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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9001795" data-attributes="member: 2012"><p>Aureus nods to Caerth as she moves forward to check the ruin's entryway for traps and inspect the next set of doors. She spends a great deal of time going through the loose rubble in the room's southwestern corner. She seems a bit confused by what she is finding. After a long while, she shakes her head and moves on to inspect the rest of the room. The columns fascinate her for nearly 5 minutes before Phar clears his throat. She looks at her friend and sighs. But, then she nods.</p><p></p><p>She moves to the reinforced double wooden door and carefully inspects it for traps. She takes her time. It doesn't seem to be trapped, but she's not entirely sure. It is locked, however.</p><p></p><p>She get out her tools and begins to work the lock. She, again, becomes confused, and then very frustrated. She growls at the door in anger and then she accidentially snaps one of her favourite lockpicks in half. She curses and kicks the door.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Stupid lock,"</span> she says. She is completely frustrated. She puts her tools away and turns to the others. <span style="color: rgb(243, 121, 52)">"I don't think it's trapped, but I can't get it open."</span></p><p></p><p>[Spoiler="Skill checks"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278322" target="_blank">Aureus - Search checks (entryway and wooden double doors):</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278322" target="_blank">1D20+10 = [1]+10 = 11</a> (critical failure)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278322" target="_blank">1D20+10 = [4]+10 = 14</a></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278323" target="_blank">Aureus - Open Lock check: 1D20+18 = [1]+18 = 19</a> (critical failure)</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9001795, member: 2012"] Aureus nods to Caerth as she moves forward to check the ruin's entryway for traps and inspect the next set of doors. She spends a great deal of time going through the loose rubble in the room's southwestern corner. She seems a bit confused by what she is finding. After a long while, she shakes her head and moves on to inspect the rest of the room. The columns fascinate her for nearly 5 minutes before Phar clears his throat. She looks at her friend and sighs. But, then she nods. She moves to the reinforced double wooden door and carefully inspects it for traps. She takes her time. It doesn't seem to be trapped, but she's not entirely sure. It is locked, however. She get out her tools and begins to work the lock. She, again, becomes confused, and then very frustrated. She growls at the door in anger and then she accidentially snaps one of her favourite lockpicks in half. She curses and kicks the door. [COLOR=rgb(243, 121, 52)]"Stupid lock,"[/COLOR] she says. She is completely frustrated. She puts her tools away and turns to the others. [COLOR=rgb(243, 121, 52)]"I don't think it's trapped, but I can't get it open."[/COLOR] [Spoiler="Skill checks"] [URL='http://roll.coyotecode.net/lookup.php?rollid=278322']Aureus - Search checks (entryway and wooden double doors):[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278322']1D20+10 = [1]+10 = 11[/URL] (critical failure) [URL='http://roll.coyotecode.net/lookup.php?rollid=278322']1D20+10 = [4]+10 = 14[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=278323']Aureus - Open Lock check: 1D20+18 = [1]+18 = 19[/URL] (critical failure) [/Spoiler] [/QUOTE]
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