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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9109449" data-attributes="member: 2012"><p>Caerth nods. Satisfied with Phar's explanation. He is on edge and hearing that Shouzas has put him on edge. He'd prefer to go to look on the mark on the magical beast but destroying undead comes first. He will check on Shouzas later.</p><p></p><p></p><p>Aureus motions for quiet. <span style="color: rgb(243, 121, 52)">"I don't know if they've heard us yes,"</span> she whispers. <span style="color: rgb(243, 121, 52)">"Not so loud."</span></p><p></p><p></p><p><span style="color: rgb(243, 121, 52)">"Yes, smart tactics, but can we not jut rush headlong into the next room?"</span> Aureus suggests. She moves carefully, quietly, forward towards the crumbling doorway. Again, she motions for silence. She steps quietly through the doorway and scans the hall in front of her. She easily avoids the spider webs flanking the doors and makes no sound as the walks over the broken table wedge into the doorway.</p><p></p><p>To her left, she sees that a corner of the outer wall has collapsed. She and Litrix didn't see that while exploring the outside of the ruins. The spiders might have broken through, or when the web ooze was banished, the magical webs holding up the walls dissolved and the walls crumbled.</p><p></p><p>Two rows of six columns seem to be holding up the roof. There is rubble under the broken skylight, however. There are two large grates in the hall and large sinkhole in between the rubble and one of the grates. In the far southeastern part of the ruined temple another corridor disappears into the darkness to the east beyond the range of her darkvision.</p><p></p><p>She sees not signs of any ghasts, but she can still smell them. They are nearby. She listens intently. All is silent. Then, she hears something hiss in the dark beyond what she can see. She isn't sure how many. She moves back towards her allies, and once she is certain that nothing saw or heard her, she speaks.</p><p></p><p><span style="color: rgb(243, 121, 52)">"I didn't see anything in the hall, but there is something there. It definitely smells like a ghast."</span> she says quietly. <span style="color: rgb(243, 121, 52)">"It's coming from the far corridor. There is at least one, maybe more. There is another set of closed metal doors. The doors look closed. It <em>feels</em> suspicious."</span></p><p></p><p><strong>"Yes, we've made enough noise to alert it, them,"</strong> Quinn says. He nods and switches from his spiked chain back to Cruel Justice. The weapon's natural white glow illuminates the room, but doesn't shine out into the hall.</p><p></p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=282348" target="_blank">Aureus - Hide and Move Silently checks: 1D20+15 = [2]+15 = 17</a> (Hide)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282348" target="_blank">1D20+15 = [20]+15 = 35</a> (Move Silently)</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282349" target="_blank">Aureus - Spot check: 1D20+11 = [18]+11 = 29</a>[/ooc]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9109449, member: 2012"] Caerth nods. Satisfied with Phar's explanation. He is on edge and hearing that Shouzas has put him on edge. He'd prefer to go to look on the mark on the magical beast but destroying undead comes first. He will check on Shouzas later. Aureus motions for quiet. [COLOR=rgb(243, 121, 52)]"I don't know if they've heard us yes,"[/COLOR] she whispers. [COLOR=rgb(243, 121, 52)]"Not so loud."[/COLOR] [COLOR=rgb(243, 121, 52)]"Yes, smart tactics, but can we not jut rush headlong into the next room?"[/COLOR] Aureus suggests. She moves carefully, quietly, forward towards the crumbling doorway. Again, she motions for silence. She steps quietly through the doorway and scans the hall in front of her. She easily avoids the spider webs flanking the doors and makes no sound as the walks over the broken table wedge into the doorway. To her left, she sees that a corner of the outer wall has collapsed. She and Litrix didn't see that while exploring the outside of the ruins. The spiders might have broken through, or when the web ooze was banished, the magical webs holding up the walls dissolved and the walls crumbled. Two rows of six columns seem to be holding up the roof. There is rubble under the broken skylight, however. There are two large grates in the hall and large sinkhole in between the rubble and one of the grates. In the far southeastern part of the ruined temple another corridor disappears into the darkness to the east beyond the range of her darkvision. She sees not signs of any ghasts, but she can still smell them. They are nearby. She listens intently. All is silent. Then, she hears something hiss in the dark beyond what she can see. She isn't sure how many. She moves back towards her allies, and once she is certain that nothing saw or heard her, she speaks. [COLOR=rgb(243, 121, 52)]"I didn't see anything in the hall, but there is something there. It definitely smells like a ghast."[/COLOR] she says quietly. [COLOR=rgb(243, 121, 52)]"It's coming from the far corridor. There is at least one, maybe more. There is another set of closed metal doors. The doors look closed. It [I]feels[/I] suspicious."[/COLOR] [B]"Yes, we've made enough noise to alert it, them,"[/B] Quinn says. He nods and switches from his spiked chain back to Cruel Justice. The weapon's natural white glow illuminates the room, but doesn't shine out into the hall. [ooc][URL='http://roll.coyotecode.net/lookup.php?rollid=282348']Aureus - Hide and Move Silently checks: 1D20+15 = [2]+15 = 17[/URL] (Hide) [URL='http://roll.coyotecode.net/lookup.php?rollid=282348']1D20+15 = [20]+15 = 35[/URL] (Move Silently) [url=http://roll.coyotecode.net/lookup.php?rollid=282349]Aureus - Spot check: 1D20+11 = [18]+11 = 29[/url][/ooc] [/QUOTE]
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