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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 9146568" data-attributes="member: 24380"><p>Maur thinks for a moment about healing...but he's still under threat. Healing may be an option, but it would need to be a quick one. And he doesn't have one available right now. And it is not in his nature to leave the battle or leave his comrades surrounded.</p><p></p><p>Instead, he takes a deep breath and uses his connection to the art of war to pull some divine luck into himself. As a champion, he can call on Moradin's grace, but each battle incorporates a bit of luck and Maurs powers in that domain enable him to turn that luck to combat prowess.</p><p></p><p>Calmed and centered, his hammer almost leaps on the enemies in front of him. </p><p><span style="color: rgb(163, 143, 132)">"What Moradins hamer built, it can unbuild!"</span></p><p>First to go down is the trog that bit him through the armor, one-two-three swings, each breaking more and more bones under the undead flesh. <a href="https://www.youtube.com/watch?v=Xm96Cqu4Ils" target="_blank">Dwarven hymn, the chant of toil, of battle, of the bravery of the dwarven people</a> bursts out of the champion drunk on divine power, pain forgotten, risk irrelevant, only the battle matters.</p><p></p><p></p><p></p><p>Near the other group, glowing spiritual representation of Moradins hammer swings at the vicious ghoul. But without direct attention of Maur it is ineffective.</p><p></p><p>OOC: if I can drop both trogs threatning me, next spell is Insignia of healing which should heal everyone around</p><p>[spoiler=Actions]</p><p>Swift: cast Divine favor instead of Animate rope from domain slot (get +3 luck bonus to hit and damage)</p><p></p><p>Attack first the trog to the right of Maur, if it falls, diagonal one.</p><p></p><p>Full attack: (forgot haste bonus, increased AC hit by 1 below)</p><p>Hits AC 39 for 24</p><p>Hits AC 34 for 21</p><p>Hits AC 31 for 25</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283068" target="_blank">First attack: 1D20+16+2+2+3 = [15]+16+2+2+3 = 38</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283068" target="_blank">1D8+7+5+2+3 = [7]+7+5+2+3 = 24</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283068" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283070" target="_blank">Second attack: 1D20+11+2+2+3 = [15]+11+2+2+3 = 33</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283070" target="_blank">1D8+7+5+2+3 = [4]+7+5+2+3 = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283070" target="_blank"></a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283069" target="_blank">Haste attack: 1D20+16+2+2+3 = [7]+16+2+2+3 = 30</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283069" target="_blank">1D8+7+5+2+3 = [8]+7+5+2+3 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283069" target="_blank"></a></p><p></p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283072" target="_blank">Spiritual weapon vs vicious ghoul: 1D20+14 = [8]+14 = 22</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283072" target="_blank">1D8+3 = [2]+3 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283072" target="_blank"></a></p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9146568, member: 24380"] Maur thinks for a moment about healing...but he's still under threat. Healing may be an option, but it would need to be a quick one. And he doesn't have one available right now. And it is not in his nature to leave the battle or leave his comrades surrounded. Instead, he takes a deep breath and uses his connection to the art of war to pull some divine luck into himself. As a champion, he can call on Moradin's grace, but each battle incorporates a bit of luck and Maurs powers in that domain enable him to turn that luck to combat prowess. Calmed and centered, his hammer almost leaps on the enemies in front of him. [COLOR=rgb(163, 143, 132)]"What Moradins hamer built, it can unbuild!"[/COLOR] First to go down is the trog that bit him through the armor, one-two-three swings, each breaking more and more bones under the undead flesh. [url=https://www.youtube.com/watch?v=Xm96Cqu4Ils]Dwarven hymn, the chant of toil, of battle, of the bravery of the dwarven people[/url] bursts out of the champion drunk on divine power, pain forgotten, risk irrelevant, only the battle matters. Near the other group, glowing spiritual representation of Moradins hammer swings at the vicious ghoul. But without direct attention of Maur it is ineffective. OOC: if I can drop both trogs threatning me, next spell is Insignia of healing which should heal everyone around [spoiler=Actions] Swift: cast Divine favor instead of Animate rope from domain slot (get +3 luck bonus to hit and damage) Attack first the trog to the right of Maur, if it falls, diagonal one. Full attack: (forgot haste bonus, increased AC hit by 1 below) Hits AC 39 for 24 Hits AC 34 for 21 Hits AC 31 for 25 [url=http://roll.coyotecode.net/lookup.php?rollid=283068]First attack: 1D20+16+2+2+3 = [15]+16+2+2+3 = 38 1D8+7+5+2+3 = [7]+7+5+2+3 = 24 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=283070]Second attack: 1D20+11+2+2+3 = [15]+11+2+2+3 = 33 1D8+7+5+2+3 = [4]+7+5+2+3 = 21 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=283069]Haste attack: 1D20+16+2+2+3 = [7]+16+2+2+3 = 30 1D8+7+5+2+3 = [8]+7+5+2+3 = 25 [/url] [url=http://roll.coyotecode.net/lookup.php?rollid=283072]Spiritual weapon vs vicious ghoul: 1D20+14 = [8]+14 = 22 1D8+3 = [2]+3 = 5 [/url] [/spoiler] [/QUOTE]
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