Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 8649507" data-attributes="member: 2012"><p>Maur finds that the axe is very well balanced even though its double-bladed axe head is dull. The weapon might not be magical but it is masterwork. All it would need is a good cleaning and sharpening and it would be a solid weapon in any fight. He can see that its design is a mixture of dwarven and gnomish and that it is marked with runic writing that reads, "For my brother."</p><p></p><p>The weapon is definitely from the Iron Depths of Hammerfast. He's heard of that delve's tragic history. The dwarves called it Ord Kegeth while the gnomes called it Adrumbron. It was destroyed 111 years ago by the assault of a morlock-led army made up of the worst of denizens of the Undereath — cave trolls, deep minotaurs, earth ogres, grimlocks, underkrugs, and, it is rumored, an undead aboleth sorcerer. Hammerfast's destruction was absolute. Maur tries in vain to recall the name of the Lord of the Iron Depths.</p><p></p><p>[OOC]</p><p>Deep minotaurs, earth ogres, and underkrugs are unique <a href="https://www.enworld.org/threads/denizens-of-the-underearth.69249/" target="_blank">Underearth</a> subspecies for the World of Kulan. The hair of a deep minotaur is pitch black and they are slightly shorter than standard minotaurs and a lot smarter. Earth ogres are a stronger offshoot of ogres that are blessed with Infernal energies by the evil Elemental Prince known as Hergund. Underkrugs are goblinoids that are a degenerate offshoot of Harqual's standard goblins, which are known as <a href="https://www.enworld.org/threads/kulan-the-lands-of-harqual-updated-feb-3-2022.77467/page-28#post-8535505" target="_blank">krugs</a>.</p><p>[/OOC]</p><p></p><p></p><p>He finds Xander's spellbook to be an interesting read. It has a good selection of spells and a few stories of magical lore interspersed between the various sections of the book. The front of the book is more hopeful and, it seems, Xander wasn't always a thrall to dark forces. It is near the middle of the book when he joins the regiment at Gurnard's Head on the Sea Isle.</p><p></p><p>He writes about how the defenders fell from grace and turned to cannibalism and the worship of Malotoch. He never <em>truly</em> converted to worship the Demon Crow Goddess but that benefits of staying outweighed the risk to his soul. There was much gold to be had and the book says he stashed more treasure elsewhere on the island away from the prying eyes of the cultists.</p><p></p><p>It is at the end of the book that the duergar's writing becomes darker and bitter. He had come to Lighted Lands in his youth to try to escape his dark heritage, but he could not break the cycle of his bloodline. He gladly accepted the Infernal Forge <em>gifted</em> to him and Tarrak by Vok. His spellbook describes how the forge works and that with the magical forge tongs that the deadly device can both summon and gate hell hounds from Baator. The Infernal Forge can even summon a Hellcat if a mortal sacrifice is provided to fuel the summoning.</p><p></p><p>It is a dark book full of disturbing imagery and Xander's tragic history. If it wasn't for the plethora of useful spells in it, Xander's spellbook would be something best locked away and forgotten about. Some would probably want to destroy it.</p><p></p><p>[OOC]</p><p>Xander's spellbook gives a +2 circumstance bonus to Knowledge (The Planes) when it comes to the Nine Hells and a +2 circumstance bonus to Profession (Weaponsmithing).</p><p>[/OOC]</p><p></p><p></p><p>Maur knows he's heard the name Deepwater but he is certain that that city is a daylight city ruled over by humans. He ponders how Mazz came to know an artificer from that city. Then, the dwarf champion glances around the cluttered home and realizes that the Elder has likely been to places of which Maur's never heard. He wonders, <em>'Maybe he knows something of the relic?'</em></p><p></p><p>He places the axe and the bone ring back on the walls. He takes a second glance at the axe. While it isn't worth a king's ransom, dwarven scholars would like consider it priceless. A nonmagical relic in its own right. Very little survived of Hammerfast.