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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9039336" data-attributes="member: 2012"><p>Each of you finds a reason to hear the rest of the riddle once all are assured by Phar that it will still be possible to get the doors open. You all gathers around the door activate the sigils one by one in the right order, but after Caerth activates Stratesus' sigil and Phar activates Arixon's sigil, the rest of you just choose the sigil that is closest.</p><p></p><p>The hidden magic of the doors, once again, activates and both Maur and Phar see the <em>magic mouth</em>'s aura flash into focus as Stratesus' voice speaks once more.</p><p></p><p style="text-align: center"><span style="color: rgb(44, 130, 201)"><em>"Brother Dustchaser,</em></span></p> <p style="text-align: center"><span style="color: rgb(44, 130, 201)"><em>Txaran of the Blackthorn.</em></span></p> <p style="text-align: center"><span style="color: rgb(44, 130, 201)"><em>Speak his one true name."</em></span></p><p></p><p><span style="color: rgb(243, 121, 52)">"What!?"</span> Aureus looks confused.</p><p></p><p><span style="color: #F3ECE7"><em>"That is not a name that I know,"</em></span> Qi says.</p><p></p><p><span style="color: rgb(243, 121, 52)">What about Creul Justice?"</span> Aureus asks Quinn.</p><p></p><p><strong>"He doesn't know,"</strong> the gladiator-knight replies. <strong>"I have no idea either."</strong></p><p></p><p>Aureus looks to each of the others. No one knows the name, not even Phar. The paragon elf feels like he should know the name, but it is just beyond his knowledge. He shakes his head.</p><p></p><p>Caerth is mouthing the words over and over. Both parts of the riddle. He doesn't know who this Dustchaser is, or was, but he doesn't want to forgets his childhood hero's words. He commits them to memory like he did with the true name of his orcish father given to him by the deep gnome. He will not forget them. He must write them down.</p><p></p><p><strong>"Well, let's open it the other way,"</strong> Quinn says. <strong>"Maybe there is a clue to this Txaran's true name inside."</strong></p><p></p><p>You all agree. You put the sequence in again, this time with the right people touching the right sigils. Caerth is first and Quinn is last. The gladiator-knight hesitates for a moment. He feels like this is important to him, but he doesn't know why. He touches the stylized boot and the entire door begins to glow with a magical light. All of you can see it this time.</p><p></p><p>The two iron doors shimmer and shift. They open outward all on their own until they are flush with the stone walls of the building. The doors seem to embed themselves into the walls. Both Maur and Phar can see a magical aura covering the open doorway. It is an overwhelming transmutaion aura. But, neither one of them senses any danger, or malice.</p><p></p><p>Then, the aura shifts; ascends like a window being opened. Air spills from the room into the courtyard. It doesn't smell of decay or dust, but it is a bit stuffy (but not stale). What lies beyond the open doorway is as interesting as the doors were themselves. The building is one room. It appears to be the personal quarters of The Hermit himself!</p><p></p><p>Caerth rushes inside without thinking. He first goes to the centre of the room and takes everything in. Then, he looks towards the old weathered bed sitting in the northeastern corner of the room. It looks like someone is sleeping in the bed. He walks over to it, carefully, and with some reverence.</p><p></p><p>Quinn is the next to enter while Aureus hesitates at the doorway. The gladiator-knight moves to the near the centre of the room and looks up towards the skylight in the building's roof. Light is streaming in from the skylight. He sees that the ceiling is covered in frescoes that are similar to those he has seen in his homeland on the Chara Coast. Overall, the frescoes form a beautiful stylized map of his homeland!</p><p></p><p><em><span style="color: rgb(235, 107, 86)">'You <u>are</u> the centre'</span></em><span style="color: rgb(235, 107, 86)">,</span> <em>Creul Justice</em> says to him telepathically.