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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9123402" data-attributes="member: 2012"><p>Litrix finds his way through a break in the wall, past several piles of rubble, and in between two of the columns. He stands in between Angus and Caerth but his swing is avoided by the ghoul, which is unusually fast for a ghoul.</p><p></p><p>Quinn is the first to be hit by the next wave of stench as the double doors next to him are pushed wide open. On the other side are three more undead creatures, but they are different than the ghoul next to him. These are the ghasts. One of them stands on the other side of the open doors; it slashes out with its claw at Quinn.</p><p></p><p>The other two climb over the edge of another sinkhole and then appear in the corridor, climbing up out of the sinkhole to try to outflank Quinn and Maur. One of them scramble up into the corridor and growls at Maur. The other ghast climbs up next to it, but is a little slower.</p><p></p><p>While they move quickly, there speed doesn't seem to be enhanced like those of the ghouls.</p><p></p><p>[OOC]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282568" target="_blank">Undead Trog - Attacks Quinn: 1D20+14 = [20]+14 = 34</a> (critical threat)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282568" target="_blank">1D8+9 = [8]+9 = 17</a></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282569" target="_blank">Undead Trog - Confirm Crit. vs Quinn: 1D20+14 = [3]+14 = 17</a> (not a crit.)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282569" target="_blank"><s>1D8+9 = [6]+9 = 15</s></a></p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282570" target="_blank">Undead Trogs - Climb checks (DC 15): 1D20+8 = [8]+8 = 16</a> (down)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282570" target="_blank">1D20+8 = [17]+8 = 25</a> (up)</p><p>---</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282570" target="_blank">1D20+8 = [10]+8 = 18</a> (down)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=282570" target="_blank">1D20+8 = [13]+8 = 21</a> (up)</p><p>(The second ghast must finish climbing in round 2)</p><p></p><p>Maur and Quinn must make DC 17 Fortitude saves vs. the undead trogs' stench or be sickened for 1d6+4 minutes. The radius of the stench is 10 feet.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9123402, member: 2012"] Litrix finds his way through a break in the wall, past several piles of rubble, and in between two of the columns. He stands in between Angus and Caerth but his swing is avoided by the ghoul, which is unusually fast for a ghoul. Quinn is the first to be hit by the next wave of stench as the double doors next to him are pushed wide open. On the other side are three more undead creatures, but they are different than the ghoul next to him. These are the ghasts. One of them stands on the other side of the open doors; it slashes out with its claw at Quinn. The other two climb over the edge of another sinkhole and then appear in the corridor, climbing up out of the sinkhole to try to outflank Quinn and Maur. One of them scramble up into the corridor and growls at Maur. The other ghast climbs up next to it, but is a little slower. While they move quickly, there speed doesn't seem to be enhanced like those of the ghouls. [OOC] [URL='http://roll.coyotecode.net/lookup.php?rollid=282568']Undead Trog - Attacks Quinn: 1D20+14 = [20]+14 = 34[/URL] (critical threat) [URL='http://roll.coyotecode.net/lookup.php?rollid=282568']1D8+9 = [8]+9 = 17[/URL] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=282569']Undead Trog - Confirm Crit. vs Quinn: 1D20+14 = [3]+14 = 17[/URL] (not a crit.) [URL='http://roll.coyotecode.net/lookup.php?rollid=282569'][S]1D8+9 = [6]+9 = 15[/S][/URL] --- [URL='http://roll.coyotecode.net/lookup.php?rollid=282570']Undead Trogs - Climb checks (DC 15): 1D20+8 = [8]+8 = 16[/URL] (down) [URL='http://roll.coyotecode.net/lookup.php?rollid=282570']1D20+8 = [17]+8 = 25[/URL] (up) --- [URL='http://roll.coyotecode.net/lookup.php?rollid=282570']1D20+8 = [10]+8 = 18[/URL] (down) [URL='http://roll.coyotecode.net/lookup.php?rollid=282570']1D20+8 = [13]+8 = 21[/URL] (up) (The second ghast must finish climbing in round 2) Maur and Quinn must make DC 17 Fortitude saves vs. the undead trogs' stench or be sickened for 1d6+4 minutes. The radius of the stench is 10 feet. [/OOC] [/QUOTE]
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