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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9053517" data-attributes="member: 2012"><p><strong>"I will accept your gift, my friend,"</strong> Quinn replies.</p><p></p><p>It takes a moment for Maur to get Aureus' attention, but she to agrees to abide by his request.</p><p></p><p><strong>OOC:</strong> {DM looks at <em>Stalwart Pact</em>}. <em>Nice! Yikes!</em></p><p></p><p></p><p>Caerth motions for Phar to proceed.</p><p></p><p></p><p>Phar can see the weapon's properties clearly. And, there is something else. The staff's name comes into his mind. The name that Stratesus gave the weapon: <em>Thundershadow</em>.</p><p></p><p></p><p></p><p>Phar finds that most of the weapons are beyond his ability to identify, without magic, using only his knowledge of spellcraft, even with Maur's aid. He does manage to divine the properties of the silvered glaive. It is an interesting weapon, but not that powerful. It is an extending weapon. It can expand or retract to be used in different ways. The enchantment on it, otherwise, is quite simple.</p><p></p><p>Aureus takes the tarnished silver trinket box out of her pack and puts it on the bench. She then asks for Quinn and Maur to help move the other chest in the room behind the dais into Stratesus' chamber. They agree only after she assures them it is not trapped.</p><p></p><p><span style="color: rgb(243, 121, 52)">"I'm not going to be able to get this one open,"</span> she says. <span style="color: rgb(243, 121, 52)">"I got lucky with that one."</span> She points to oak-adamantine chest. <span style="color: rgb(243, 121, 52)">"Best to move it in here while we rest."</span></p><p></p><p>She is surprised by the looks she gets.</p><p></p><p><span style="color: rgb(243, 121, 52)">"We're not going through all of this first,"</span> she says. She looks disappointed.</p><p></p><p><strong>"We must secure this place, as Maur suggests,"</strong> Quinn says. <strong>"While giant spiders might make good guardians against others, they could also be a nuisance to us. Such beasts have a tendency to swarm."</strong></p><p></p><p><span style="color: rgb(235, 107, 86)"><em>"And, there could be something more dangerous... unknown... unseen,"</em></span> Cruel Justice adds. <span style="color: rgb(235, 107, 86)"><em>"However, luck could be on your side."</em></span></p><p></p><p><span style="color: rgb(243, 121, 52)">"Let's not bring luck into this conversation,"</span> Aureus says. <span style="color: rgb(243, 121, 52)">"Best not to tempt Aladius."</span></p><p></p><p><strong>"Who?"</strong> Quinn asks.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Sorry, the Maran God of Unpredictability."</span></p><p></p><p>Each of you says your peace on the matter. Caerth would prefer to rest and head directly to the shrine to deal with Eike. Angus agrees with Aureus. Both Litrix and Phar stand with Maur and Quinn on the matter. Aureus shrugs and relents. It take a bit of time to convince Angus and Caerth. The Harqualian centaur agrees first. Eventually, the half-orc druid gives in, but he's not happy about it. He had wanted to seal away the legacy of the Boots and come back to them after dealing with Brutus' killer.</p><p></p><p><strong>"We'll get there, my friend,"</strong> Quinn assures him. <strong>"You have Stratesus' staff to help you. These other weapons might be useful to us, as well."</strong></p><p></p><p><span style="color: rgb(243, 121, 52)">"Well, let's get to it,"</span> Aureus packs away the The Hermit's possessions, but she doesn't reseal the oak-adamantine chest. She's not sure she'll get it open again.</p><p></p><p>One by one, you file out of the Hermit's resting place. Caerth lingers at the chamber's doors... just for a moment.</p><p></p><p>After the chamber is closed, but not sealed, the hutaakan rogue begins to systematically go to each door leading into others part of the temple ruins. She first inspects the stone double doors that Litrix made note of earlier. He points out their more military-like design.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Ooh, more treasure,"</span> Aureus says excitedly, her tail swishing.</p><p></p><p><span style="color: #F3ECE7"><em>"Be careful, my dear,"</em></span> Qi insists.</p><p></p><p>Aureus steadies herself and searches the doors for traps. She takes her time. No need to rush. <span style="color: rgb(243, 121, 52)">"It's not trapped."