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<blockquote data-quote="Knightfall" data-source="post: 9027113" data-attributes="member: 2012"><p>Aureus shrugs. She's still nervous.</p><p></p><p></p><p>Aureus smiles and heads over the dais and into the room to check area and items for traps, eager to be away from the scorpion. She moves through the room carefully and takes her time. She spends most of her time looking at the chest. She can tell its locked, which isn't surprising, but she isn't sure about whether it is trapped or not.</p><p></p><p>She looks at the silver trinket box, as well. She is pretty sure it isn't trapped, but, again, she's not certain. She inspects the open barrel and finds that its bottom is filled with tarnished gold and silver coins that are covered in moss and a bit of mould. She holds her hands over her sensitive nose.</p><p></p><p><span style="color: rgb(243, 121, 52)">"I don't want those that much,"</span> she says.</p><p></p><p>She moves to the door and looks it over carefully. She cannot sense any traps on it, but she's not that intersted in getting it open. She's rather check out the other double doors instead.</p><p></p><p>She moves back to the trinket box and picks it up off the floor after taking a deep breath. Nothing happens. She sighs in relief. She takes out her tools and sits down on the floor and tries to open the box. She uses her delicate touch to click the box open.</p><p></p><p><strong><span style="color: rgb(243, 121, 52)">"Yes!"</span></strong></p><p></p><p>she opens it and finds that it two scrolls, a potion, and two gems inside. One of the gems look very nice while the other one is a lot more simple. She tucks the scrolls under arms. She let the others look them over. She puts gems and potion into a spare pouch and clicks the box shut. While it is tarnished, it could be worth more if cleaned.</p><p></p><p>She puts the box down and heads over to the chest. Its lock looks very well made and quite complicated. She risks putting the scrolls on top of it and studies the lock for several minutes. Then, she tries to tackle the lock... hopeful that it isn't trapped. She struggles in vain to open the chest. She gets frustrated and growls at it. Her lockpick gets stuck in the lock for several minutes, and she just barely gets it out.</p><p></p><p>She's certain it isn't trapped. If it was, she'd have sprung the trap. She picks up the scrolls and trinket box and heads back out into the courtyard to see if she can help the others get open the iron doors.</p><p></p><p>[Spoiler="Aureus's checks"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279461" target="_blank">Aureus - Search check for traps in Small Treasure Room: 1D20+10 = [8]+10 = 18</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279462" target="_blank">Aureus - Open Lock vs trinket box: 1D20+18 = [12]+18 = 30</a> (success)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279463" target="_blank">Aureus - Open Lock vs reinforced chest: 1D20+18 = [1]+18 = 19</a> (critical failure)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279464" target="_blank">Aureus - Dexterity check (DC 10): 1D20+4 = [7]+4 = 11</a> (success)</p><p>[/Spoiler]</p><p></p><p></p><p><strong>"Or maybe they are buried in the graveyard,"</strong> Quinn suggests as he. He looks back towards Litrix. <strong>"How many graves did you and Aureus find again?"</strong></p><p></p><p>Aureus hadn't waited for Phar. She hands the scrolls to Phar with a sheepish grin and shows him and the others the trinket box and the contents of the belt pouch. <span style="color: rgb(243, 121, 52)">"I couldn't get the chest open. I almost broke my lockpick in its lock. I'm not going to be able to get it open. There are some mouldy coins in the bottom of the barrel."</span></p><p></p><p></p><p>Maur easily picks out the dwarven sigil. It's more about the sigil's design than anything else. It isn't written in dwarven runic script. however the carved design around it remind him of runes and symbols that dwarven defenders often carve on their shields and armour.</p><p></p><p>The dwarf's sigil isn't glowing when he looks at it. If Caerth is the catalyst, then none of the sigils will likely glow unless Caerth touch's the the sigil of the The Hermit again. Maur can see that the half-orc druid is quite focused on the scorpion.</p><p></p><p><span style="color: rgb(243, 121, 52)">"I'm willing to try to help get it open,"</span> Aureus offers. <span style="color: rgb(243, 121, 52)">"If the one named Jorziza was truly a rogue, then that symbol will probably work for me."</span> She motions to Litrix. <span style="color: rgb(243, 121, 52)">"Or its for him,"</span> she considers. <span style="color: rgb(243, 121, 52)">"Litrix, would you consider your heritage to be enough like a lizard-kin?"</span></p><p></p><p>Quinn asks for Phar to describe each sigil again, as he follows Maur towards the iron doors. After hearing the descriptions, he looks at the sigil for Beornheard again. <strong>"This one <em>could</em> be for me, but I don't know. I'm a warrior, but I'm not a dwarf."</strong></p><p></p><p><span style="color: rgb(243, 121, 52)">"We need Caerth to activate it again,"</span> Aureus says. She glances back towards Angus and Litrix who are still hovering around the other doors that lead into the courtyard. <span style="color: rgb(243, 121, 52)">"And, we're going to need you two, as well."</span> </p><p></p><p><strong>"<u>If</u> it works for us,"</strong> Quinn adds. <strong>"That can't be a coincidence, can it?."