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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8434279" data-attributes="member: 2012"><p>It doesn't take long for Caerth to strip away Galzadar's remaining possessions. There is a dagger, a pair of bracers, fancy slippers, the unique-looking longblade, and the elf wizard's impressive spellbook. The half-orc druid is forced to drop the <em>entangle</em> spell in order to get the spellbook away from Galzadar. The wizard's robe look like they could be enchanted but Eutharic objects to Caerth stripping his master to his bare skin.</p><p></p><p><span style="font-size: 12px"><strong>"Hey!"</strong></span> The quasit complains. <span style="font-size: 12px"><strong>"He can't attack you with his clothes! Leave my master a little dignity!"</strong></span></p><p></p><p>Galzadar speaks. "I promise I will not attack you, druid."</p><p></p><p></p><p>The flames turn the zombies to ash.</p><p></p><p></p><p>Eutharic nods to Phar. <span style="font-size: 12px">"I know it will help him, but it won't be simple. When Vok transformed him into this form, the demon lord bound Galzadar to both him and to Malotoch. The Carrion Goddess can see and hear everything around my master..."</span></p><p></p><p>"But not now," Galzadar says quietly. "So quiet."</p><p></p><p><span style="font-size: 12px">"Yes, with Tarrak's destruction, the link to Malotoch has been severed. She could also command him through the abyssal link but won't be able to do so again unless another powerful demon or undead creature comes close enough to command him. Vok could also see through my master's eyes, but I don't think he could hear through him as well."</span></p><p></p><p>"I've never heard his voice in my head," the elf wizard says. "But, he may still be watching us... I don't know."</p><p></p><p><span style="font-size: 12px">"I can't say for certain, but I don't think so."</span> The quasit says. He shakes his head. <span style="font-size: 12px">"It doesn't matter. While Tarrak still existed, he saw everything around my master. Vok will send something to try to get him back."</span> He looks at Phar. <span style="font-size: 12px">"You must act quickly. We need to take him to a holy place dedicated to the North Gods. The grove at Carnell will probably be enough... I hope it is strong enough."</span></p><p></p><p>Once the entangling plants have retreated from around his master, the quasit finds a small rock and begins scratching out a diagram for the ritual on the rock next to Galzadar. Phar can tell that the quasit has done his research. He lays out a plan that requires Galzadar to be placed in the center of the grove. Divine symbols must be etched into the ground in key spots around the cursed elf wizard. Phar can tell that it will be complicated but will require only a few exotic components -- night plague, starclay, and stormdust. Phar has heard of both night plague and stormdust but starclay is completely unknown to him.</p><p></p><p><span style="font-size: 12px">"Night plague is a plant that grows in dense grasslands. It should be easy to find. Stormdust is created by powerful sea storms. Apothecaries often collect it."</span></p><p></p><p>"Reynold might have some in his home," Galzadar has been listening closely to his familiar's plan.</p><p></p><p><span style="font-size: 12px">"Yes, yes, I forgot about him!"</span> He pulls on Caerth's arm to make sure he has the half-orc druid's full attention. <span style="font-size: 12px">"Reynold Bradshawe is in Carnell. He is my master's... apprentice."</span></p><p></p><p>"He is Tarrak's spy in Carnell," Galzadar sighs and shakes his head. "He was forced upon me and is lowly horrible person with little talent beyond necromancy. If I every see him again, I will burn him to a crisp!" Galzadar's eyes begin to swirl with energy and Eutharic is forced to land on the elf wizard's chest and cover his eyes.</p><p></p><p><span style="font-size: 12px"><strong>"Master, master, you need to calm down!"</strong></span></p><p></p><p>Phar watches the elf man's skin begins to shimmer like the night sky. Bright yellow spots like distant stars going nova burst like fireworks, which causes his skin to look rain-soaked but without any dampness. His hair seems to come alive as if a powerful wind is tossing it in a storm. Phar watches as the elf seems to blend in with his robes and rock underneath he until he appears nearly invisible.</p><p></p><p>Then, the shadowstar elf's rage passes and his skin returns to its normal hue.</p><p></p><p><span style="font-size: 12px">"That was close,"</span> the quasit sighs in relief. He takes his hands off of Galzadar's eyes and the elf wizard has fallen into a deep sleep. <span style="font-size: 12px">"We need to get him to somewhere secure and out from under the moonlight until dawn breaks. He will be calmer after that."