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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 8940610" data-attributes="member: 2012"><p>The undead wolf tries to tear into Maur, but the ghoulish creature is off balance and oozing ichor. The attack is clumsy and it leaves itself wide open for Maur's hammer strike. The blow nearly takes the wolf's head off and it crumbles to the ground. Ichor splatters onto the dwarf and onto Caerth.</p><p></p><p></p><p>[OOC]I don't believe that you can stand up from prone into an adjacent square. I'm not 100% sure, and the RC wasn't much help. I did learn that you can stand up from prone as a free action with a DC 35 tumble check. Something to remember for Aureus. But, even that still provokes an AoO. It's a moot point, the DGW only had one 1 hp left anyway. Heh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=276236" target="_blank">DGW - AoO vs. Maur: 1D20+14 = [5]+14 = 19</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=276236" target="_blank">2D6+12 = [2, 2]+12 = 16</a></p><p>[/OOC]</p><p></p><p>Quinn tightens his grip on Cruel Justice and slashes at the wolf that bit down on his shoulder. His first strike finds its mark but his second is too awkward to hit. However, he slashes a third time with the blade and cuts another deep wound. <strong>"You shouldn't have let go, beast!"</strong></p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=276237" target="_blank">Quinn - Full Attack with CJ while prone: 1D20+16-4 = [18]+16-4 = 30</a> (hit)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=276237" target="_blank">1D20+11-4 = [8]+11-4 = 15</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=276237" target="_blank">1D20+6-4 = [20]+6-4 = 22</a> (hit)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=276238" target="_blank">Quinn - Damage with CJ vs. DGW: 1D6+5 = [6]+5 = 11</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=276238" target="_blank">1D6+5 = [6]+5 = 11</a></p><p>[/OOC]</p><p><strong>End of Round Three</strong></p></blockquote><p></p>
[QUOTE="Knightfall, post: 8940610, member: 2012"] The undead wolf tries to tear into Maur, but the ghoulish creature is off balance and oozing ichor. The attack is clumsy and it leaves itself wide open for Maur's hammer strike. The blow nearly takes the wolf's head off and it crumbles to the ground. Ichor splatters onto the dwarf and onto Caerth. [OOC]I don't believe that you can stand up from prone into an adjacent square. I'm not 100% sure, and the RC wasn't much help. I did learn that you can stand up from prone as a free action with a DC 35 tumble check. Something to remember for Aureus. But, even that still provokes an AoO. It's a moot point, the DGW only had one 1 hp left anyway. Heh. :) [URL='http://roll.coyotecode.net/lookup.php?rollid=276236']DGW - AoO vs. Maur: 1D20+14 = [5]+14 = 19[/URL] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=276236']2D6+12 = [2, 2]+12 = 16[/URL] [/OOC] Quinn tightens his grip on Cruel Justice and slashes at the wolf that bit down on his shoulder. His first strike finds its mark but his second is too awkward to hit. However, he slashes a third time with the blade and cuts another deep wound. [B]"You shouldn't have let go, beast!"[/B] [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=276237']Quinn - Full Attack with CJ while prone: 1D20+16-4 = [18]+16-4 = 30[/URL] (hit) [URL='http://roll.coyotecode.net/lookup.php?rollid=276237']1D20+11-4 = [8]+11-4 = 15[/URL] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=276237']1D20+6-4 = [20]+6-4 = 22[/URL] (hit) [url=http://roll.coyotecode.net/lookup.php?rollid=276238]Quinn - Damage with CJ vs. DGW: 1D6+5 = [6]+5 = 11 1D6+5 = [6]+5 = 11[/url] [/OOC] [B]End of Round Three[/B] [/QUOTE]
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