</p><p></p><p>"You like it?" Mazz notes the look on Maur's face. "I have no use for it, so if you wish, you can take it with you. You can trade me a story for it. A good one. Or you can bring me a book I do not have or haven't read. That would be a challenge." The old svirfneblin senses that Maur doesn't want to insult Mazz or take advantage of him. "Do not trouble yourself. I offered it to Ivoron years ago when he first came to work for me, but he didn't want it."</p><p></p><p>"That is true," the half-elf says. "I'm not much for axes."</p><p></p><p>"Go ahead, take it. But, if you feel you must leave it be, I won't be insulted." Mazz says with a smile before he lowers himself using another lever embedded in the wall of the home. He moves to the lowest shelves and begins searching through an old box filled with letters. "I really should have these archived in Blackwater's library. Hmm, I'm sure it was in here. No, not here." He looks at Ivoron. "Lad, go to the closet in my bedchamber. It might be in there."</p><p></p><p>Ivoron nods and moves past Maur into a small side room that is as filled with books and trinkets as the rest of the home.</p><p></p><p>[OOC]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=261471" target="_blank">Maur - Knowledge (Dungeoneering & History):</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=261471" target="_blank">1D20+2 = [16]+2 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=261471" target="_blank">1D20+2 = [12]+2 = 14</a></p><p>[/OOC]</p><p></p><p></p><p>Caerth tries to think about people Aeron has mentioned in the past. Other druids who live in the Strandlands. There are the circles knows about but the half-orc druid seems to remember that Aeron mentioned to him that there is a tough old druid who now is retired in the city of Helt. Caerth tries to remember the man's name, but it escapes him. He knows Aeron considered the man to be a mentor, which means the old druid is likely near the end of his life, if he's not a hierophant. Aeron never mentioned that the man was supreme just grizzled like an old stone with many chips and cracks.</p><p></p><p><em>'He is a tough old bird,'</em> Aeron had told him. <em>'Loves them too. He takes care of an aviary that stands just outside that city on the dry grassland cliffs that overlook the sea. A good man.'</em></p><p></p><p>That is the one person that Caerth can remember Aeron talking about with affection. The old hedge man rarely talked glowingly about other druids living in the Strandlands. Of course, if it is true that Aeron is not a true druid, then it would explain why he wasn't completely accepted into the local circle. That is druidism. There are secrets that must be kept and not just anyone is called to the circle. Could Aeron be a cleric instead? While he always seemed devoted to nature before anything else, could Aeron be a worshiper of one of the North Gods?</p><p></p><p>Caerth remembers something else that Aeron told him when he was just a boy. <em>'There are many ways to worship nature, young one. While druids stand firm against those that would despoil forests and plains and mountains, there are also rangers who fight for farmers & ranchers who live off the land. They, and others, work to teach people to respect the Balance. There must be a place for civilization in this world too, as long as it doesn't subjugate the land... or people.'</em></p><p></p><p>The half-orc druid can see Aeron in his mind's eye just as if the man was standing next to him. Caerth had gotten angry at his mentor when the man talked about the need for balance between nature and civilization. He hadn't noticed the faraway look on Aeron's face at the time. But now, he remembers. The man had been troubled, even despondent, about something he wasn't telling Caerth. The half-orc druid knew his adopted father had a past but he hadn't really thought about it too much. Aeron never talked about it.</p><p></p><p><strong>"Found it!"</strong></p><p></p><p>The elder gnome's voice rings out from his house and shocks everyone out of their musings. Caerth looks to see Aries standing near the doorway as the heat begins to bake the ground outside. The day will be a hot one. Metal armor will feel like a burden. Aureus looks towards the doorway while Quinn sits at the inn's long bar drinking some water from a bottle. The man has taken off his breastplate and laid it on one of the tables.</p><p></p><p>In Mazz's home, Maur begins to feel the heat inside his armor. It's not the first hot day he's had to deal with since coming to the Lighted Lands of the surface. It s nothing compared to a magma vent, but if it gets much hotter, his armor will start to feel like an oven.