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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 9059769" data-attributes="member: 24380"><p>Maur considers ineffective beast next to him. The fact that the leader is targeting the mage is worrying and they may need more effort than was expected. But he needs to not kill the spiders until Caerth says so. First to defend.</p><p></p><p>He steps away from the spider to be able to cast and calls upon the sacred text of All-Father to fortify his allies.</p><p></p><p>[spoiler=Actions]</p><p>Move: 5' step away (I think up-right is the only legal one) - if not possible, cast defensively</p><p></p><p>Standard: Recitation giving everyone +2 LUCK bonus on AC, attack rolls and saving throws.</p><p>+3 if you worship Moradin</p><p></p><p>10 rounds duration</p><p>[/spoiler]</p><p></p><p>[USER=2012]@Knightfall[/USER] if large shield +2 is NOT from Malotoch, Maur would leave his small +1 shield back there and now has AC 2 better. I'll edit RG with new stats for the level.</p><p></p><p>EDIT: just realized it is surprise round, I probably don't have full set of actions so:</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=280622" target="_blank">Concentration DC 19: 1d20+13 = [11]+13 = 24</a></p><p></p><p>[USER=6790669]@Tellerian Hawke[/USER] reminder that you have spell you can activate (Valiant Spirit) for +2 morale bonus to attack, damage, fort saves, str checks and str based skills</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9059769, member: 24380"] Maur considers ineffective beast next to him. The fact that the leader is targeting the mage is worrying and they may need more effort than was expected. But he needs to not kill the spiders until Caerth says so. First to defend. He steps away from the spider to be able to cast and calls upon the sacred text of All-Father to fortify his allies. [spoiler=Actions] Move: 5' step away (I think up-right is the only legal one) - if not possible, cast defensively Standard: Recitation giving everyone +2 LUCK bonus on AC, attack rolls and saving throws. +3 if you worship Moradin 10 rounds duration [/spoiler] [USER=2012]@Knightfall[/USER] if large shield +2 is NOT from Malotoch, Maur would leave his small +1 shield back there and now has AC 2 better. I'll edit RG with new stats for the level. EDIT: just realized it is surprise round, I probably don't have full set of actions so: [URL='http://roll.coyotecode.net/lookup.php?rollid=280622']Concentration DC 19: 1d20+13 = [11]+13 = 24[/URL] [USER=6790669]@Tellerian Hawke[/USER] reminder that you have spell you can activate (Valiant Spirit) for +2 morale bonus to attack, damage, fort saves, str checks and str based skills [/QUOTE]
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