</p><p></p><p>Quinn cannot stop looking at the mural on the ceiling. He feels like he is home.</p><p></p><p>Aureus is rubbing her burnt fur and her tails twitches. She is wary. But, her curiosity gets the better of her, and she rushes to the north wall to look at a wooden chest that sits between a wooden crate and a weapon rack full of well-crafted weapons. She inspects it and the items nearby carefully, but she doesn't touch any of them. She glances towards Caerth. Unless he says it is okay, she will not touch or take anything from this room.</p><p></p><p>Phar can sense there isn't any danger, but he hesitates, as well, before stepping into the room over a beautiful artisan rug in front of the doorway. He finds his way to the west wall where there is a shelf full of books. He doesn't touch them, but he can tell all of the books are hundreds and hundreds of years old. Some of them look to be even older still. They are in perfect condition, and he knows why. There is a powerful <em>temporal stasis</em> protecting the entire building. High magic well beyond his ability. The walls of the room are covered in magical runes. </p><p></p><p>The air in the room quickly balances out. It is no longer stuffy.</p><p></p><p>Next to the shelf of books is a table with an old open book on it. Phar can see that it is a handwritten journal. Beside the table is another shelf that is nearly empty except for some old wood carvings and other keepsakes. In the southwestern corner of the room is another chest. It is made of fine oak and reinforced with adamantine! There is an old table with a set of six chairs in the northwestern corner. A fine mithral heavy mace sits on the table.</p><p></p><p>Maur can see just inside the doorway, a wooden barrel to his right and and old weathered bench and another barrel to his left. The rug in front of him is made of silk and looks to be embroidered with platinum thread. It seems The Hermit had good taste, or one of his friends redid the room after Stratesus died. Lying at the foot of the bed is a sturdy looking heavy shield made of wood. It looks like it might have a boot-like symbol on it.</p><p></p><p><span style="color: rgb(65, 168, 95)">"I can h-hardly believe it,"</span> Caerth says. He voice is trembling. He has pulled back the covers of the bed. Lying in-state on the bed it Stratesus the Hermit! <span style="color: rgb(65, 168, 95)">"It is him!"</span></p><p></p><p>The body is decayed, even with the protections of the room. It looks like the druid had died before the room was finished and was placed here by someone who cared about him a great deal. One of the other Boots, perhaps. Next to the bed is a wooden side table with an old pewter bowl on it. There is still a bit of water in the bottom of the bowl. A beautifully engraved oak quarterstaff with bone inlays is lying over the druid's chest.</p><p></p><p>[OOC]To know the name, successful Knowledge checks was required: History (DC 20), Local (DC 25), or Nobility and Royalty (DC 30). I rolled to keep the scene going. Results in the spoiler.</p><p></p><p>[Spoiler="Knowledge checks"]<a href="http://roll.coyotecode.net/lookup.php?rollid=279919" target="_blank">Aureus - Knowledge (Local) check (DC 25): 1D20+5 = [4]+5 = 9</a> (failed)</p><p>Also rolling Bardic Knowledge for Aureus: Obscure (DC 25).</p><p>-> <a href="http://roll.coyotecode.net/lookup.php?rollid=279923" target="_blank">Aureus - Bardic Knowledge check (DC 25): 1D20+6 = [16]+6 = 22</a> (failed)</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279920" target="_blank">Maur - Knowledge (History AND Nobility and Royalty) checks: 1D20+2 = [6]+2 = 8</a> (failed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279920" target="_blank">1D20+2 = [12]+2 = 14</a> (failed)</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279921" target="_blank">Litrix - Knowledge (Local AND Nobility and Royalty) checks: 1D20+6 = [1]+6 = 7</a> (-3; failed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279921" target="_blank">1D20+2 = [5]+2 = 7</a> (failed)</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279922" target="_blank">Phar - Knowledge skill checks (History, Local, and Nobility and Royalty): 1D20+8 = [11]+8 = 19</a> (failed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279922" target="_blank">1D20+8 = [5]+8 = 13</a> (failed)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=279922" target="_blank">1D20+12 = [16]+12 = 28</a> (failed)</p><p><span style="font-size: 12px">(oh so close.)