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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8637492" data-attributes="member: 2012"><p><span style="color: rgb(243, 121, 52)">"Do we ask about Sir Gareth and Quintin,"</span> Aureus wonders. <span style="color: rgb(243, 121, 52)">"Ask if they are still alive?"</span></p><p></p><p><span style="color: #F3ECE7"><em>"Please ask your god about my missing child,"</em></span> Qi says. <span style="color: #F3ECE7">"Is my child at Gurnard's Head? Did the cultists steal Ta'kira?"</span></p><p></p><p><span style="color: rgb(243, 121, 52)">"We should try to find out if Eike is still nearby and if he has Brutus's ring,"</span> Aureus suggests. <span style="color: rgb(243, 121, 52)">"I know getting it back isn't as important as Ta'kira or cleaning the cultist's temple but we did promise Lady Pendour we'd get it back. If he doesn't have it, then finding him isn't as important. We can hunt for him later."</span></p><p></p><p>Mazz smiles at Maur. "I don't have anything for you to ask the Dwarffather. But you could ask him about Summerwind and if she would be willing to help you. Yes, she I think she is the best choice to seek for aid, but finding her lair will be a challenge and she might say no." The deep gnome pauses. "Finding Thunderback wouldn't be as hard. He'd find <u>you</u> if you enter his lands uninvited."</p><p></p><p>[Spoiler="For ScottDeWar_jr Only"]</p><p>[USER=7030556]@ScottDeWar_jr[/USER]:</p><p>Quinn finally hears Cruel Justice say something, as the blade whispers to him telepathically. <em>'We must find the ring. The boy cannot be properly buried without it. Finding my wayward daughter must wait until the promise to Lady Pendour has been fulfilled.'</em></p><p>[/Spoiler]</p><p></p><p>[OOC]That's really up to you. There isn't anything in the spell's description that says Maur would have to be in contact with the earth for commune to work. While the open-air garden at the top of the inn is considered a shrine (it's not been blessed, however), the inn does sit in hills that surround the nearby mountains, so you could have Maur find a high hill and face the closest mountain for his commune.</p><p></p><p>If you want him to cast it in the cellar, that's fine too, but there won't be very much room for anyone else to witness it. Aries did ask to be present, if Maur is okay with witnesses. Angus wouldn't fit in the cellar, and he can't be upstairs either. The way up the stairs is way too narrow for him, even if he tried squeezing through. More than likely he'd get stuck.</p><p>[/OOC]</p><p></p><p></p><p>Caerth looks at Mazz and then around the common room of the inn. He tries to remember when he was that young. It is no use. He can't remember this place or the old gnome. It's strange... he was sure that Aeron only mentioned the inn to him, once, when he was older. But the half-orc druid can sense Mazz isn't lying to him or mistaken him for somebody else.</p><p></p><p></p><p>"Excellent. I will go look for it in my library. It shouldn't take long to find them..." Mazz nods his head and then bellows for his doorman. <strong>"Ivoron! Wheel me to my house!"</strong></p><p></p><p>"There is no need to shout. I'm standing right here."</p><p></p><p>"Oh... yes, yes, there you are," Mazz waves his good hand to beckon the half-elf man to help him outside and to his house. He pats Caerth on the arm before Ivoron takes him back to his house. "Yes, we will talk, you and I, about your father... and your <em>other</em> family, later. No, no, not right now. I need to find something for you first. Then we will talk."</p><p></p><p>Mazz looks towards Maur. "Champion, if you will come with us, I have something to show you that you might find useful. It has a good story. We should have time before you speak to the Dwarffather. Come, come!"</p><p></p><p>Ivoron wheels Mazz out of the inn past Phar and Angus. The two of them enter his house and Mazz is soon talking loudly to the half-elf doorman once again. "Find my braces, Ivoron, I need to look on those shelves."</p><p></p><p><strong>(OOC: Assuming Maur follows along.)