</p><p></p><p>The old gnome claps his hands and waves the letter to Maur. "I knew it was here somewhere."</p><p></p><p>He an Ivoron work to disconnect him from the mechanical system and he is soon back in his chair. They take off the artificial leg but opts to keep the hand on. Ivoron wheels him out of the house and the two of them don't wait for Maur to decide if he's going to take Mazz's gift. The duo reenter the inn and Mazz rolls himself towards Caerth.</p><p></p><p>"Here they are," the old gnome hands the book and a letter to the half-orc druid. "Those are for Summerwind. This," he holds up another letter. "Is for you to read. your father wrote it to me years ago about how he found you and also asking me to look into your bloodline. It took many years, but I did discover your orc father's name. He called himself Eógan. He was swordborn not an agrestic or goblin orc. He was born a slave in the Rozar Kingdom in the western half of the Thunder Mountains." Mazz notes the surprised look on Caerth's face. "I forgot to send the letter to Aeron. I forgot about it, and I forgot about you. My mind isn't what it used to be. I am sorry."</p><p></p><p>Mazz seems gloomy for a moment and then sighs. A moment later he yawns and his neck creaks under the strain. He looks tired but he is soon smiling again. "I hope you will gain some insights about Aeron from his letter and my reply. I wish I could have found out more about Eógan but there is only so much I can learn from here. I couldn't find out anything about you mother, but I think Aeron might know her name or her origins."</p><p></p><p>He shrugs and a bone pops in his shoulder. It seems to ease his discomfort. "I don't know for sure. He was reluctant to talk more about it. It probably has something to do with his own heritage in the Wind Cities north of Thallin. He is Vindi. Did you know that. He has all the traits of those rugged people, although I sensed he didn't grow up wild on the Wind Plains but in one of the land's cities."</p><p></p><p>Caerth reads the letter. he immediately can tell the bulk of the three-page letter is in Aeron's handwriting, although there are notations on it in another language that he doesn't know. Mazz's reply is tacked on at the end and runs over onto the back page. He writes of Caerth's blood father and his growing up a warrior slave in Rozar. He was a gladiator like Quinn and he lived and died in the arena. He became famous in Rozar and even fought it the great pits of the Chara Cities, Quinn's homeland.</p><p></p><p>"Hmm, looking at you..." Mazz looks at Caerth through his monocle. "Your human bloodline. Anorian, I think not... not Vindi either like your adopted father. A western bloodline, yes, more likely. Not Charan... nor Taal, no, not definitely not from Deepwater. But, hmm, maybe Ervenik... or even Shaulite. Yes, one of those two or a blending of the two."</p><p></p><p>He sighs. "I'm sure you mother's people are out there somewhere. If she was of noble birth, and Aeron told me he believed she was, then it is more than likely she came from one of those two city-states, Eversink or Shaule. That is a long way to come to drop off a baby but maybe she knew Aeron and didn't trust anyone else." Mazz grins at Caerth. "Aeron was very well traveled in his youth."</p><p></p><p><span style="color: rgb(243, 121, 52)">"Lorien told us Aeron visited Silverleaf more than once, as well as another elven city called Harrowleaf,"</span> Aureus adds. <span style="color: rgb(243, 121, 52)">"The two of them were good friends back then, but Lorien wouldn't tell us more."</span> He nods to Phar. <span style="color: rgb(243, 121, 52)">"He said it wasn't his secret to tell."</span></p><p></p><p>"Hmm, perhaps I've said too much," Mazz wonders out loud. He shakes his head. "No, your father wanted you to know about your orc father and even your third family... eventually. His Vindi clan, I think. But, Aeron never told me the name he went by in his homeland. 'Aeron' is not a Vindi name. It was hard for him to think about them."</p><p></p><p>"This is all fascinating, but I did promise Ivoron that I would purify your food stores and fill your well with more water," Aries says. "I would like to keep my promise."</p><p></p><p>"Oh, thank you, thank you, Ivoron can show you to the food cellar. And I never turn down free water," Mazz replies.