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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9009954" data-attributes="member: 2012"><p>Quinn nods and Cruel Justice's light goes out with a simple mental communication. In the darkness of the room, the dwarf champion doesn't sense any presence of undead or a foul being from beyond this plane. He also doesn't see any anything moving in the darkness, but he can hear it just fine. Whatever it is is trying to remain hidden.</p><p></p><p>His dwarven darkvision also see that there is another breach in the far wall that leads to another darkened room. That hole is considerably smaller and even Maur would have to squeeze through or break through with his hammer. He notes another set of stone double doors to his left and the grate on the floor 20 feet away. Two empty torch sconces flank the double doors.</p><p></p><p>Besides rubble, the room is empty. There aren't any columns and the walls are quite bare. More than likely this room was used as dining hall or maybe sleeping quarters. The floor is sandstone and there is sand piled up around the rubble near the breach. There is only a scattering of light dust in the rest of the room, although with the rotting wood gone, the wind is now spreading the sand out into the room.</p><p></p><p>[OOC]</p><p>So, Quinn's right or right on the map? West or east?</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=278435" target="_blank">Maur - Spot check: 1D20+4 = [8]+4 = 12</a> (fail)</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9009954, member: 2012"] Quinn nods and Cruel Justice's light goes out with a simple mental communication. In the darkness of the room, the dwarf champion doesn't sense any presence of undead or a foul being from beyond this plane. He also doesn't see any anything moving in the darkness, but he can hear it just fine. Whatever it is is trying to remain hidden. His dwarven darkvision also see that there is another breach in the far wall that leads to another darkened room. That hole is considerably smaller and even Maur would have to squeeze through or break through with his hammer. He notes another set of stone double doors to his left and the grate on the floor 20 feet away. Two empty torch sconces flank the double doors. Besides rubble, the room is empty. There aren't any columns and the walls are quite bare. More than likely this room was used as dining hall or maybe sleeping quarters. The floor is sandstone and there is sand piled up around the rubble near the breach. There is only a scattering of light dust in the rest of the room, although with the rotting wood gone, the wind is now spreading the sand out into the room. [OOC] So, Quinn's right or right on the map? West or east? [URL='http://roll.coyotecode.net/lookup.php?rollid=278435']Maur - Spot check: 1D20+4 = [8]+4 = 12[/URL] (fail) [/OOC] [/QUOTE]
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