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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9104609" data-attributes="member: 2012"><p>While Litrix searches the room for something longer to poke at the eggs, Caerth moves closer to the alien spawn of the nightshade. He puts cloth over his face to hopefully protect himself from the acidic vapours. Once close enough to seem them all clearly, he quickly does a count of the number of eggs.</p><p></p><p>He backs away and looks at the others. <span style="color: rgb(65, 168, 95)">"At least twenty."</span></p><p></p><p>Aureus keeps her distance. <span style="color: rgb(243, 121, 52)">"Is that a lot? It seems like a lot."</span></p><p></p><p></p><p><span style="color: rgb(65, 168, 95)">"I'd rather not bring that thing back here,"</span> Caerth grumbles. <span style="color: rgb(65, 168, 95)">"But, you are probably right about make sure it is dead. But we cannot let these things hatch."</span></p><p></p><p>Aureus looks at Phar. <span style="color: rgb(243, 121, 52)">"Can you banish the eggs?"</span></p><p></p><p>While the others debate, Maur ponders what he already knows about the nightshade. Its home is the Shadowstar Sea. The realm of dead gods, shadow creatures, and even stranger beings. It denizens aren't always evil but nightshades are inherently evil. It would be next to impossible to raise the nightshade's brood to be anything other than vicious and cruel. And, the nightshade will try to come back for them. Muar is quite certain the creature can't plane shift on its own. If it could, it would have immediately come back.</p><p></p><p>Banishing the eggs <em>might</em> be possible, but each one would have to be banished separately from the others. If Caerth's count is right, that would be twenty <em>dismissal</em> spells cast by Phar.</p><p></p><p>Maur has no idea if the eggs will explode if broken. The acidic vapours will be disturbed, however. Become worse.</p><p></p><p></p><p><span style="color: rgb(65, 168, 95)">"If we don't destroy them right away, I'd like to move them away from here,"</span> Caerth insists.</p><p></p><p>Phar goes to take a look at the dead spider in the courtyard. It is definitely diseased. But, if it is also cursed, he not sure how the nightshade accomplished it. It doesn't appear to be a magical curse. Phar can tell immediately that the creature's prosoma is swollen, which makes its multifaceted eyes protrude more than they should normally. The vermin's brain is bigger than normal, although it is subtle. It wasn't noticeable while fighting them.</p><p></p><p>Next, he goes to Shouzas and looks for any signs of disease. The magical beast doesn't stir from its torpor. The scorpion seems very tired. The paragon elf wizard finds no signs of disease and its eyes seem normal, now. Phar remembers that Shouzas' eyes glowed during the fight with the nightshade. It was clearly a magical effect. Whatever curse might be affecting the spiders, it isn't affecting Shouzas. But, there is something. A magical mark burnt into the scorpion's back. Whatever it is, it isn't benign. The scorpion has been cursed but not by the nightshade.</p><p></p><p>He also finds that the scorpion has a strange collar fused onto its body just behind where its clawed limbs attach to the body. There are also two strange rings fused onto its two front legs. The collar and rings don't look harmful. In fact, they look like they might be magical. Protections given to the beast by Strateous?</p><p></p><p>Once back inside, Phar considers the eggs. The acidic vapour in the air around the eggs is probably meant to protect them from predators. If one was to be broken open, the attack would be sprayed with acid. If the eggs are lit on fire, however, they will explode, violently, enhanced by the vapours. It would be a chain reaction. All of the eggs would catch fire and explode. It would be like multiple fireball spells going off all at once, and Phar is certain that the damage would be more than fire. Perhaps fire and acid.</p><p></p><p>Phar is also certain that breaking an egg will cause the acid vapours to expanded out beyond the hollowed out area. The acid will likely fill all the rooms around hollowed out egg nursery.</p><p></p><p><strong>"Well, what's the verdict?"</strong> Quinn asks.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9104609, member: 2012"] While Litrix searches the room for something longer to poke at the eggs, Caerth moves closer to the alien spawn of the nightshade. He puts cloth over his face to hopefully protect himself from the acidic vapours. Once close enough to seem them all clearly, he quickly does a count of the number of eggs. He backs away and looks at the others. [COLOR=rgb(65, 168, 95)]"At least twenty."[/COLOR] Aureus keeps her distance. [COLOR=rgb(243, 121, 52)]"Is that a lot? It seems like a lot."[/COLOR] [COLOR=rgb(65, 168, 95)]"I'd rather not bring that thing back here,"[/COLOR] Caerth grumbles. [COLOR=rgb(65, 168, 95)]"But, you are probably right about make sure it is dead. But we cannot let these things hatch."[/COLOR] Aureus looks at Phar. [COLOR=rgb(243, 121, 52)]"Can you banish the eggs?"[/COLOR] While the others debate, Maur ponders what he already knows about the nightshade. Its home is the Shadowstar Sea. The realm of dead gods, shadow creatures, and even stranger beings. It denizens aren't always evil but nightshades are inherently evil. It would be next to impossible to raise the nightshade's brood to be anything other than vicious and cruel. And, the nightshade will try to come back for them. Muar is quite certain the creature can't plane shift on its own. If it could, it would have immediately come back. Banishing the eggs [I]might[/I] be possible, but each one would have to be banished separately from the others. If Caerth's count is right, that would be twenty [I]dismissal[/I] spells cast by Phar. Maur has no idea if the eggs will explode if broken. The acidic vapours will be disturbed, however. Become worse. [COLOR=rgb(65, 168, 95)]"If we don't destroy them right away, I'd like to move them away from here,"[/COLOR] Caerth insists. Phar goes to take a look at the dead spider in the courtyard. It is definitely diseased. But, if it is also cursed, he not sure how the nightshade accomplished it. It doesn't appear to be a magical curse. Phar can tell immediately that the creature's prosoma is swollen, which makes its multifaceted eyes protrude more than they should normally. The vermin's brain is bigger than normal, although it is subtle. It wasn't noticeable while fighting them. Next, he goes to Shouzas and looks for any signs of disease. The magical beast doesn't stir from its torpor. The scorpion seems very tired. The paragon elf wizard finds no signs of disease and its eyes seem normal, now. Phar remembers that Shouzas' eyes glowed during the fight with the nightshade. It was clearly a magical effect. Whatever curse might be affecting the spiders, it isn't affecting Shouzas. But, there is something. A magical mark burnt into the scorpion's back. Whatever it is, it isn't benign. The scorpion has been cursed but not by the nightshade. He also finds that the scorpion has a strange collar fused onto its body just behind where its clawed limbs attach to the body. There are also two strange rings fused onto its two front legs. The collar and rings don't look harmful. In fact, they look like they might be magical. Protections given to the beast by Strateous? Once back inside, Phar considers the eggs. The acidic vapour in the air around the eggs is probably meant to protect them from predators. If one was to be broken open, the attack would be sprayed with acid. If the eggs are lit on fire, however, they will explode, violently, enhanced by the vapours. It would be a chain reaction. All of the eggs would catch fire and explode. It would be like multiple fireball spells going off all at once, and Phar is certain that the damage would be more than fire. Perhaps fire and acid. Phar is also certain that breaking an egg will cause the acid vapours to expanded out beyond the hollowed out area. The acid will likely fill all the rooms around hollowed out egg nursery. [B]"Well, what's the verdict?"[/B] Quinn asks. [/QUOTE]
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