</p><p></p><p>Ivoron leads the Soldier of Iron from the inn. The man is not wearing his armor. Outside, the sun bakes the ground parch as the temperature rises.</p><p></p><p><strong>OOC:</strong> The temperature outside the inn will reach 38°C/102°F by midday.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 8649507, member: 2012"] Maur finds that the axe is very well balanced even though its double-bladed axe head is dull. The weapon might not be magical but it is masterwork. All it would need is a good cleaning and sharpening and it would be a solid weapon in any fight. He can see that its design is a mixture of dwarven and gnomish and that it is marked with runic writing that reads, "For my brother." The weapon is definitely from the Iron Depths of Hammerfast. He's heard of that delve's tragic history. The dwarves called it Ord Kegeth while the gnomes called it Adrumbron. It was destroyed 111 years ago by the assault of a morlock-led army made up of the worst of denizens of the Undereath — cave trolls, deep minotaurs, earth ogres, grimlocks, underkrugs, and, it is rumored, an undead aboleth sorcerer. Hammerfast's destruction was absolute. Maur tries in vain to recall the name of the Lord of the Iron Depths. [OOC] Deep minotaurs, earth ogres, and underkrugs are unique [URL='https://www.enworld.org/threads/denizens-of-the-underearth.69249/']Underearth[/URL] subspecies for the World of Kulan. The hair of a deep minotaur is pitch black and they are slightly shorter than standard minotaurs and a lot smarter. Earth ogres are a stronger offshoot of ogres that are blessed with Infernal energies by the evil Elemental Prince known as Hergund. Underkrugs are goblinoids that are a degenerate offshoot of Harqual's standard goblins, which are known as [URL='https://www.enworld.org/threads/kulan-the-lands-of-harqual-updated-feb-3-2022.77467/page-28#post-8535505']krugs[/URL]. [/OOC] He finds Xander's spellbook to be an interesting read. It has a good selection of spells and a few stories of magical lore interspersed between the various sections of the book. The front of the book is more hopeful and, it seems, Xander wasn't always a thrall to dark forces. It is near the middle of the book when he joins the regiment at Gurnard's Head on the Sea Isle. He writes about how the defenders fell from grace and turned to cannibalism and the worship of Malotoch. He never [I]truly[/I] converted to worship the Demon Crow Goddess but that benefits of staying outweighed the risk to his soul. There was much gold to be had and the book says he stashed more treasure elsewhere on the island away from the prying eyes of the cultists. It is at the end of the book that the duergar's writing becomes darker and bitter. He had come to Lighted Lands in his youth to try to escape his dark heritage, but he could not break the cycle of his bloodline. He gladly accepted the Infernal Forge [I]gifted[/I] to him and Tarrak by Vok. His spellbook describes how the forge works and that with the magical forge tongs that the deadly device can both summon and gate hell hounds from Baator. The Infernal Forge can even summon a Hellcat if a mortal sacrifice is provided to fuel the summoning. It is a dark book full of disturbing imagery and Xander's tragic history. If it wasn't for the plethora of useful spells in it, Xander's spellbook would be something best locked away and forgotten about. Some would probably want to destroy it. [OOC] Xander's spellbook gives a +2 circumstance bonus to Knowledge (The Planes) when it comes to the Nine Hells and a +2 circumstance bonus to Profession (Weaponsmithing). [/OOC] Maur knows he's heard the name Deepwater but he is certain that that city is a daylight city ruled over by humans. He ponders how Mazz came to know an artificer from that city. Then, the dwarf champion glances around the cluttered home and realizes that the Elder has likely been to places of which Maur's never heard. He wonders, [I]'Maybe he knows something of the relic?'