</span></p><p></p><p>She turns her attention to the doors' locking mechanism. It's almost as intricate as the one on the mechanical chest, but time has rusted the lock. It is easy to get open with time and patience. Part of the lock shifts and cracks as she pries it open. <span style="color: rgb(243, 121, 52)">"It was in bad shape. It's not going to lock again unless we repair it."</span></p><p></p><p>She lets Quinn and Maur pull the doors open. Inside is what is left of an old armoury. There are six empty weapons racks. The room is smaller that Straesus' chamber and in much poorer condition. The walls of the southern half of the room are half collapsed, rubble sits on the floor. Magic hasn't protected this room. The east wall in the southeast corner is nearly gone. You can see an old table has been shoved up against the hole. Its placement almost seems like it was placed there intentionally to plug the break in the wall.</p><p></p><p>Propped up in the northeast corner of the room is an old suit of plate armour. It looks like it is sized for someone very small, almost petite. It looks like it might be in good condition, although it might need to be cleaned, or even repaired.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Well, this room's a bust,"</span> Aureus says disappointedly. She moves to inspect the other set of double doors while the others inspect the old armoury. She finds that the wooden doors are a lot more simple than the others. She finds no traps, and the doors' lock is easy for her to open. <span style="color: rgb(243, 121, 52)">"Ha! Too easy."</span></p><p></p><p>She tries to pull them open. They don't budge.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Why are all these doors so heavy!?"</span> She exclaims. She tries again, but the doors are stuck.</p><p></p><p><span style="color: #F3ECE7"><em>"Easy, my dear, you're going to hurt yourself,"</em></span> Qi says.</p><p></p><p><strong>"Aureus, check the floor in armoury,"</strong> Quinn insists.</p><p></p><p>Aureus gives up on the wooden doors. She goes back to the armoury and searches the floors for traps, carefully, methodically. She doesn't find anything. <span style="color: rgb(243, 121, 52)">"No traps."</span></p><p></p><p>She pokes her head through the opening to look at the other side. She pulls away quickly and covers her nose. <span style="color: rgb(243, 121, 52)">"Ew, it stinks in there. There is another room. It's in shambles."</span></p><p></p><p>[OOC]Aureus Takes 20 to Search both the stone and wooden double door for traps and to open both sets of doors.</p><p><u>Search</u> [x2]: 20+10 = 30 (success)</p><p><u>Open Lock</u> [x2]: 20+18 = 38 (success)</p><p></p><p>The double wooden doors that lead southwest are stuck shut. DC 25 Strength check to pry them open.</p><p></p><p>Aureus takes 20 for Searching the armoury's floor for traps.[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9053517, member: 2012"] [B]"I will accept your gift, my friend,"[/B] Quinn replies. It takes a moment for Maur to get Aureus' attention, but she to agrees to abide by his request. [B]OOC:[/B] {DM looks at [I]Stalwart Pact[/I]}. [I]Nice! Yikes![/I] Caerth motions for Phar to proceed. Phar can see the weapon's properties clearly. And, there is something else. The staff's name comes into his mind. The name that Stratesus gave the weapon: [I]Thundershadow[/I]. Phar finds that most of the weapons are beyond his ability to identify, without magic, using only his knowledge of spellcraft, even with Maur's aid. He does manage to divine the properties of the silvered glaive. It is an interesting weapon, but not that powerful. It is an extending weapon. It can expand or retract to be used in different ways. The enchantment on it, otherwise, is quite simple. Aureus takes the tarnished silver trinket box out of her pack and puts it on the bench. She then asks for Quinn and Maur to help move the other chest in the room behind the dais into Stratesus' chamber. They agree only after she assures them it is not trapped. [COLOR=rgb(243, 121, 52)]"I'm not going to be able to get this one open,"[/COLOR] she says. [COLOR=rgb(243, 121, 52)]"I got lucky with that one."[/COLOR] She points to oak-adamantine chest. [COLOR=rgb(243, 121, 52)]"Best to move it in here while we rest."[/COLOR] She is surprised by the looks she gets. [COLOR=rgb(243, 121, 52)]"We're not going through all of this first,"[/COLOR] she says. She looks disappointed. [B]"We must secure this place, as Maur suggests,"[/B] Quinn says. [B]"While giant spiders might make good guardians against others, they could also be a nuisance to us. Such beasts have a tendency to swarm."