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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9038616" data-attributes="member: 2012"><p>The key word is balance. Those who wish to open the door must balance each of the sigils against each other. The Hermit, Strateus, must be balanced again Arixion. Divine and Arcane. Then comes Avital, Lady of Light, who must be balanced against Grigron. Law and Chaos. And, finally, comes Jorziza and Beornheard. Jorziza stands for indulgence while the dwarf's sigil stands for stoicism. Phar knew that Caerth is meant to be Strateus' stand-in while he is meant to be Arixion's. That is obvious. Its the other four that weren't as clear to his mind, at first.</p><p></p><p></p><p>Once Maur takes a closer look at the sigil for Avital, he knows it is for him. His mind races. Avital, Lady of Light, was one of the Protectors of the Lost. The Protectors stand for finding all things that are lost including not only people, but also lost relics. While the Protectors began in the lighted lands, it soon boasted members the Underearth peoples of Kulan as well. Until this very moment, Maur wasn't completely sure if he was meant to come to the Strandlands or not. But now, he knows for sure the relic he seeks is in these lands and that <u>he</u> is meant to find it.</p><p></p><p>Could it be inside?</p><p></p><p>Phar determines that Angus must stand-in as Grigron to counterbalance Maur. It is law and chaos. (Evil was not in the souls of the </p><p>Fellowship of the Boots.) The paragon elf isn't sure if the two adventurers are an exact representation for Avital and Grigron, but the runes are clear that they are connected in some way other than just by law and chaos. A friendly rivalry, maybe?</p><p></p><p>Regardless, Avital was one of the leaders of the Boots, so she and Grigron must come after Strateus and Arixion.</p><p></p><p>It is Litrix who comes to realize that Beornheard was a member of not only the Boots, but also an order of goodhearted warriors known as the Garden Knights. While it is not an order that the anointed knight is associated with personally, he is quite aware of it. it members were trained to help lead and defend others. They were stoic and kind to their friends and fought to the end against their enemies.</p><p></p><p><span style="color: rgb(243, 121, 52)">"So, Litrix is stoic and either Quinn or I is indulgent,"</span> she says with a laugh. Aureus gives Quinn a wink. <span style="color: rgb(243, 121, 52)">"Which one of us do you think that should be?"</span></p><p></p><p><strong>"I do like a good drink,"</strong> Quinn boasts.</p><p></p><p><span style="color: rgb(243, 121, 52)">"No."</span> She shakes her head. <span style="color: rgb(243, 121, 52)">"Jorziza is mine. I think I'd like him and that I'm like him."</span></p><p></p><p><strong>"So, I'm the centre,"</strong> Quinn wonders. <strong>"That makes no sense."</strong></p><p></p><p><span style="color: rgb(65, 168, 95)">"Maybe there is a clue in the rest of the riddle,"</span> Caerth suggests. <span style="color: rgb(65, 168, 95)">"We know the right order to activate it. If we don't match the exact person to each sigil, then we will hear the rest of Strateus' words."</span> He pauses. He is determined. He places his hand on The Hermit's sigil. <span style="color: rgb(65, 168, 95)">"No, I want to hear those words!"</span></p><p></p><p>The half-orc druid looks to Phar, hoping. The paragon elf knows that there isn't any risk to them. If they choose the wrong people, it won't be the end. They will still be able to open the door if they do it again. His certainty is nearly flawless. Still, his mind hesitates. What if he's wrong? What if they will have to unseal the doors with the riddle if they get the sequence wrong and can't figure it out?</p><p></p><p><span style="color: rgb(243, 121, 52)">"Don't worry, old friend,"</span> Aureus assures the elf. <span style="color: rgb(243, 121, 52)">"You've got it right. It won't hurt to hear what else The Hermit had to say."</span> She looks at Caerth. <span style="color: rgb(243, 121, 52)">"It's important."</span></p><p></p><p>She sighs. <span style="color: rgb(243, 121, 52)">"And if for some unknown reason, I'm the centre, I'd like to know why."</span></p><p></p><p><strong>"I'm willing to risk it,"</strong> Quinn laughs. <strong>"But, I still say I'm the indulgent one."</strong></p><p></p><p>[OOC]I'm going to post a note to both the OOC thread and the Discord to find out if everyone agrees before I go ahead and have the PCs use the correct sequence but without the correct PC for each sigil so that you can hear the final part of the riddle. There is no risk! If you guys want to hear the rest of the riddle but can't figure it out, you will still be able to get the doors open by doing the sequence a second time with the right character for each sigil.</p><p></p><p>Phar knows for sure that the order of the sigils are as follows: Stratesus (divine), Arixon (arcane), Avital (law), Grigron (chaos), Jorziza (indulgence), and Beornheard (stoicism). The Boots' group symbol is the centre.