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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9050189" data-attributes="member: 2012"><p><span style="color: rgb(243, 121, 52)">"Hmm,"</span> Aureus moves first to the door and notes what Phar is looking at, then she makes a circle of the room. Finally, she goes to the centre of the room and bends down to inspect the grate on the floor. She pulls on it to make sure it is secure. It doesn't budge. <span style="color: rgb(243, 121, 52)">"This looks like it was meant to be some sort of drain. A place for water to escape into in case the room flooded for some reason."</span> She looks up at the skylight. <span style="color: rgb(243, 121, 52)">"I don't see any cracks in that but I wonder if something could break in there, now that the room isn't magically locked."</span></p><p></p><p>She looks towards Maur. <span style="color: rgb(243, 121, 52)">"If you're willing, you might want to check to make sure the building is sound. We wouldn't want anything to breka in here."</span></p><p></p><p><strong>"And, if this shine has its own evil beyond Eike's presence, we might need this place to retreat too,"</strong> Quinn notes. He has finally calmed down. <strong>"If you can close them, I say do it and let us rest here and go through everything carefully to see what there is and what we can use against Eike."</strong></p><p></p><p></p><p>Quinn looks back and nods. <strong>"I agree completely, my friend. We were meant to find this place, although being subject to Fate is a bit unnerving."</strong></p><p></p><p><em><span style="color: rgb(235, 107, 86)">"It seems Mirella has plans for you all, beyond dealing with just Malotoch's cultists,"</span></em> Cruel Justice adds. <em><span style="color: rgb(235, 107, 86)">"A Fate that goes beyond being the Protectors of the Strandlands."</span></em></p><p></p><p></p><p>For the first time in a while, thinking of Aeron doesn't make Caerth bristle with rage. Yes, he has question for the old man, but he after reading through sections of Stratesus' journal, he now has better understanding of what the old hedge-wizard went through raising him. Stratesus did the same for both Avital and Jorziza, and The Hermit ended up outliving both of them. There were thing that Stratesus had wished to tell both of them. Could Aeron have those same thoughts? Maybe there have been secrets that Aeron has wanted to tell Caerth but couldn't bring himself to say. Questions that will have to be answered. But, questions that will have to wait until Eike is dealt with and they, hopefully, return to Carnell with Brutus's ring so the half-ogre boy can be given a proper burial as a Pendour.</p><p></p><p></p><p><strong>"Or... perhaps... Gauntlets,"</strong> Quinn suggests. <strong>"Guardians of the Gauntlets."</strong></p><p></p><p><span style="color: rgb(243, 121, 52)">"I like Gloves better,"</span> Aureus says with her tails swishing. <span style="color: rgb(243, 121, 52)">"Company of the Gloves?"</span></p><p></p><p></p><p>Quinn notes Caerth's <em>pocketing</em> of the journal and smiles. He nods to the half-orc druid again. <em>'There is no one I would trust with it more'</em>, he thinks.</p><p></p><p><strong>"I will help,"</strong> Quinn says. He stands and stretches. He looks at Aureus. <strong>"Try to get the chests open. I don't think my Grand Uncle will mind us going through his possessions. I am his heir, after all."</strong></p><p></p><p>Aureus nods happily.</p><p></p><p><em><span style="color: rgb(235, 107, 86)">"But, be careful,"</span></em> Cruel Justice adds. <span style="color: rgb(235, 107, 86)"><em>"Take your time."</em></span></p><p></p><p>Aureus nods again, her face more serious. She moves back to the wooden chest and begins formulating a plan how best to get it open. She sits on the floor and examines the lock very carefully. She breathes and settles herself. <span style="color: rgb(243, 121, 52)">"Do not rush."</span></p><p></p><p>Caerth finds that the shelf has considerable knowledge on his homeland. It will take time to go through it all. The books on arcane magic are probably best left Phar. The books on nature are some of the most detailed he's ever seen. Books on animals & plants, humanoids, the seasons, weather patterns, vermin with on specific book written in Druidic by The Hermit on scorpions. There is a chapter dedicated solely to Shouzas. Once Caerth reads through that book, he is completely certain that the scorpion is Shouzas. The book mention that Shouzas was awakened soon after the Boots were formed, but it doesn't say how.</p><p></p><p>Caerth also finds books on fey creatures, giants, and even dragons. It seems Stratesus understood that dragons were as much a part of nature as they are part of the arcane. Many of the books are written in archaic languages that the half-orc druid doesn't recognize but there are many wonderful illustrations and hand-written notes added in by Stratesus or by his companions.