[/B] [COLOR=rgb(235, 107, 86)][I]"And, there could be something more dangerous... unknown... unseen,"[/I][/COLOR] Cruel Justice adds. [COLOR=rgb(235, 107, 86)][I]"However, luck could be on your side."[/I][/COLOR] [COLOR=rgb(243, 121, 52)]"Let's not bring luck into this conversation,"[/COLOR] Aureus says. [COLOR=rgb(243, 121, 52)]"Best not to tempt Aladius."[/COLOR] [B]"Who?"[/B] Quinn asks. [COLOR=rgb(243, 121, 52)]"Sorry, the Maran God of Unpredictability."[/COLOR] Each of you says your peace on the matter. Caerth would prefer to rest and head directly to the shrine to deal with Eike. Angus agrees with Aureus. Both Litrix and Phar stand with Maur and Quinn on the matter. Aureus shrugs and relents. It take a bit of time to convince Angus and Caerth. The Harqualian centaur agrees first. Eventually, the half-orc druid gives in, but he's not happy about it. He had wanted to seal away the legacy of the Boots and come back to them after dealing with Brutus' killer. [B]"We'll get there, my friend,"[/B] Quinn assures him. [B]"You have Stratesus' staff to help you. These other weapons might be useful to us, as well."[/B] [COLOR=rgb(243, 121, 52)]"Well, let's get to it,"[/COLOR] Aureus packs away the The Hermit's possessions, but she doesn't reseal the oak-adamantine chest. She's not sure she'll get it open again. One by one, you file out of the Hermit's resting place. Caerth lingers at the chamber's doors... just for a moment. After the chamber is closed, but not sealed, the hutaakan rogue begins to systematically go to each door leading into others part of the temple ruins. She first inspects the stone double doors that Litrix made note of earlier. He points out their more military-like design. [COLOR=rgb(243, 121, 52)]"Ooh, more treasure,"[/COLOR] Aureus says excitedly, her tail swishing. [COLOR=#F3ECE7][I]"Be careful, my dear,"[/I][/COLOR] Qi insists. Aureus steadies herself and searches the doors for traps. She takes her time. No need to rush. [COLOR=rgb(243, 121, 52)]"It's not trapped."[/COLOR] She turns her attention to the doors' locking mechanism. It's almost as intricate as the one on the mechanical chest, but time has rusted the lock. It is easy to get open with time and patience. Part of the lock shifts and cracks as she pries it open. [COLOR=rgb(243, 121, 52)]"It was in bad shape. It's not going to lock again unless we repair it."[/COLOR] She lets Quinn and Maur pull the doors open. Inside is what is left of an old armoury. There are six empty weapons racks. The room is smaller that Straesus' chamber and in much poorer condition. The walls of the southern half of the room are half collapsed, rubble sits on the floor. Magic hasn't protected this room. The east wall in the southeast corner is nearly gone. You can see an old table has been shoved up against the hole. Its placement almost seems like it was placed there intentionally to plug the break in the wall. Propped up in the northeast corner of the room is an old suit of plate armour. It looks like it is sized for someone very small, almost petite. It looks like it might be in good condition, although it might need to be cleaned, or even repaired. [COLOR=rgb(243, 121, 52)]"Well, this room's a bust,"[/COLOR] Aureus says disappointedly. She moves to inspect the other set of double doors while the others inspect the old armoury. She finds that the wooden doors are a lot more simple than the others. She finds no traps, and the doors' lock is easy for her to open. [COLOR=rgb(243, 121, 52)]"Ha! Too easy."[/COLOR] She tries to pull them open. They don't budge. [COLOR=rgb(243, 121, 52)]"Why are all these doors so heavy!?"[/COLOR] She exclaims. She tries again, but the doors are stuck. [COLOR=#F3ECE7][I]"Easy, my dear, you're going to hurt yourself,"[/I][/COLOR] Qi says. [B]"Aureus, check the floor in armoury,"[/B] Quinn insists. Aureus gives up on the wooden doors. She goes back to the armoury and searches the floors for traps, carefully, methodically. She doesn't find anything. [COLOR=rgb(243, 121, 52)]"No traps."[/COLOR] She pokes her head through the opening to look at the other side. She pulls away quickly and covers her nose. [COLOR=rgb(243, 121, 52)]"Ew, it stinks in there. There is another room. It's in shambles."[/COLOR] [OOC]Aureus Takes 20 to Search both the stone and wooden double door for traps and to open both sets of doors. [U]Search[/U] [x2]: 20+10 = 30 (success) [U]Open Lock[/U] [x2]: 20+18 = 38 (success) The double wooden doors that lead southwest are stuck shut. DC 25 Strength check to pry them open. Aureus takes 20 for Searching the armoury's floor for traps.[/OOC] [/QUOTE]
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