</span></p><p>[/Spoiler][/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9039336, member: 2012"] Each of you finds a reason to hear the rest of the riddle once all are assured by Phar that it will still be possible to get the doors open. You all gathers around the door activate the sigils one by one in the right order, but after Caerth activates Stratesus' sigil and Phar activates Arixon's sigil, the rest of you just choose the sigil that is closest. The hidden magic of the doors, once again, activates and both Maur and Phar see the [I]magic mouth[/I]'s aura flash into focus as Stratesus' voice speaks once more. [CENTER][COLOR=rgb(44, 130, 201)][I]"Brother Dustchaser, Txaran of the Blackthorn. Speak his one true name."[/I][/COLOR][/CENTER] [COLOR=rgb(243, 121, 52)]"What!?"[/COLOR] Aureus looks confused. [COLOR=#F3ECE7][I]"That is not a name that I know,"[/I][/COLOR] Qi says. [COLOR=rgb(243, 121, 52)]What about Creul Justice?"[/COLOR] Aureus asks Quinn. [B]"He doesn't know,"[/B] the gladiator-knight replies. [B]"I have no idea either."[/B] Aureus looks to each of the others. No one knows the name, not even Phar. The paragon elf feels like he should know the name, but it is just beyond his knowledge. He shakes his head. Caerth is mouthing the words over and over. Both parts of the riddle. He doesn't know who this Dustchaser is, or was, but he doesn't want to forgets his childhood hero's words. He commits them to memory like he did with the true name of his orcish father given to him by the deep gnome. He will not forget them. He must write them down. [B]"Well, let's open it the other way,"[/B] Quinn says. [B]"Maybe there is a clue to this Txaran's true name inside."[/B] You all agree. You put the sequence in again, this time with the right people touching the right sigils. Caerth is first and Quinn is last. The gladiator-knight hesitates for a moment. He feels like this is important to him, but he doesn't know why. He touches the stylized boot and the entire door begins to glow with a magical light. All of you can see it this time. The two iron doors shimmer and shift. They open outward all on their own until they are flush with the stone walls of the building. The doors seem to embed themselves into the walls. Both Maur and Phar can see a magical aura covering the open doorway. It is an overwhelming transmutaion aura. But, neither one of them senses any danger, or malice. Then, the aura shifts; ascends like a window being opened. Air spills from the room into the courtyard. It doesn't smell of decay or dust, but it is a bit stuffy (but not stale). What lies beyond the open doorway is as interesting as the doors were themselves. The building is one room. It appears to be the personal quarters of The Hermit himself! Caerth rushes inside without thinking. He first goes to the centre of the room and takes everything in. Then, he looks towards the old weathered bed sitting in the northeastern corner of the room. It looks like someone is sleeping in the bed. He walks over to it, carefully, and with some reverence. Quinn is the next to enter while Aureus hesitates at the doorway. The gladiator-knight moves to the near the centre of the room and looks up towards the skylight in the building's roof. Light is streaming in from the skylight. He sees that the ceiling is covered in frescoes that are similar to those he has seen in his homeland on the Chara Coast. Overall, the frescoes form a beautiful stylized map of his homeland! [I][COLOR=rgb(235, 107, 86)]'You [U]are[/U] the centre'[/COLOR][/I][COLOR=rgb(235, 107, 86)],[/COLOR] [I]Creul Justice[/I] says to him telepathically. Quinn cannot stop looking at the mural on the ceiling. He feels like he is home. Aureus is rubbing her burnt