</span> He checks his master's breathing. <span style="font-size: 12px">"He'll sleep for a while now."</span></p><p><span style="font-size: 12px"></span></p><p><span style="font-size: 12px">"Once we get the ritual set up, three spell will be required to break the curse. They must be cast in order and timed just perfectly. They must be cast all on the same day. The first spell has to be <em>break enchantment</em> and requires the stormdust. The second is <em>remove curse</em> and it requires the starclay. Getting the clay won't be easy. It will have to be created or purchased from an alchemist. It will be very expensive. You could try to find it in the wild but it is usually only found at higher elevations near mountain lakes. Monsters often use it to strengthen their lairs... dragons too. The third spell is <em>atonement</em>."</span></p><p></p><p>He looks up at Phar. <span style="font-size: 12px">"While the first two spell don't require my master to be a willing participant, the the <em>atonement</em> spell requires his consent or the ritual won't work completely. He will gain back a part of his morality, but he won't be exactly who he was before,"</span> the quasit pauses. <span style="font-size: 12px">"He was a silver elf before Vok transformed him. There might be a way to turn him back completely but it could be risky. In this form, he can be dominated again easily. If the ritual succeeds partially, my master will still be at risk, but his soul will be his own to fight such magic. Vok's servants won't be able to command him with only a word or gesture."</span></p><p></p><p>[Spoiler="For Phar Only"]</p><p>Phar can sense that the quasit is telling the truth as best as the tiny demon knows. The paragon elf wizard also knows there will be a risk to Galzadar's life during the ritual. If he dies during it, he soul might be completely destroyed. But, better that than becoming a demon. Phar has heard of shadowstar elves before. They are extraplanar elves that live on the plane known as the Shadowstar Sea. Phar knows that it would require, at least, a <em>dominate person</em> spell to keep such complete control over Galzadar's soul. If it could be dispelled, it could make the ritual more effective.</p><p>[/Spoiler]</p><p></p><p>[OOC]The Shadowstar Sea replaces both the Astral Plane and the Plane of Shadow in Kulan's cosmology. It also has elements of both the Negative and Positive Energy Planes, which don't exist in the cosmology. The higher one flies into the plane's sky, the more powerful the positive energy becomes. The deeper one dives into the plane's sea, the more powerful the negative energy becomes.[/OOC]</p><p></p><p>With no more threats, Angus is able to guide the survivors in helping him recover the last of the dead soldiers of Carnell. Sir Ghal insists on taking the dead cultists with them as well.</p><p></p><p>"We can not leave them behind," he says. "They could rise as undead. The bodies need to be consecrated and buried on holy ground."</p><p></p><p></p><p>"I don't know if there is a risk," Elle says. "But lets gather up everything and make sure that thing cannot come back." She helps Angus search for the broken bits of the box while Scarborax keeps the <em>dancing lights</em> floating overhead so the Gala of Inanna can see. The two of them find the remains of both Phre and Tarrak's phylacteries.</p><p></p><p>Wieland makes his way to the horses along with Bothild and Thorvid. The old dwarf fighter is in bad shape after the Infernal Wind hit him and the female dwarf soldier helps him up the slope.</p><p></p><p>"I need a beer, a bath, and a bed," Thorvid mumbles.</p><p></p><p></p><p>Quinn first helps Maur get to the top of the crevasse. The ordained champion ties himself to the rope and Aureus and Quinn pull the dwarf up after Maur recovers the destroyed ghast's dangerous possessions from the bottom of the crevasse. Quinn is forced to pull Spinereaver out of the wall and is pleased to discover that the human-bane weapon doesn't burn him.</p><p></p><p>Everything is gathered up from the other dead cultists and put into bundles, so that no one is forced to touch anything. After several hours of work, the bodies of the dead rooks have been stacked in the area consecrated by Maur by the remaining palisades and then set on fire. The smoke fills the cave and Quinn flies back to the cave mouth where all his allies and the survivors have gathered.</p><p></p><p>Caerth and Phar have gathered up Galzadar after binding the elf man's hands and blindfolding him. The shadowstar elf still slumbers. The bodies of the two priestesses are slung over one of the horses with the unconscious Crisenth bound and gagged and slung over top of them. Both Sir Ghal and Lady Pendour had insisted on taking the man prisoner instead of killing him outright.