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<blockquote data-quote="Knightfall" data-source="post: 8573121" data-attributes="member: 2012"><p>The Harqualian centaur rushes through the air empowered by his ring and slams his blade down on the duergar. Angus's clan blade slams down on Xander and the duergar growls in pain and anger. He steps back from Angus and Maur, pulls his axe from its harness on his back, says an Infernal phrase, and slams the weapon on the ground in between himself and the dwarf champion.</p><p></p><p>Maur can see that not only has the duergar been changed by Vok's curse, but his weapon has also been altered. It wasn't noticeable before since the dwarven waraxe was on Xander's back. The handle is blackened, almost as it has been burnt, and the metal axe head is covered in Infernal runes.</p><p></p><p>As the axe hits the ground, the handle cracks and the runes flare to life with raw abyssal flames. These flames explodes outward engulfing the battlefield as if a fireball spell had exploded in between Xander and Maur. The flames quickly engulf them both, as well as Angus, Aries, Dannia, one of the villagers, the Lantern Archon, and the two wagons. The infernal flames rush around the edges of the wagons but do not touch Aureus, Caerth, Phar, or Quinn.</p><p></p><p>The villager is burned to a crisp and those hiding in the wagons shout out in fear.</p><p></p><p><strong>"Blast!"</strong> Aries yells out.</p><p></p><p>As the abyssal flames explode, the red mist hanging over the battlefield begins to glow brightly. Then, it begins to crackle with red energy that ignites into red-tinged lightning that arcs towards everyone. The lightning is strongest where the fireball exploded but beyond that, it also ignites and arcs to threaten everyone gathered near the pillar, hiding in the copse, and or fleeing along the northern trail.</p><p></p><p>Several of the villagers scream out and are burned by the lightning. A handful of them fall to the ground unconscious.</p><p></p><p>As the flames around Angus and Maur dissipate, they can see that Xander has not been affected by the abyssal flames. "Yessss.... burn you all," he hisses.</p><p></p><p>[OOC]</p><p><strong>Vok's Flaming Strike of Retribution:</strong> The duergar destroys his weapon, which has been infused with abyssal fire. This releases a 6d8 fireball plus an additional 1 point of vile damage for every 5 points of fire damage inflicted to a character. The Reflex Save DC against the fireball is 17 and a successful save halves the fire damage taken. A successful DC 17 Will save negates the vile damage completely.</p><p></p><p>As well, the fireball ignites the red mist covering the battlefield, which causes red lightning bolts to arc into all the PCs and NPCs. All those within range of the abyssal fireball must make another Reflex save or take electricity damage equal to half of the fire damage they take from the fireball. The save DC is 20. If the save is successful, the character takes half damage.</p><p></p><p>Those outside of the range of the abyssal fireball must also save at DC 20, but the damage is only 2d6 if the character is within 10 feet of one of the campfires or 1d6 if not close to one of the fires. On a successful save, the damage is halved.</p><p></p><p>Spell Resistance applies to the abyssal fireball and the vile damage but not for the electricity created by the red mist.</p><p></p><p>The red mist remains after the abyssal fireball goes off and can be ignited by any other fire magic. As well, the campfires are now considered hazards. If a character begin or ends their turn within 10 feet of a campfire on Xander's turn (starting in round 5), they automatically take 1d6 electricity damage (no save). Also, if a character comes within 10 feet of a campfire while moving, they must make a DC 10 Reflex save to avoid taking 1d6 lightning damage. On a successful save, the character takes no damage.</p><p></p><p>I will roll the damage dice on the OOC thread (next), as well as the saves for the NPCs (later). Xander is immune to the abyssal flames and vile damage but must still make a save to determine if he takes any lightning damage.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8573121, member: 2012"] The Harqualian centaur rushes through the air empowered by his ring and slams his blade down on the duergar. Angus's clan blade slams down on Xander and the duergar growls in pain and anger. He steps back from Angus and Maur, pulls his axe from its harness on his back, says an Infernal phrase, and slams the weapon on the ground in between himself and the dwarf champion. Maur can see that not only has the duergar been changed by Vok's curse, but his weapon has also been altered. It wasn't noticeable before since the dwarven waraxe was on Xander's back. The handle is blackened, almost as it has been burnt, and the metal axe head is covered in Infernal runes. As the axe hits the ground, the handle cracks and the runes flare to life with raw abyssal flames. These flames explodes outward engulfing the battlefield as if a fireball spell had exploded in between Xander and Maur. The flames quickly engulf them both, as well as Angus, Aries, Dannia, one of the villagers, the Lantern Archon, and the two wagons. The infernal flames rush around the edges of the wagons but do not touch Aureus, Caerth, Phar, or Quinn. The villager is burned to a crisp and those hiding in the wagons shout out in fear. [B]"Blast!"[/B] Aries yells out. As the abyssal flames explode, the red mist hanging over the battlefield begins to glow brightly. Then, it begins to crackle with red energy that ignites into red-tinged lightning that arcs towards everyone. The lightning is strongest where the fireball exploded but beyond that, it also ignites and arcs to threaten everyone gathered near the pillar, hiding in the copse, and or fleeing along the northern trail. Several of the villagers scream out and are burned by the lightning. A handful of them fall to the ground unconscious. As the flames around Angus and Maur dissipate, they can see that Xander has not been affected by the abyssal flames. "Yessss.... burn you all," he hisses. [OOC] [B]Vok's Flaming Strike of Retribution:[/B] The duergar destroys his weapon, which has been infused with abyssal fire. This releases a 6d8 fireball plus an additional 1 point of vile damage for every 5 points of fire damage inflicted to a character. The Reflex Save DC against the fireball is 17 and a successful save halves the fire damage taken. A successful DC 17 Will save negates the vile damage completely. As well, the fireball ignites the red mist covering the battlefield, which causes red lightning bolts to arc into all the PCs and NPCs. All those within range of the abyssal fireball must make another Reflex save or take electricity damage equal to half of the fire damage they take from the fireball. The save DC is 20. If the save is successful, the character takes half damage. Those outside of the range of the abyssal fireball must also save at DC 20, but the damage is only 2d6 if the character is within 10 feet of one of the campfires or 1d6 if not close to one of the fires. On a successful save, the damage is halved. Spell Resistance applies to the abyssal fireball and the vile damage but not for the electricity created by the red mist. The red mist remains after the abyssal fireball goes off and can be ignited by any other fire magic. As well, the campfires are now considered hazards. If a character begin or ends their turn within 10 feet of a campfire on Xander's turn (starting in round 5), they automatically take 1d6 electricity damage (no save). Also, if a character comes within 10 feet of a campfire while moving, they must make a DC 10 Reflex save to avoid taking 1d6 lightning damage. On a successful save, the character takes no damage. I will roll the damage dice on the OOC thread (next), as well as the saves for the NPCs (later). Xander is immune to the abyssal flames and vile damage but must still make a save to determine if he takes any lightning damage. [/OOC] [/QUOTE]
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