</strong></p><p></p><p>Maur stands in the doroway to the gnome earthen home. The house reminds him more of some hairfoot dwellings he saw in his youth in the northern lands near the city of Coldstone. The house is built to be half underground and it would be cozy if not for all the clutter. There are scrolls, books, and strange doodads scattered across every surface he can see. He watches as Ivoron searches through a closet looking for 'the braces' that Mazz asked for. The old gnome has left his wheeling chair and has climbed into a harness that is attached to the ceiling by a series of ropes strung through wheels, pulleys, and levers that are scattered across the room.</p><p></p><p>"Found the leg," Ivoron says. He comes out of the closet with a strange mechanical... leg that looks like it fell off a clockwork golem. He moves to Mazz and attaches it to the stump of his leg and straps it place with several belts and the harness. "I'm not sure where the arm has disappeared."</p><p></p><p>"Look in the kitchen," Mazz orders, as he stands upright in his harness on his one good leg and the mechanical leg. He notes the look on Maur's face and laughs. "Come inside, champion. Try not to knock anything over."</p><p></p><p>He pauses. "Look there, on the wall, see that axe? It was a gift to me from the Lord of the Iron Depths himself. Of course, that was over 250 years ago when I was just a whippersnapper like yourself. The Iron Depths fell 100 years later. So sad. Have you heard of that delve? Dwarves and gnomes living side by side. Go ahead, take it down. It's not bolted to the wall, and you can't hurt it. It's not a relic or even magical, just an old axe that has gone dull."</p><p></p><p>Mazz points to another trinket hanging on the wall -- a weird looking bone hoop etched with tarnished metal writing. "Ooh, that one I got while working for the Green Riders of Twilight Valley. Those people know how to have a good time. Their games are fun but can end up being too much fun. Ha!"</p><p></p><p>The old deep gnome gives Maur a <em>knowing</em> wink and grin.</p><p></p><p>"Found it," Ivoron comes back into the room with a mechanical hand that he has soon attached to Mazz's amputated arm.</p><p></p><p>The old gnome makes sure it is secure and then mumbles a magical word that seems to bind the arm to his body. He is soon flexing it like it was his own hand. "A gift from an artificer from Deepwater. He owed me a debt for some research I did for him. Quite useful, but it wouldn't stop a weapon." The old gnome pulls a lever on the floor and he is soon 5 feet off the floor and swinging from shelf to shelf. "Now where did I put that book?"</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8637492, member: 2012"] [COLOR=rgb(243, 121, 52)]"Do we ask about Sir Gareth and Quintin,"[/COLOR] Aureus wonders. [COLOR=rgb(243, 121, 52)]"Ask if they are still alive?"[/COLOR] [COLOR=#F3ECE7][I]"Please ask your god about my missing child,"[/I][/COLOR] Qi says. [COLOR=#F3ECE7]"Is my child at Gurnard's Head? Did the cultists steal Ta'kira?"[/COLOR] [COLOR=rgb(243, 121, 52)]"We should try to find out if Eike is still nearby and if he has Brutus's ring,"[/COLOR] Aureus suggests. [COLOR=rgb(243, 121, 52)]"I know getting it back isn't as important as Ta'kira or cleaning the cultist's temple but we did promise Lady Pendour we'd get it back. If he doesn't have it, then finding him isn't as important. We can hunt for him later."[/COLOR] Mazz smiles at Maur. "I don't have anything for you to ask the Dwarffather. But you could ask him about Summerwind and if she would be willing to help you. Yes, she I think she is the best choice to seek for aid, but finding her lair will be a challenge and she might say no." The deep gnome pauses. "Finding Thunderback wouldn't be as hard. He'd find [U]you[/U] if you enter his lands uninvited." [Spoiler="For ScottDeWar_jr Only"] [USER=7030556]@ScottDeWar_jr[/USER]: Quinn finally hears Cruel Justice say something, as the blade whispers to him telepathically. [I]'We must find the ring. The boy cannot be properly buried without it. Finding my wayward daughter must wait until the promise to Lady Pendour has been fulfilled.'