</strong></p><p></p><p></p><p><strong>OOC:</strong> I've always played him a bit quiet because that's how Scotley has always played him. But, when there is important information to relay to the others, it's fine to be more wordy.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9027113, member: 2012"] Aureus shrugs. She's still nervous. Aureus smiles and heads over the dais and into the room to check area and items for traps, eager to be away from the scorpion. She moves through the room carefully and takes her time. She spends most of her time looking at the chest. She can tell its locked, which isn't surprising, but she isn't sure about whether it is trapped or not. She looks at the silver trinket box, as well. She is pretty sure it isn't trapped, but, again, she's not certain. She inspects the open barrel and finds that its bottom is filled with tarnished gold and silver coins that are covered in moss and a bit of mould. She holds her hands over her sensitive nose. [COLOR=rgb(243, 121, 52)]"I don't want those that much,"[/COLOR] she says. She moves to the door and looks it over carefully. She cannot sense any traps on it, but she's not that intersted in getting it open. She's rather check out the other double doors instead. She moves back to the trinket box and picks it up off the floor after taking a deep breath. Nothing happens. She sighs in relief. She takes out her tools and sits down on the floor and tries to open the box. She uses her delicate touch to click the box open. [B][COLOR=rgb(243, 121, 52)]"Yes!"[/COLOR][/B] she opens it and finds that it two scrolls, a potion, and two gems inside. One of the gems look very nice while the other one is a lot more simple. She tucks the scrolls under arms. She let the others look them over. She puts gems and potion into a spare pouch and clicks the box shut. While it is tarnished, it could be worth more if cleaned. She puts the box down and heads over to the chest. Its lock looks very well made and quite complicated. She risks putting the scrolls on top of it and studies the lock for several minutes. Then, she tries to tackle the lock... hopeful that it isn't trapped. She struggles in vain to open the chest. She gets frustrated and growls at it. Her lockpick gets stuck in the lock for several minutes, and she just barely gets it out. She's certain it isn't trapped. If it was, she'd have sprung the trap. She picks up the scrolls and trinket box and heads back out into the courtyard to see if she can help the others get open the iron doors. [Spoiler="Aureus's checks"] [URL='http://roll.coyotecode.net/lookup.php?rollid=279461']Aureus - Search check for traps in Small Treasure Room: 1D20+10 = [8]+10 = 18[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=279462']Aureus - Open Lock vs trinket box: 1D20+18 = [12]+18 = 30[/URL] (success) [URL='http://roll.coyotecode.net/lookup.php?rollid=279463']Aureus - Open Lock vs reinforced chest: 1D20+18 = [1]+18 = 19[/URL] (critical failure) [URL='http://roll.coyotecode.net/lookup.php?rollid=279464']Aureus - Dexterity check (DC 10): 1D20+4 = [7]+4 = 11[/URL] (success) [/Spoiler] [B]"Or maybe they are buried in the graveyard,"[/B] Quinn suggests as he. He looks back towards Litrix. [B]"How many graves did you and Aureus find again?"[/B] Aureus hadn't waited for Phar. She hands the scrolls to Phar with a sheepish grin and shows him and the others the trinket box and the contents of the belt pouch. [COLOR=rgb(243, 121, 52)]"I couldn't get the chest open. I almost broke my lockpick in its lock. I'm not going to be able to get it open. There are some mouldy coins in the bottom of the barrel."[/COLOR] Maur easily picks out the dwarven sigil. It's more about the sigil's design than anything else. It isn't written in dwarven runic script. however the carved design around it remind him of runes and symbols that dwarven defenders often carve on their shields and armour. The dwarf's sigil isn't glowing when he looks at it. If Caerth is the catalyst, then none of the sigils will likely glow unless Caerth touch's the the sigil of the The Hermit again. Maur can see that the half-orc druid is quite focused on the scorpion. [COLOR=rgb(243, 121, 52)]"I'm willing to try to help get it open,"[/COLOR] Aureus offers. [COLOR=rgb(243, 121, 52)]"If the one named Jorziza was truly a rogue, then that symbol will probably work for me."[/COLOR] She motions to Litrix. [COLOR=rgb(243, 121, 52)]"Or its for him,"[/COLOR] she considers. [COLOR=rgb(243, 121, 52)]"Litrix, would you consider your heritage to be enough like a lizard-kin?"[/COLOR] Quinn asks for Phar to describe each sigil again, as he follows Maur towards the iron doors. After hearing the descriptions, he looks at the sigil for Beornheard again. [B]"This one [I]could[/I] be for me, but I don't know. I'm a warrior, but I'm not a dwarf."[/B] [COLOR=rgb(243, 121, 52)]"We need Caerth to activate it again,"[/COLOR] Aureus says. She glances back towards Angus and Litrix who are still hovering around the other doors that lead into the courtyard. [COLOR=rgb(243, 121, 52)]"And, we're going to need you two, as well."[/COLOR] [B]"[U]If[/U] it works for us,"[/B] Quinn adds. [B]"That can't be a coincidence, can it?."[/B] [B]OOC:[/B] I've always played him a bit quiet because that's how Scotley has always played him. But, when there is important information to relay to the others, it's fine to be more wordy. [/QUOTE]
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