</p><p></p><p><span style="color: #FF1493">"He will pay for his crimes, but it will be done in the traditional ways,"</span> Lady Pendour insists. <span style="color: #FF1493">"The people will probably insist he be hanged, but trial in the arena of Sandbreak could also be his fate."</span></p><p></p><p>"If he goes to the arena, I will personally make sure he never leaves it!" Sir Ghal says.</p><p></p><p>"I say we just hang him and not worry about telling the senate at all," Wieland adds.</p><p></p><p><span style="color: #FF1493">"That is not our way, Mr. Bowen,"</span> Lady Pendour notes. <span style="color: #FF1493">"No one else will speak of lying to senate! The traditions of the Strandlands must be upheld!"</span></p><p></p><p>"You could challenge the Confessor to a duel to the death, Wieland," Thorvid suggests. "He did kill your kin, so it would be justified."</p><p></p><p>"He'd probably kill you, Wieland," Sir Ghal says. "He is too powerful. No, we must let the people of Carnell decide. They will likely vote for a trial here and the senate will agree to it."</p><p></p><p><span style="color: #FF1493">"We will worry about that later,"</span> Lady Pendour says. <span style="color: #FF1493">"We must get back to Carnell and find out if it has come under attack, or not."</span></p><p></p><p>"Yes, mi'lady," Sir Ghal nods to her from his horse.</p><p></p><p>Elle rides with her lady while Ailward rides with Sir Ghal. There aren't enough horses for everyone, so the journey back to Carnell is on foot. Takes several hours, but Quinn <em>flies</em> ahead to help the defenders left behind to guard the village after being ordered to do so by Lady Pendour.</p><p></p><p>Quinn finds that Tarrak was not lying to them. The village was attacked by rooks but it seems the defenders fought them off. There are casualties among the militia defenders, but it looks like it could have been much worse. Nearly a dozen members of the militia lay dead, but all of the attacking rooks were killed. He finds Mabon and Timmins helping to clean up the second mess in Carnell caused by attacking rooks. He is surprised to find Aries out of his cell and helping with the wounded.</p><p></p><p>Mabon tells Quinn that Aries helped them against the rooks. "If he hadn't, there would have been a lot more deaths on our side."</p><p></p><p>"He saved my life," Timmins adds. "The rooks surrounded me and took me down but he came out of nowhere and healed me."</p><p></p><p>"I only wish I could have helped the ogre boy in time," Aries says glumly. "Damn that bastard, Eike!"</p><p></p><p>"I tried to save him," Timmins adds. "But I'm not a skilled healer."</p><p></p><p>"But at least you were there to try," Aries says.</p><p></p><p>"You saved many of the others," Mabon notes. "We thank you for that."</p><p></p><p>[OOC]Quinn is the first of the PCs to arrive back in Carnell due to being able to <em>fly</em>. If Caerth can still fly with his spell after several hours of gathering up the dead (and items of the bad guys), burning the rooks, and helping the wounded out of the cave, then he can get there too, although he might want to stick near Galzadar and the quasit. (He could <u>easily</u> carry the cursed elf wizard while flying.)</p><p></p><p>Wild shaping back into a bat would get him there faster, I think.</p><p></p><p>It takes the other PCs and the NPC survivors several hours to get back to the village while making sure that all the survivors get there in one piece. Neither Sir Ghal nor Lady Pendour will ride ahead and leave her people behind. After the fight is officially over, I'm going to say it takes over 6 hours to gather up the dead, cleanse the cave, and return to Carnell.</p><p></p><p>Once back in Carnell, the PCs discover that <strong><u>20 rooks</u></strong> attacked the village. During the confusion, the <u>false apprentice</u> of Galzadar, Reynold Bradshawe, left the defenders (under false pretenses) and entered the manor where he freed both Eike and Xander. (He left Aries to rot.) The two prisoners escaped the manor while Reynold summoned a skeleton and attacked his fellow citizens from behind.</p><p></p><p>Aries called out a warning that went unheard in the manor for some time until Brutus finally heard him and let him out. Aries told the half-ogre what happened and Brutus went after Eike and Xander. Brutus loaned Aries a weapon and the Soldier of Iron entered the fray on the side of defenders. At one point, Timmins was nearly killed, but Aries saved him with a <em>cure</em> spell.</p><p></p><p>No one saw what happened between Brutus and the two escaped prisoners as it occurred near the smithy while the main fight was going on on the other side of the village. (Some of the rooks also attacked the manor. Brutus had been leading those defenders.)