fur and her tails twitches. She is wary. But, her curiosity gets the better of her, and she rushes to the north wall to look at a wooden chest that sits between a wooden crate and a weapon rack full of well-crafted weapons. She inspects it and the items nearby carefully, but she doesn't touch any of them. She glances towards Caerth. Unless he says it is okay, she will not touch or take anything from this room. Phar can sense there isn't any danger, but he hesitates, as well, before stepping into the room over a beautiful artisan rug in front of the doorway. He finds his way to the west wall where there is a shelf full of books. He doesn't touch them, but he can tell all of the books are hundreds and hundreds of years old. Some of them look to be even older still. They are in perfect condition, and he knows why. There is a powerful [I]temporal stasis[/I] protecting the entire building. High magic well beyond his ability. The walls of the room are covered in magical runes. The air in the room quickly balances out. It is no longer stuffy. Next to the shelf of books is a table with an old open book on it. Phar can see that it is a handwritten journal. Beside the table is another shelf that is nearly empty except for some old wood carvings and other keepsakes. In the southwestern corner of the room is another chest. It is made of fine oak and reinforced with adamantine! There is an old table with a set of six chairs in the northwestern corner. A fine mithral heavy mace sits on the table. Maur can see just inside the doorway, a wooden barrel to his right and and old weathered bench and another barrel to his left. The rug in front of him is made of silk and looks to be embroidered with platinum thread. It seems The Hermit had good taste, or one of his friends redid the room after Stratesus died. Lying at the foot of the bed is a sturdy looking heavy shield made of wood. It looks like it might have a boot-like symbol on it. [COLOR=rgb(65, 168, 95)]"I can h-hardly believe it,"[/COLOR] Caerth says. He voice is trembling. He has pulled back the covers of the bed. Lying in-state on the bed it Stratesus the Hermit! [COLOR=rgb(65, 168, 95)]"It is him!"[/COLOR] The body is decayed, even with the protections of the room. It looks like the druid had died before the room was finished and was placed here by someone who cared about him a great deal. One of the other Boots, perhaps. Next to the bed is a wooden side table with an old pewter bowl on it. There is still a bit of water in the bottom of the bowl. A beautifully engraved oak quarterstaff with bone inlays is lying over the druid's chest. [OOC]To know the name, successful Knowledge checks was required: History (DC 20), Local (DC 25), or Nobility and Royalty (DC 30). I rolled to keep the scene going. Results in the spoiler. [Spoiler="Knowledge checks"][URL='http://roll.coyotecode.net/lookup.php?rollid=279919']Aureus - Knowledge (Local) check (DC 25): 1D20+5 = [4]+5 = 9[/URL] (failed) Also rolling Bardic Knowledge for Aureus: Obscure (DC 25). -> [URL='http://roll.coyotecode.net/lookup.php?rollid=279923']Aureus - Bardic Knowledge check (DC 25): 1D20+6 = [16]+6 = 22[/URL] (failed) --- [URL='http://roll.coyotecode.net/lookup.php?rollid=279920']Maur - Knowledge (History AND Nobility and Royalty) checks: 1D20+2 = [6]+2 = 8[/URL] (failed) [URL='http://roll.coyotecode.net/lookup.php?rollid=279920']1D20+2 = [12]+2 = 14[/URL] (failed) --- [URL='http://roll.coyotecode.net/lookup.php?rollid=279921']Litrix - Knowledge (Local AND Nobility and Royalty) checks: 1D20+6 = [1]+6 = 7[/URL] (-3; failed) [URL='http://roll.coyotecode.net/lookup.php?rollid=279921']1D20+2 = [5]+2 = 7[/URL] (failed) --- [URL='http://roll.coyotecode.net/lookup.php?rollid=279922']Phar - Knowledge skill checks (History, Local, and Nobility and Royalty): 1D20+8 = [11]+8 = 19[/URL] (failed) [URL='http://roll.coyotecode.net/lookup.php?rollid=279922']1D20+8 = [5]+8 = 13[/URL] (failed) [URL='http://roll.coyotecode.net/lookup.php?rollid=279922']1D20+12 = [16]+12 = 28[/URL] (failed) [SIZE=3](oh so close.)[/SIZE] [/Spoiler][/OOC] [/QUOTE]
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