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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9120433" data-attributes="member: 2012"><p>Quinn takes the lead towards the corridor with his spiked chain ready to strike out at whatever comes out of the shadows. Phar's haste spell gives the gladiator-knight the speed to make it all the way to the iron double doors, which are flanked on each side by two empty torch sconces. Quinn can see that there is another sinkhole around twenty feet from him. Beyond that is the shadowy corridor, which stretches for another 20 feet.</p><p></p><p>Even in the gloom, Quinn is able to make out two grisly forms at the end of the corridor. One is crouched over a dead spider with its back to Quinn. It is eating the vermin and barely notices the big man's arrival. Another one of the figures is half crouched like a cat ready to pounce. The creature hisses at Quinn and then move with unnatural speed. It moves and then jumps over the deep pit in the floor. The creatures not only jumps over the pit, but also the entire distance between the edge of the sinkhole and Quinn.</p><p></p><p>The creature lands right next to Quinn. The gladiator-knight is able to swing his chain at the undead foe just before it lands, but it twists in the air to avoid the weapon. It bites Quinn deeply on the arm and tries to tear away flesh.</p><p></p><p>"Yesss, be my food," it whispers at Quinn.</p><p></p><p>Quinn can hear more hissing echoing through the ruins. Then, two more ghoulish creatures jump out of the sinkhole, one right after the other. The two creatures easily clear the height of the pit and land in the corridor. One of them rushes towards Quinn biting at him but the warrior manages to avoid the second ghouls teeth.</p><p></p><p>[ooc]<a href="http://roll.coyotecode.net/lookup.php?rollid=282547" target="_blank">Vicious Ghouls - Jump check (out of the sinkhole): 1D20+26 = [17]+26 = 43</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282547" target="_blank">1D20+26 = [19]+26 = 45</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282548" target="_blank">Vicious Ghoul - Bite attack vs. Quinn after jump: 1D20+12 = [6]+12 = 18</a> (miss)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282548" target="_blank"><s>1D8+9 = [1]+9 = 10</s></a></p><p>---</p><p>Quinn must also make a Fortitude save vs. possible paralysis from the first ghoul's bite. The DC is 12.</p><p>---</p><p>Taran, the spot where you wanted Phar to move to is now taken by one of the ghouls. You can change Phar's position to be either behind him or next to him (or next to the sinkhole SW of Caerth).</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9120433, member: 2012"] Quinn takes the lead towards the corridor with his spiked chain ready to strike out at whatever comes out of the shadows. Phar's haste spell gives the gladiator-knight the speed to make it all the way to the iron double doors, which are flanked on each side by two empty torch sconces. Quinn can see that there is another sinkhole around twenty feet from him. Beyond that is the shadowy corridor, which stretches for another 20 feet. Even in the gloom, Quinn is able to make out two grisly forms at the end of the corridor. One is crouched over a dead spider with its back to Quinn. It is eating the vermin and barely notices the big man's arrival. Another one of the figures is half crouched like a cat ready to pounce. The creature hisses at Quinn and then move with unnatural speed. It moves and then jumps over the deep pit in the floor. The creatures not only jumps over the pit, but also the entire distance between the edge of the sinkhole and Quinn. The creature lands right next to Quinn. The gladiator-knight is able to swing his chain at the undead foe just before it lands, but it twists in the air to avoid the weapon. It bites Quinn deeply on the arm and tries to tear away flesh. "Yesss, be my food," it whispers at Quinn. Quinn can hear more hissing echoing through the ruins. Then, two more ghoulish creatures jump out of the sinkhole, one right after the other. The two creatures easily clear the height of the pit and land in the corridor. One of them rushes towards Quinn biting at him but the warrior manages to avoid the second ghouls teeth. [ooc][URL='http://roll.coyotecode.net/lookup.php?rollid=282547']Vicious Ghouls - Jump check (out of the sinkhole): 1D20+26 = [17]+26 = 43[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=282547']1D20+26 = [19]+26 = 45[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=282548']Vicious Ghoul - Bite attack vs. Quinn after jump: 1D20+12 = [6]+12 = 18[/URL] (miss) [URL='http://roll.coyotecode.net/lookup.php?rollid=282548'][S]1D8+9 = [1]+9 = 10[/S][/URL] --- Quinn must also make a Fortitude save vs. possible paralysis from the first ghoul's bite. The DC is 12. --- Taran, the spot where you wanted Phar to move to is now taken by one of the ghouls. You can change Phar's position to be either behind him or next to him (or next to the sinkhole SW of Caerth). [/ooc] [/QUOTE]
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