</p><p></p><p>The PCs in order are as follows: Caerth (divine), Phar (arcane), Maur (law), Angus (chaos), Aureus (indulgence), and Litrix (stoicism). Quinn is the centre.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9038616, member: 2012"] The key word is balance. Those who wish to open the door must balance each of the sigils against each other. The Hermit, Strateus, must be balanced again Arixion. Divine and Arcane. Then comes Avital, Lady of Light, who must be balanced against Grigron. Law and Chaos. And, finally, comes Jorziza and Beornheard. Jorziza stands for indulgence while the dwarf's sigil stands for stoicism. Phar knew that Caerth is meant to be Strateus' stand-in while he is meant to be Arixion's. That is obvious. Its the other four that weren't as clear to his mind, at first. Once Maur takes a closer look at the sigil for Avital, he knows it is for him. His mind races. Avital, Lady of Light, was one of the Protectors of the Lost. The Protectors stand for finding all things that are lost including not only people, but also lost relics. While the Protectors began in the lighted lands, it soon boasted members the Underearth peoples of Kulan as well. Until this very moment, Maur wasn't completely sure if he was meant to come to the Strandlands or not. But now, he knows for sure the relic he seeks is in these lands and that [U]he[/U] is meant to find it. Could it be inside? Phar determines that Angus must stand-in as Grigron to counterbalance Maur. It is law and chaos. (Evil was not in the souls of the Fellowship of the Boots.) The paragon elf isn't sure if the two adventurers are an exact representation for Avital and Grigron, but the runes are clear that they are connected in some way other than just by law and chaos. A friendly rivalry, maybe? Regardless, Avital was one of the leaders of the Boots, so she and Grigron must come after Strateus and Arixion. It is Litrix who comes to realize that Beornheard was a member of not only the Boots, but also an order of goodhearted warriors known as the Garden Knights. While it is not an order that the anointed knight is associated with personally, he is quite aware of it. it members were trained to help lead and defend others. They were stoic and kind to their friends and fought to the end against their enemies. [COLOR=rgb(243, 121, 52)]"So, Litrix is stoic and either Quinn or I is indulgent,"[/COLOR] she says with a laugh. Aureus gives Quinn a wink. [COLOR=rgb(243, 121, 52)]"Which one of us do you think that should be?"[/COLOR] [B]"I do like a good drink,"[/B] Quinn boasts. [COLOR=rgb(243, 121, 52)]"No."[/COLOR] She shakes her head. [COLOR=rgb(243, 121, 52)]"Jorziza is mine. I think I'd like him and that I'm like him."[/COLOR] [B]"So, I'm the centre,"[/B] Quinn wonders. [B]"That makes no sense."[/B] [COLOR=rgb(65, 168, 95)]"Maybe there is a clue in the rest of the riddle,"[/COLOR] Caerth suggests. [COLOR=rgb(65, 168, 95)]"We know the right order to activate it. If we don't match the exact person to each sigil, then we will hear the rest of Strateus' words."[/COLOR] He pauses. He is determined. He places his hand on The Hermit's sigil. [COLOR=rgb(65, 168, 95)]"No, I want to hear those words!"[/COLOR] The half-orc druid looks to Phar, hoping. The paragon elf knows that there isn't any risk to them. If they choose the wrong people, it won't be the end. They will still be able to open the door if they do it again. His certainty is nearly flawless. Still, his mind hesitates. What if he's wrong? What if they will have to unseal the doors with the riddle if they get the sequence wrong and can't figure it out? [COLOR=rgb(243, 121, 52)]"Don't worry, old friend,"[/COLOR] Aureus assures the elf. [COLOR=rgb(243, 121, 52)]"You've got it right. It won't hurt to hear what else The Hermit had to say."[/COLOR] She looks at Caerth. [COLOR=rgb(243, 121, 52)]"It's important."[/COLOR] She sighs. [COLOR=rgb(243, 121, 52)]"And if for some unknown reason, I'm the centre, I'd like to know why."[/COLOR] [B]"I'm willing to risk it,"[/B] Quinn laughs. [B]"But, I still say I'm the indulgent one."[/B] [OOC]I'm going to post a note to both the OOC thread and the Discord to find out if everyone agrees before I go ahead and have the PCs use the correct sequence but without the correct PC for each sigil so that you can hear the final part of the riddle. There is no risk! If you guys want to hear the rest of the riddle but can't figure it out, you will still be able to get the doors open by doing the sequence a second time with the right character for each sigil. Phar knows for sure that the order of the sigils are as follows: Stratesus (divine), Arixon (arcane), Avital (law), Grigron (chaos), Jorziza (indulgence), and Beornheard (stoicism). The Boots' group symbol is the centre. The PCs in order are as follows: Caerth (divine), Phar (arcane), Maur (law), Angus (chaos), Aureus (indulgence), and Litrix (stoicism). Quinn is the centre.[/OOC] [/QUOTE]
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