[/I] He places the axe and the bone ring back on the walls. He takes a second glance at the axe. While it isn't worth a king's ransom, dwarven scholars would like consider it priceless. A nonmagical relic in its own right. Very little survived of Hammerfast. "You like it?" Mazz notes the look on Maur's face. "I have no use for it, so if you wish, you can take it with you. You can trade me a story for it. A good one. Or you can bring me a book I do not have or haven't read. That would be a challenge." The old svirfneblin senses that Maur doesn't want to insult Mazz or take advantage of him. "Do not trouble yourself. I offered it to Ivoron years ago when he first came to work for me, but he didn't want it." "That is true," the half-elf says. "I'm not much for axes." "Go ahead, take it. But, if you feel you must leave it be, I won't be insulted." Mazz says with a smile before he lowers himself using another lever embedded in the wall of the home. He moves to the lowest shelves and begins searching through an old box filled with letters. "I really should have these archived in Blackwater's library. Hmm, I'm sure it was in here. No, not here." He looks at Ivoron. "Lad, go to the closet in my bedchamber. It might be in there." Ivoron nods and moves past Maur into a small side room that is as filled with books and trinkets as the rest of the home. [OOC] [URL='http://roll.coyotecode.net/lookup.php?rollid=261471']Maur - Knowledge (Dungeoneering & History):[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=261471']1D20+2 = [16]+2 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=261471']1D20+2 = [12]+2 = 14[/URL] [/OOC] Caerth tries to think about people Aeron has mentioned in the past. Other druids who live in the Strandlands. There are the circles knows about but the half-orc druid seems to remember that Aeron mentioned to him that there is a tough old druid who now is retired in the city of Helt. Caerth tries to remember the man's name, but it escapes him. He knows Aeron considered the man to be a mentor, which means the old druid is likely near the end of his life, if he's not a hierophant. Aeron never mentioned that the man was supreme just grizzled like an old stone with many chips and cracks. [I]'He is a tough old bird,'[/I] Aeron had told him. [I]'Loves them too. He takes care of an aviary that stands just outside that city on the dry grassland cliffs that overlook the sea. A good man.'[/I] That is the one person that Caerth can remember Aeron talking about with affection. The old hedge man rarely talked glowingly about other druids living in the Strandlands. Of course, if it is true that Aeron is not a true druid, then it would explain why he wasn't completely accepted into the local circle. That is druidism. There are secrets that must be kept and not just anyone is called to the circle. Could Aeron be a cleric instead? While he always seemed devoted to nature before anything else, could Aeron be a worshiper of one of the North Gods? Caerth remembers something else that Aeron told him when he was just a boy. [I]'There are many ways to worship nature, young one. While druids stand firm against those that would despoil forests and plains and mountains, there are also rangers who fight for farmers & ranchers who live off the land. They, and others, work to teach people to respect the Balance. There must be a place for civilization in this world too, as long as it doesn't subjugate the land... or people.'[/I] The half-orc druid can see Aeron in his mind's eye just as if the man was standing next to him. Caerth had gotten angry at his mentor when the man talked about the need for balance between nature and civilization. He hadn't noticed the faraway look on Aeron's face at the time. But now, he remembers. The man had been troubled, even despondent, about something he wasn't telling Caerth. The half-orc druid knew his adopted father had a past but he hadn't really thought about it too much. Aeron never talked about it. [B]"Found it!"[/B] The elder gnome's voice rings out from his house and shocks everyone out of their musings. Caerth looks to see Aries standing near the doorway as the heat begins to bake the ground outside. The day will be a hot one. Metal armor will feel like a burden. Aureus looks towards the doorway while Quinn sits at the inn's long bar drinking some water from a bottle. The man has taken off his breastplate and laid it on one of the tables. In Mazz's home, Maur begins to feel the heat inside his armor. It's not the first hot day he's had to deal with since coming to the Lighted Lands of the surface. It s nothing compared to a magma vent, but if it gets much hotter, his armor will start to feel like an oven. The old gnome claps his hands and waves the