up Caerth in the following days.</p><p></p><p>HP 18/58</p><p></p><p></p><p>Stats:</p><p>[spoiler=Caerth]Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex.</p><p></p><p>AC 19</p><p>HP 18/58</p><p>Fort 10, Ref 7, Will 10</p><p>Speed 20 (medium armor)</p><p>Base attack: +6/+1</p><p>Melee attack: +13/+8 spear +1 (twohanded, damage 1d8+8, crit x3)</p><p>Melee attack: +13/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft)</p><p>Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3)</p><p>Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage</p><p></p><p>Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic</p><p>Level 1 (5): cure light wounds, <s>entangle</s>, <s>magic fang</s>, obscuring mist, speak with animals</p><p>Level 2 (5): <s>flaming sphere</s>, <s>lesser restoration</s>, <s>mass snake’s swiftness</s>, <s>master air</s>, <s>summon swarm</s></p><p>Level 3 (4): <s>giant’s wrath</s>, <s>snare</s>, remove disease, <s>spirit jaws</s></p><p>Level 4 (2): <s>spike stones</s>, ice storm</p><p>Level 5 (1): <s>baleful polymorph</s></p><p></p><p>Wild Shapes 1/3</p><p>[/spoiler][spoiler=Screech]HP: 31/32</p><p>AC 22</p><p>Fort 6, Ref 10, Will 5</p><p>Speed: 10 feet, fly 40 feet (average)</p><p>Base attack: +5</p><p>Melee attack: +11/+9 talons (multiattack, 1d4, distracting attack)</p><p>Special attacks: Flyby Attack, multiattack</p><p>Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack</p><p>Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up)</p><p>Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack</p><p>Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel[/spoiler][/ooc]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 8425813, member: 6776182"] Not one to gloat, Caerth nevertheless grins very satisfied, despite the wave of dark energy that waves over them. He weathers it, keeping his spot in the air, and looks at his companions in this battle. The demon's champion has been destroyed; the biggest threat to the entire region halted. It is only a matter of putting the zombies to rest, making sure the battlefield is cleansed of any undead auras, and then... And then returning to Carnell to see what the situation is there. If they have survived the attack of the rooks. His grin, already a grimace, disappears completely when the half-orc remembers the peculiar possessed elf. With renewed determination, Caerth leaves everyone in the crevasse behind and flies up, directly to where he left Galzadar. If the wizard is still entangled, the half-orc druid will land on top of him to keep Galzadar from escaping. [ooc]Haven't adjusted my HP or stats yet; I will when I level-up Caerth in the following days. HP 18/58 Stats: [spoiler=Caerth]Ghoul Fever (Su): Disease—bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Con and 1d3 Dex. AC 19 HP 18/58 Fort 10, Ref 7, Will 10 Speed 20 (medium armor) Base attack: +6/+1 Melee attack: +13/+8 spear +1 (twohanded, damage 1d8+8, crit x3) Melee attack: +13/+8 Kang (magical dagger, damage 1d4+6, crit 19-20/x2, thrown 10ft) Ranged attack: +12 composite longbow +1 (+4 str bonus) (damage 1d8+6, crit x3) Note: Extra 2d6 damage on charge attacks (wild rhino hide); power attack means up to BAB penalty to attack and same amount bonus on damage Level 0 (6): create water, create water, detect magic, detect poison, purify food and drink, read magic Level 1 (5): cure light wounds, [S]entangle[/S], [S]magic fang[/S], obscuring mist, speak with animals Level 2 (5): [S]flaming sphere[/S], [S]lesser restoration[/S], [S]mass snake’s swiftness[/S], [S]master air[/S], [S]summon swarm[/S] Level 3 (4): [S]giant’s wrath[/S], [S]snare[/S], remove disease, [S]spirit jaws[/S] Level 4 (2): [S]spike stones[/S], ice storm Level 5 (1): [S]baleful polymorph[/S] Wild Shapes 1/3 [/spoiler][spoiler=Screech]HP: 31/32 AC 22 Fort 6, Ref 10, Will 5 Speed: 10 feet, fly 40 feet (average) Base attack: +5 Melee attack: +11/+9 talons (multiattack, 1d4, distracting attack) Special attacks: Flyby Attack, multiattack Special qualities: low-light vision, link, share spells, evasion, devotion, multiattack Skills: Listen +15, Move silently +20, Spot +8 (in shadows +16) (not sure if these numbers are correct... haven't adjusted for level-up) Feats: Weapon Finesse, Toughness (racial sub level 1), Flyby Attack, Distracting Attack Tricks known (max 10): Attack (all creatures, counts as 2 tricks), Come, Down, Fetch, Seek, Stay, Work, Defend, Heel[/spoiler][/ooc] [/QUOTE]
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