</p><p></p><p>The Boots, it seems, were quite the bookworms.</p><p></p><p>Phar finds notations in Draconic that were obviously written by Arixon, and a few by Jorziza too. Maur finds a book written by Beornheard on the ecology of the Thunder Mountains that divides the Strandlands from the western Thunder Lands. That book is in an old dwarven runic script that is still used in his homeland in the deeps.</p><p></p><p>Caerth finds two tomes detailing the ecology of the various deserts and shrublands of the Strandlands. Phar shows him the book he found on the Wasting Shores and its chapter on the Grave Shores, in particular. While Caerth can't read it, he does recognize the writing as being Anorian. Aeron had tried to teach him the language, but Caerth had stubbornly refused. The two if them are able to interpret most of the book's writings and illustrations working together, but it takes all night.</p><p></p><p><strong>OOC:</strong> Okay, I'd forgotten that I was going to write more about the book Phar found. Sorry about that. There is a lot to detail for this room, and I've gotten a bit behind on the exact details of everything.</p><p></p><p></p><p><span style="color: rgb(243, 121, 52)">"Mostly,"</span> Aureus says while looking at the chest's lock. <span style="color: rgb(243, 121, 52)">"That's not reassuring."</span></p><p></p><p>She glances towards Caerth and then over at Maur. <span style="color: rgb(243, 121, 52)">"We have monstrous spiders bigger than houses on my world,"</span> she says. <span style="color: rgb(243, 121, 52)">"Do they get that big here?"</span></p><p></p><p>Quinn answers first. <strong>"Bigger."</strong></p><p></p><p><span style="color: rgb(243, 121, 52)">"Gods,"</span> she shivers. <span style="color: rgb(243, 121, 52)">"I was hoping I left those sorts of thing behind on Maran."</span> She looks at Quinn. <span style="color: rgb(243, 121, 52)">"Do they all breathe fire here too?"</span></p><p></p><p><strong>"What? No!"</strong> Quinn replies, his eyes wide.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Well, that's something, at least,"</span> she sighs. She turns her attention back to the chest. It has been nearly an hour. <span style="color: rgb(243, 121, 52)">"Let's you an me be friends, okay?"</span> She says to the lock on the chest. <span style="color: rgb(243, 121, 52)">"I'd hate to have to break you."</span></p><p></p><p>She beings to pick at the lock with her tools. She is very careful and takes her time. Five minutes later, she hears the lock click open. She smiles and pats the lock. <span style="color: rgb(243, 121, 52)">"I knew we'd be friends."</span></p><p></p><p>She open the chest and is dismayed by what she finds. <strong><span style="color: rgb(243, 121, 52)">"CLOTHES!"</span></strong></p><p></p><p>She growls and begins to pull out clothing that looks like it is well worn. <span style="color: rgb(243, 121, 52)">"Who locks up clothes!"</span> She exclaims. She keeps pulling out more and more clothing. She is careful not just to discard it on the floor. She doesn't want to anger Cearth, or Quinn. She stacks them on the crate next to the chest, after she takes what looks like a plain trinket box off the top of the crate. But, once she begins to handle and clean it, she realizes it is made from platinum. She whistles softly. <span style="color: rgb(243, 121, 52)">"This is nice."</span> She puts it on top of the clothes.</p><p></p><p><span style="color: rgb(243, 121, 52)">"There <em>is</em> more here,"</span> she says to the others. <span style="color: rgb(243, 121, 52)">"But not much."</span> She pulls out quiver that is filled with 20 silvered arrows. There is a small bag with two gems in it. And there is a wand with a head shaped like a lantern. <span style="color: rgb(243, 121, 52)">"Phar, I found a wand."</span></p><p></p><p>She goes back to the clothes and puts them all back in the chest. She folds everything back up, somewhat carefully, puts the gems in the trinket box and then box in the chest. She puts the quiver and wand on the crate.</p><p></p><p>[OOC]Aureus Takes 20 on opening the wooden chest. That is a total of 38 for her and is more than enough to open the wooden chest. Note that I <u>don't</u> consider Taking 20 on a skill check, a 30. To get a 30 requires a die roll.</p><p></p><p>By this time, several hours have passed. Assuming you all agree, Phar closes the iron doors with everyone inside. The air does not get stale, but why remains a mystery. It could be magical, or it could be part of the room's overall design. I did note that there are magical runes engraved on the inside of the room's walls.</p><p></p><p>Once Phar closes the doors, The PCs soon discover that they can open and close the doors again, by hand, although the doors are quite heavy [DC 15 Strength check]. Phar realizes that the PCs can reseal the room from the outside, using the same sequence in reverse, effectively locking the doors. But, it won't be magically sealed. The locking mechanism becomes a superior lock [DC 40] for anyone else but the PCs to open. The PCs can reopen the doors by using the correct sequence again.