letter to Maur. "I knew it was here somewhere." He an Ivoron work to disconnect him from the mechanical system and he is soon back in his chair. They take off the artificial leg but opts to keep the hand on. Ivoron wheels him out of the house and the two of them don't wait for Maur to decide if he's going to take Mazz's gift. The duo reenter the inn and Mazz rolls himself towards Caerth. "Here they are," the old gnome hands the book and a letter to the half-orc druid. "Those are for Summerwind. This," he holds up another letter. "Is for you to read. your father wrote it to me years ago about how he found you and also asking me to look into your bloodline. It took many years, but I did discover your orc father's name. He called himself Eógan. He was swordborn not an agrestic or goblin orc. He was born a slave in the Rozar Kingdom in the western half of the Thunder Mountains." Mazz notes the surprised look on Caerth's face. "I forgot to send the letter to Aeron. I forgot about it, and I forgot about you. My mind isn't what it used to be. I am sorry." Mazz seems gloomy for a moment and then sighs. A moment later he yawns and his neck creaks under the strain. He looks tired but he is soon smiling again. "I hope you will gain some insights about Aeron from his letter and my reply. I wish I could have found out more about Eógan but there is only so much I can learn from here. I couldn't find out anything about you mother, but I think Aeron might know her name or her origins." He shrugs and a bone pops in his shoulder. It seems to ease his discomfort. "I don't know for sure. He was reluctant to talk more about it. It probably has something to do with his own heritage in the Wind Cities north of Thallin. He is Vindi. Did you know that. He has all the traits of those rugged people, although I sensed he didn't grow up wild on the Wind Plains but in one of the land's cities." Caerth reads the letter. he immediately can tell the bulk of the three-page letter is in Aeron's handwriting, although there are notations on it in another language that he doesn't know. Mazz's reply is tacked on at the end and runs over onto the back page. He writes of Caerth's blood father and his growing up a warrior slave in Rozar. He was a gladiator like Quinn and he lived and died in the arena. He became famous in Rozar and even fought it the great pits of the Chara Cities, Quinn's homeland. "Hmm, looking at you..." Mazz looks at Caerth through his monocle. "Your human bloodline. Anorian, I think not... not Vindi either like your adopted father. A western bloodline, yes, more likely. Not Charan... nor Taal, no, not definitely not from Deepwater. But, hmm, maybe Ervenik... or even Shaulite. Yes, one of those two or a blending of the two." He sighs. "I'm sure you mother's people are out there somewhere. If she was of noble birth, and Aeron told me he believed she was, then it is more than likely she came from one of those two city-states, Eversink or Shaule. That is a long way to come to drop off a baby but maybe she knew Aeron and didn't trust anyone else." Mazz grins at Caerth. "Aeron was very well traveled in his youth." [COLOR=rgb(243, 121, 52)]"Lorien told us Aeron visited Silverleaf more than once, as well as another elven city called Harrowleaf,"[/COLOR] Aureus adds. [COLOR=rgb(243, 121, 52)]"The two of them were good friends back then, but Lorien wouldn't tell us more."[/COLOR] He nods to Phar. [COLOR=rgb(243, 121, 52)]"He said it wasn't his secret to tell."[/COLOR] "Hmm, perhaps I've said too much," Mazz wonders out loud. He shakes his head. "No, your father wanted you to know about your orc father and even your third family... eventually. His Vindi clan, I think. But, Aeron never told me the name he went by in his homeland. 'Aeron' is not a Vindi name. It was hard for him to think about them." "This is all fascinating, but I did promise Ivoron that I would purify your food stores and fill your well with more water," Aries says. "I would like to keep my promise." "Oh, thank you, thank you, Ivoron can show you to the food cellar. And I never turn down free water," Mazz replies. Ivoron leads the Soldier of Iron from the inn. The man is not wearing his armor. Outside, the sun bakes the ground parch as the temperature rises. [B]OOC:[/B] The temperature outside the inn will reach 38°C/102°F by midday. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
Top