</p><p></p><p>After the rooks and Reynold were defeated, Mabon and Timmins went looking for Brutus. They found him dead just outside the smithy. Timmins tried to save him, but it was too late. Brutus's axe and few of his other items were missing, as was all of Xander's remaining gear that was being stored in the smithy for safe keeping. The lock was picked (probably by Xander). Note, however, that Phar still has Xander's spellbook and spell component pouch, as well as the other items the duergar gave up willingly.</p><p></p><p>There were other missing items. I'll post which items are missing on the OOC thread.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8434279, member: 2012"] It doesn't take long for Caerth to strip away Galzadar's remaining possessions. There is a dagger, a pair of bracers, fancy slippers, the unique-looking longblade, and the elf wizard's impressive spellbook. The half-orc druid is forced to drop the [I]entangle[/I] spell in order to get the spellbook away from Galzadar. The wizard's robe look like they could be enchanted but Eutharic objects to Caerth stripping his master to his bare skin. [SIZE=3][B]"Hey!"[/B][/SIZE] The quasit complains. [SIZE=3][B]"He can't attack you with his clothes! Leave my master a little dignity!"[/B][/SIZE] Galzadar speaks. "I promise I will not attack you, druid." The flames turn the zombies to ash. Eutharic nods to Phar. [SIZE=3]"I know it will help him, but it won't be simple. When Vok transformed him into this form, the demon lord bound Galzadar to both him and to Malotoch. The Carrion Goddess can see and hear everything around my master..."[/SIZE] "But not now," Galzadar says quietly. "So quiet." [SIZE=3]"Yes, with Tarrak's destruction, the link to Malotoch has been severed. She could also command him through the abyssal link but won't be able to do so again unless another powerful demon or undead creature comes close enough to command him. Vok could also see through my master's eyes, but I don't think he could hear through him as well."[/SIZE] "I've never heard his voice in my head," the elf wizard says. "But, he may still be watching us... I don't know." [SIZE=3]"I can't say for certain, but I don't think so."[/SIZE] The quasit says. He shakes his head. [SIZE=3]"It doesn't matter. While Tarrak still existed, he saw everything around my master. Vok will send something to try to get him back."[/SIZE] He looks at Phar. [SIZE=3]"You must act quickly. We need to take him to a holy place dedicated to the North Gods. The grove at Carnell will probably be enough... I hope it is strong enough."[/SIZE] Once the entangling plants have retreated from around his master, the quasit finds a small rock and begins scratching out a diagram for the ritual on the rock next to Galzadar. Phar can tell that the quasit has done his research. He lays out a plan that requires Galzadar to be placed in the center of the grove. Divine symbols must be etched into the ground in key spots around the cursed elf wizard. Phar can tell that it will be complicated but will require only a few exotic components -- night plague, starclay, and stormdust. Phar has heard of both night plague and stormdust but starclay is completely unknown to him. [SIZE=3]"Night plague is a plant that grows in dense grasslands. It should be easy to find. Stormdust is created by powerful sea storms. Apothecaries often collect it."[/SIZE] "Reynold might have some in his home," Galzadar has been listening closely to his familiar's plan. [SIZE=3]"Yes, yes, I forgot about him!"[/SIZE] He pulls on Caerth's arm to make sure he has the half-orc druid's full attention. [SIZE=3]"Reynold Bradshawe is in Carnell. He is my master's... apprentice."[/SIZE] "He is Tarrak's spy in Carnell," Galzadar sighs and shakes his head. "He was forced upon me and is lowly horrible person with little talent beyond necromancy. If I every see him again, I will burn him to a crisp!" Galzadar's eyes begin to swirl with energy and Eutharic is forced to land on the elf wizard's chest and cover his eyes. [SIZE=3][B]"Master, master, you need to calm down!"[/B][/SIZE] Phar watches the elf man's skin begins to shimmer like the night sky. Bright yellow spots like distant stars going nova burst like fireworks, which causes his skin to look rain-soaked but without any dampness. His hair seems to come alive as if a powerful wind is tossing it in a storm. Phar watches as the elf seems to blend in with his robes and rock underneath he until he appears nearly invisible. Then, the shadowstar elf's rage passes and his skin returns to its normal hue. [SIZE=3]"That was close,"[/SIZE] the quasit sighs in relief. He takes his hands off of Galzadar's eyes and the elf wizard has fallen into a deep sleep. [SIZE=3]"We need to get him to somewhere secure and out from under the moonlight until dawn breaks. He will be calmer after that."