</p><p></p><p>I'm in a groove, right now, so I'm going to write another post for Aureus detailing her trying to get the other chest open. She will leave the weapons racks to the others. I will post in the OOC thread all the weapons that are on the rack.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9050189, member: 2012"] [COLOR=rgb(243, 121, 52)]"Hmm,"[/COLOR] Aureus moves first to the door and notes what Phar is looking at, then she makes a circle of the room. Finally, she goes to the centre of the room and bends down to inspect the grate on the floor. She pulls on it to make sure it is secure. It doesn't budge. [COLOR=rgb(243, 121, 52)]"This looks like it was meant to be some sort of drain. A place for water to escape into in case the room flooded for some reason."[/COLOR] She looks up at the skylight. [COLOR=rgb(243, 121, 52)]"I don't see any cracks in that but I wonder if something could break in there, now that the room isn't magically locked."[/COLOR] She looks towards Maur. [COLOR=rgb(243, 121, 52)]"If you're willing, you might want to check to make sure the building is sound. We wouldn't want anything to breka in here."[/COLOR] [B]"And, if this shine has its own evil beyond Eike's presence, we might need this place to retreat too,"[/B] Quinn notes. He has finally calmed down. [B]"If you can close them, I say do it and let us rest here and go through everything carefully to see what there is and what we can use against Eike."[/B] Quinn looks back and nods. [B]"I agree completely, my friend. We were meant to find this place, although being subject to Fate is a bit unnerving."[/B] [I][COLOR=rgb(235, 107, 86)]"It seems Mirella has plans for you all, beyond dealing with just Malotoch's cultists,"[/COLOR][/I] Cruel Justice adds. [I][COLOR=rgb(235, 107, 86)]"A Fate that goes beyond being the Protectors of the Strandlands."[/COLOR][/I] For the first time in a while, thinking of Aeron doesn't make Caerth bristle with rage. Yes, he has question for the old man, but he after reading through sections of Stratesus' journal, he now has better understanding of what the old hedge-wizard went through raising him. Stratesus did the same for both Avital and Jorziza, and The Hermit ended up outliving both of them. There were thing that Stratesus had wished to tell both of them. Could Aeron have those same thoughts? Maybe there have been secrets that Aeron has wanted to tell Caerth but couldn't bring himself to say. Questions that will have to be answered. But, questions that will have to wait until Eike is dealt with and they, hopefully, return to Carnell with Brutus's ring so the half-ogre boy can be given a proper burial as a Pendour. [B]"Or... perhaps... Gauntlets,"[/B] Quinn suggests. [B]"Guardians of the Gauntlets."[/B] [COLOR=rgb(243, 121, 52)]"I like Gloves better,"[/COLOR] Aureus says with her tails swishing. [COLOR=rgb(243, 121, 52)]"Company of the Gloves?"[/COLOR] Quinn notes Caerth's [I]pocketing[/I] of the journal and smiles. He nods to the half-orc druid again. [I]'There is no one I would trust with it more'[/I], he thinks. [B]"I will help,"[/B] Quinn says. He stands and stretches. He looks at Aureus. [B]"Try to get the chests open. I don't think my Grand Uncle will mind us going through his possessions. I am his heir, after all."[/B] Aureus nods happily. [I][COLOR=rgb(235, 107, 86)]"But, be careful,"[/COLOR][/I] Cruel Justice adds. [COLOR=rgb(235, 107, 86)][I]"Take your time."[/I][/COLOR] Aureus nods again, her face more serious. She moves back to the wooden chest and begins formulating a plan how best to get it open. She sits on the floor and examines the lock very carefully. She breathes and settles herself. [COLOR=rgb(243, 121, 52)]"Do not rush."[/COLOR] Caerth finds that the shelf has considerable knowledge on his homeland. It will take time to go through it all. The books on arcane magic are probably best left Phar. The books on nature are some of the most detailed he's ever seen. Books on animals & plants, humanoids, the seasons, weather patterns, vermin with on specific book written in Druidic by The Hermit on scorpions. There is a chapter dedicated solely to Shouzas. Once Caerth reads through that book, he is completely certain that the scorpion is Shouzas. The book mention that Shouzas was awakened soon after the Boots were formed, but it doesn't say how. Caerth also finds books on fey creatures, giants, and even dragons. It seems Stratesus understood that dragons were as much a part of nature as they are part of the arcane. Many of the books are written in archaic languages that the half-orc druid doesn't recognize but there are many wonderful illustrations and hand-written notes added in by Stratesus or by his