[/I] [/Spoiler] [OOC]That's really up to you. There isn't anything in the spell's description that says Maur would have to be in contact with the earth for commune to work. While the open-air garden at the top of the inn is considered a shrine (it's not been blessed, however), the inn does sit in hills that surround the nearby mountains, so you could have Maur find a high hill and face the closest mountain for his commune. If you want him to cast it in the cellar, that's fine too, but there won't be very much room for anyone else to witness it. Aries did ask to be present, if Maur is okay with witnesses. Angus wouldn't fit in the cellar, and he can't be upstairs either. The way up the stairs is way too narrow for him, even if he tried squeezing through. More than likely he'd get stuck. [/OOC] Caerth looks at Mazz and then around the common room of the inn. He tries to remember when he was that young. It is no use. He can't remember this place or the old gnome. It's strange... he was sure that Aeron only mentioned the inn to him, once, when he was older. But the half-orc druid can sense Mazz isn't lying to him or mistaken him for somebody else. "Excellent. I will go look for it in my library. It shouldn't take long to find them..." Mazz nods his head and then bellows for his doorman. [B]"Ivoron! Wheel me to my house!"[/B] "There is no need to shout. I'm standing right here." "Oh... yes, yes, there you are," Mazz waves his good hand to beckon the half-elf man to help him outside and to his house. He pats Caerth on the arm before Ivoron takes him back to his house. "Yes, we will talk, you and I, about your father... and your [I]other[/I] family, later. No, no, not right now. I need to find something for you first. Then we will talk." Mazz looks towards Maur. "Champion, if you will come with us, I have something to show you that you might find useful. It has a good story. We should have time before you speak to the Dwarffather. Come, come!" Ivoron wheels Mazz out of the inn past Phar and Angus. The two of them enter his house and Mazz is soon talking loudly to the half-elf doorman once again. "Find my braces, Ivoron, I need to look on those shelves." [B](OOC: Assuming Maur follows along.)[/B] Maur stands in the doroway to the gnome earthen home. The house reminds him more of some hairfoot dwellings he saw in his youth in the northern lands near the city of Coldstone. The house is built to be half underground and it would be cozy if not for all the clutter. There are scrolls, books, and strange doodads scattered across every surface he can see. He watches as Ivoron searches through a closet looking for 'the braces' that Mazz asked for. The old gnome has left his wheeling chair and has climbed into a harness that is attached to the ceiling by a series of ropes strung through wheels, pulleys, and levers that are scattered across the room. "Found the leg," Ivoron says. He comes out of the closet with a strange mechanical... leg that looks like it fell off a clockwork golem. He moves to Mazz and attaches it to the stump of his leg and straps it place with several belts and the harness. "I'm not sure where the arm has disappeared." "Look in the kitchen," Mazz orders, as he stands upright in his harness on his one good leg and the mechanical leg. He notes the look on Maur's face and laughs. "Come inside, champion. Try not to knock anything over." He pauses. "Look there, on the wall, see that axe? It was a gift to me from the Lord of the Iron Depths himself. Of course, that was over 250 years ago when I was just a whippersnapper like yourself. The Iron Depths fell 100 years later. So sad. Have you heard of that delve? Dwarves and gnomes living side by side. Go ahead, take it down. It's not bolted to the wall, and you can't hurt it. It's not a relic or even magical, just an old axe that has gone dull." Mazz points to another trinket hanging on the wall -- a weird looking bone hoop etched with tarnished metal writing. "Ooh, that one I got while working for the Green Riders of Twilight Valley. Those people know how to have a good time. Their games are fun but can end up being too much fun. Ha!" The old deep gnome gives Maur a [I]knowing[/I] wink and grin. "Found it," Ivoron comes back into the room with a mechanical hand that he has soon attached to Mazz's amputated arm. The old gnome makes sure it is secure and then mumbles a magical word that seems to bind the arm to his body. He is soon flexing it like it was his own hand. "A gift from an artificer from Deepwater. He owed me a debt for some research I did for him. Quite useful, but it wouldn't stop a weapon." The old gnome pulls a lever on the floor and he is soon 5 feet off the floor and swinging from shelf to shelf. "Now where did I put that book?" [/QUOTE]
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