[/SIZE] He checks his master's breathing. [SIZE=3]"He'll sleep for a while now." "Once we get the ritual set up, three spell will be required to break the curse. They must be cast in order and timed just perfectly. They must be cast all on the same day. The first spell has to be [I]break enchantment[/I] and requires the stormdust. The second is [I]remove curse[/I] and it requires the starclay. Getting the clay won't be easy. It will have to be created or purchased from an alchemist. It will be very expensive. You could try to find it in the wild but it is usually only found at higher elevations near mountain lakes. Monsters often use it to strengthen their lairs... dragons too. The third spell is [I]atonement[/I]."[/SIZE] He looks up at Phar. [SIZE=3]"While the first two spell don't require my master to be a willing participant, the the [I]atonement[/I] spell requires his consent or the ritual won't work completely. He will gain back a part of his morality, but he won't be exactly who he was before,"[/SIZE] the quasit pauses. [SIZE=3]"He was a silver elf before Vok transformed him. There might be a way to turn him back completely but it could be risky. In this form, he can be dominated again easily. If the ritual succeeds partially, my master will still be at risk, but his soul will be his own to fight such magic. Vok's servants won't be able to command him with only a word or gesture."[/SIZE] [Spoiler="For Phar Only"] Phar can sense that the quasit is telling the truth as best as the tiny demon knows. The paragon elf wizard also knows there will be a risk to Galzadar's life during the ritual. If he dies during it, he soul might be completely destroyed. But, better that than becoming a demon. Phar has heard of shadowstar elves before. They are extraplanar elves that live on the plane known as the Shadowstar Sea. Phar knows that it would require, at least, a [I]dominate person[/I] spell to keep such complete control over Galzadar's soul. If it could be dispelled, it could make the ritual more effective. [/Spoiler] [OOC]The Shadowstar Sea replaces both the Astral Plane and the Plane of Shadow in Kulan's cosmology. It also has elements of both the Negative and Positive Energy Planes, which don't exist in the cosmology. The higher one flies into the plane's sky, the more powerful the positive energy becomes. The deeper one dives into the plane's sea, the more powerful the negative energy becomes.[/OOC] With no more threats, Angus is able to guide the survivors in helping him recover the last of the dead soldiers of Carnell. Sir Ghal insists on taking the dead cultists with them as well. "We can not leave them behind," he says. "They could rise as undead. The bodies need to be consecrated and buried on holy ground." "I don't know if there is a risk," Elle says. "But lets gather up everything and make sure that thing cannot come back." She helps Angus search for the broken bits of the box while Scarborax keeps the [I]dancing lights[/I] floating overhead so the Gala of Inanna can see. The two of them find the remains of both Phre and Tarrak's phylacteries. Wieland makes his way to the horses along with Bothild and Thorvid. The old dwarf fighter is in bad shape after the Infernal Wind hit him and the female dwarf soldier helps him up the slope. "I need a beer, a bath, and a bed," Thorvid mumbles. Quinn first helps Maur get to the top of the crevasse. The ordained champion ties himself to the rope and Aureus and Quinn pull the dwarf up after Maur recovers the destroyed ghast's dangerous possessions from the bottom of the crevasse. Quinn is forced to pull Spinereaver out of the wall and is pleased to discover that the human-bane weapon doesn't burn him. Everything is gathered up from the other dead cultists and put into bundles, so that no one is forced to touch anything. After several hours of work, the bodies of the dead rooks have been stacked in the area consecrated by Maur by the remaining palisades and then set on fire. The smoke fills the cave and Quinn flies back to the cave mouth where all his allies and the survivors have gathered. Caerth and Phar have gathered up Galzadar after binding the elf man's hands and blindfolding him. The shadowstar elf still slumbers. The bodies of the two priestesses are slung over one of the horses with the unconscious Crisenth bound and gagged and slung over top of them. Both Sir Ghal and Lady Pendour had insisted on taking the man prisoner instead of killing him outright. [COLOR=#FF1493]"He will pay for his crimes, but it will be done in the traditional ways,"[/COLOR] Lady Pendour insists. [COLOR=#FF1493]"The people will probably insist he be hanged, but trial in the arena of Sandbreak could also be his fate."