companions. The Boots, it seems, were quite the bookworms. Phar finds notations in Draconic that were obviously written by Arixon, and a few by Jorziza too. Maur finds a book written by Beornheard on the ecology of the Thunder Mountains that divides the Strandlands from the western Thunder Lands. That book is in an old dwarven runic script that is still used in his homeland in the deeps. Caerth finds two tomes detailing the ecology of the various deserts and shrublands of the Strandlands. Phar shows him the book he found on the Wasting Shores and its chapter on the Grave Shores, in particular. While Caerth can't read it, he does recognize the writing as being Anorian. Aeron had tried to teach him the language, but Caerth had stubbornly refused. The two if them are able to interpret most of the book's writings and illustrations working together, but it takes all night. [B]OOC:[/B] Okay, I'd forgotten that I was going to write more about the book Phar found. Sorry about that. There is a lot to detail for this room, and I've gotten a bit behind on the exact details of everything. [COLOR=rgb(243, 121, 52)]"Mostly,"[/COLOR] Aureus says while looking at the chest's lock. [COLOR=rgb(243, 121, 52)]"That's not reassuring."[/COLOR] She glances towards Caerth and then over at Maur. [COLOR=rgb(243, 121, 52)]"We have monstrous spiders bigger than houses on my world,"[/COLOR] she says. [COLOR=rgb(243, 121, 52)]"Do they get that big here?"[/COLOR] Quinn answers first. [B]"Bigger."[/B] [COLOR=rgb(243, 121, 52)]"Gods,"[/COLOR] she shivers. [COLOR=rgb(243, 121, 52)]"I was hoping I left those sorts of thing behind on Maran."[/COLOR] She looks at Quinn. [COLOR=rgb(243, 121, 52)]"Do they all breathe fire here too?"[/COLOR] [B]"What? No!"[/B] Quinn replies, his eyes wide. [COLOR=rgb(243, 121, 52)]"Well, that's something, at least,"[/COLOR] she sighs. She turns her attention back to the chest. It has been nearly an hour. [COLOR=rgb(243, 121, 52)]"Let's you an me be friends, okay?"[/COLOR] She says to the lock on the chest. [COLOR=rgb(243, 121, 52)]"I'd hate to have to break you."[/COLOR] She beings to pick at the lock with her tools. She is very careful and takes her time. Five minutes later, she hears the lock click open. She smiles and pats the lock. [COLOR=rgb(243, 121, 52)]"I knew we'd be friends."[/COLOR] She open the chest and is dismayed by what she finds. [B][COLOR=rgb(243, 121, 52)]"CLOTHES!"[/COLOR][/B] She growls and begins to pull out clothing that looks like it is well worn. [COLOR=rgb(243, 121, 52)]"Who locks up clothes!"[/COLOR] She exclaims. She keeps pulling out more and more clothing. She is careful not just to discard it on the floor. She doesn't want to anger Cearth, or Quinn. She stacks them on the crate next to the chest, after she takes what looks like a plain trinket box off the top of the crate. But, once she begins to handle and clean it, she realizes it is made from platinum. She whistles softly. [COLOR=rgb(243, 121, 52)]"This is nice."[/COLOR] She puts it on top of the clothes. [COLOR=rgb(243, 121, 52)]"There [I]is[/I] more here,"[/COLOR] she says to the others. [COLOR=rgb(243, 121, 52)]"But not much."[/COLOR] She pulls out quiver that is filled with 20 silvered arrows. There is a small bag with two gems in it. And there is a wand with a head shaped like a lantern. [COLOR=rgb(243, 121, 52)]"Phar, I found a wand."[/COLOR] She goes back to the clothes and puts them all back in the chest. She folds everything back up, somewhat carefully, puts the gems in the trinket box and then box in the chest. She puts the quiver and wand on the crate. [OOC]Aureus Takes 20 on opening the wooden chest. That is a total of 38 for her and is more than enough to open the wooden chest. Note that I [U]don't[/U] consider Taking 20 on a skill check, a 30. To get a 30 requires a die roll. By this time, several hours have passed. Assuming you all agree, Phar closes the iron doors with everyone inside. The air does not get stale, but why remains a mystery. It could be magical, or it could be part of the room's overall design. I did note that there are magical runes engraved on the inside of the room's walls. Once Phar closes the doors, The PCs soon discover that they can open and close the doors again, by hand, although the doors are quite heavy [DC 15 Strength check]. Phar realizes that the PCs can reseal the room from the outside, using the same sequence in reverse, effectively locking the doors. But, it won't be magically sealed. The locking mechanism becomes a superior lock [DC 40] for anyone else but the PCs to open. The PCs can reopen the doors by using the correct sequence again. I'm in a groove, right now, so I'm going to write another post for Aureus detailing her trying to get the other chest open. She will leave the weapons racks to the others. I will post in the OOC thread all the weapons that are on the rack.[/OOC] [/QUOTE]
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