[/COLOR] "If he goes to the arena, I will personally make sure he never leaves it!" Sir Ghal says. "I say we just hang him and not worry about telling the senate at all," Wieland adds. [COLOR=#FF1493]"That is not our way, Mr. Bowen,"[/COLOR] Lady Pendour notes. [COLOR=#FF1493]"No one else will speak of lying to senate! The traditions of the Strandlands must be upheld!"[/COLOR] "You could challenge the Confessor to a duel to the death, Wieland," Thorvid suggests. "He did kill your kin, so it would be justified." "He'd probably kill you, Wieland," Sir Ghal says. "He is too powerful. No, we must let the people of Carnell decide. They will likely vote for a trial here and the senate will agree to it." [COLOR=#FF1493]"We will worry about that later,"[/COLOR] Lady Pendour says. [COLOR=#FF1493]"We must get back to Carnell and find out if it has come under attack, or not."[/COLOR] "Yes, mi'lady," Sir Ghal nods to her from his horse. Elle rides with her lady while Ailward rides with Sir Ghal. There aren't enough horses for everyone, so the journey back to Carnell is on foot. Takes several hours, but Quinn [I]flies[/I] ahead to help the defenders left behind to guard the village after being ordered to do so by Lady Pendour. Quinn finds that Tarrak was not lying to them. The village was attacked by rooks but it seems the defenders fought them off. There are casualties among the militia defenders, but it looks like it could have been much worse. Nearly a dozen members of the militia lay dead, but all of the attacking rooks were killed. He finds Mabon and Timmins helping to clean up the second mess in Carnell caused by attacking rooks. He is surprised to find Aries out of his cell and helping with the wounded. Mabon tells Quinn that Aries helped them against the rooks. "If he hadn't, there would have been a lot more deaths on our side." "He saved my life," Timmins adds. "The rooks surrounded me and took me down but he came out of nowhere and healed me." "I only wish I could have helped the ogre boy in time," Aries says glumly. "Damn that bastard, Eike!" "I tried to save him," Timmins adds. "But I'm not a skilled healer." "But at least you were there to try," Aries says. "You saved many of the others," Mabon notes. "We thank you for that." [OOC]Quinn is the first of the PCs to arrive back in Carnell due to being able to [I]fly[/I]. If Caerth can still fly with his spell after several hours of gathering up the dead (and items of the bad guys), burning the rooks, and helping the wounded out of the cave, then he can get there too, although he might want to stick near Galzadar and the quasit. (He could [U]easily[/U] carry the cursed elf wizard while flying.) Wild shaping back into a bat would get him there faster, I think. It takes the other PCs and the NPC survivors several hours to get back to the village while making sure that all the survivors get there in one piece. Neither Sir Ghal nor Lady Pendour will ride ahead and leave her people behind. After the fight is officially over, I'm going to say it takes over 6 hours to gather up the dead, cleanse the cave, and return to Carnell. Once back in Carnell, the PCs discover that [B][U]20 rooks[/U][/B] attacked the village. During the confusion, the [U]false apprentice[/U] of Galzadar, Reynold Bradshawe, left the defenders (under false pretenses) and entered the manor where he freed both Eike and Xander. (He left Aries to rot.) The two prisoners escaped the manor while Reynold summoned a skeleton and attacked his fellow citizens from behind. Aries called out a warning that went unheard in the manor for some time until Brutus finally heard him and let him out. Aries told the half-ogre what happened and Brutus went after Eike and Xander. Brutus loaned Aries a weapon and the Soldier of Iron entered the fray on the side of defenders. At one point, Timmins was nearly killed, but Aries saved him with a [I]cure[/I] spell. No one saw what happened between Brutus and the two escaped prisoners as it occurred near the smithy while the main fight was going on on the other side of the village. (Some of the rooks also attacked the manor. Brutus had been leading those defenders.) After the rooks and Reynold were defeated, Mabon and Timmins went looking for Brutus. They found him dead just outside the smithy. Timmins tried to save him, but it was too late. Brutus's axe and few of his other items were missing, as was all of Xander's remaining gear that was being stored in the smithy for safe keeping. The lock was picked (probably by Xander). Note, however, that Phar still has Xander's spellbook and spell component pouch, as well as the other items the duergar gave up willingly. There were other missing items. I'll post which items are missing on the OOC thread. [/OOC] [/QUOTE]
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Kulan: Knightfall's Heroes of Carnell Game [IC]
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