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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9152536" data-attributes="member: 2012"><p>Aureus nods and begins hunting for fired arrows that might still be useful.</p><p></p><p>Phar flies into the deeper sinkhole that the ghouls and trogs came out of. It is only about 10 feet deep, but it looks like it might have once gone deeper. A cave in, perhaps? What he does find is two branching tunnels that disappear south and southwest. He follows the southern tunnel, which is the shorter of the two.</p><p></p><p>He comes up into a 20 ft. by 20 ft. room that smells like death. This was the ghouls' lair. There are bones scattered all over the floor, as well as dried blood and bits of leftover flesh that the ghouls didn't eat. There are three old sleeping mats that are covered in... well, Phar doesn't like to think about what it might be that all over the mouldering mats. Besides the mats, stench and offal, the room appears to be empty.</p><p></p><p><strong>OOC:</strong> [USER=15882]@TaranTheWanderer[/USER], how many arrows did Phar fire?</p><p></p><p></p><p>Angus finds multiple vines growing up through the rubble that sits just under the skylight. He looks up to see that the sky has become overcast. Grey clouds. It doesn't smell like rain, yet. The light coming into the ruins from outside has dimmed. There is a distant peal of thunder.</p><p></p><p></p><p>The grate next to the hole Litrix fell into is still quite solid. He would have to pull very hard to pry it up. It wouldn't be impossible, but it would take all his strength. He can still see the light from the arrow (rock?) that Phar dropped into it. The shaft drops at least 20 feet. Much deeper than the sinkhole he fell into. It is filled with what looking like mushrooms, vines, and bits of debris. There is moisture down there, but not a river of water. It looks more sandy than muddy, and the walls of the shaft look old, yet still sound. A few minor cracks that Litrix can see. It seems the magic that once protected the ruins also protected the water drainage system as well.</p><p></p><p></p><p>Litrix steps past Quinn into the room where the trogs were hiding. Quinn folows him into the room and keeps watch at the edge of the sinkhole. He noted the old worn bed in the southeast corner of the room. It is ready to fall apart and its linens have rotted away. This room is not well persevered. There is a small grate near the centre of the room. It is exactly like the grate his his ancestor's chamber. Quinn looks up but there isn't a mural on the ceiling above. It and the walls are bare of adornment.</p><p></p><p>The floors are covered in the castoffs of the ghastly undead trog's meals, although it is a lot cleaner than it should be for three undead beasts with a ravenous hunger.</p><p></p><p>Litrix climbs down into the sinkhole near the room's eastern wall and finds two branching passages. One heads downwards southwest for 30 to 40 feet then ends suddenly. It may have once been longer, but what lies beyond has collapsed. It might have been how the undead got into the ruins. It's hard to tell.</p><p></p><p>The dragonblooded knight goes back and follows the other passage, which leads him directly to Phar who is standing in a much smaller sinkhole that is barely 5 feet deep. Another branching passage leads to where Phar flew into the other sinkhole. Litrix is able to stand next to Phar and look into the room. It looks and smells awful.</p><p></p><p>After helping Maur onto his feet, Caerth goes to watch Angus heal himself. He bends over to pick through the rubble and discard several larger chunks keeping the vines from spreading. <span style="color: rgb(65, 168, 95)">"This hall should be a wild garden. If the roof is removed and the ground beneath churned up, it would be less work than rebuilding the hall. This should be a place for nature."</span> He smiles at Angus. <span style="color: rgb(65, 168, 95)">"Of course, we keep Strateous' Chamber as it is and maybe repurpose other parts that are in better shape."</span></p><p></p><p>Quinn speaks into the sinkhole, not loudly, yet his words echo to Litrix and Phar's ears. <strong>"What did you find?"</strong></p></blockquote><p></p>
[QUOTE="Knightfall, post: 9152536, member: 2012"] Aureus nods and begins hunting for fired arrows that might still be useful. Phar flies into the deeper sinkhole that the ghouls and trogs came out of. It is only about 10 feet deep, but it looks like it might have once gone deeper. A cave in, perhaps? What he does find is two branching tunnels that disappear south and southwest. He follows the southern tunnel, which is the shorter of the two. He comes up into a 20 ft. by 20 ft. room that smells like death. This was the ghouls' lair. There are bones scattered all over the floor, as well as dried blood and bits of leftover flesh that the ghouls didn't eat. There are three old sleeping mats that are covered in... well, Phar doesn't like to think about what it might be that all over the mouldering mats. Besides the mats, stench and offal, the room appears to be empty. [B]OOC:[/B] [USER=15882]@TaranTheWanderer[/USER], how many arrows did Phar fire? Angus finds multiple vines growing up through the rubble that sits just under the skylight. He looks up to see that the sky has become overcast. Grey clouds. It doesn't smell like rain, yet. The light coming into the ruins from outside has dimmed. There is a distant peal of thunder. The grate next to the hole Litrix fell into is still quite solid. He would have to pull very hard to pry it up. It wouldn't be impossible, but it would take all his strength. He can still see the light from the arrow (rock?) that Phar dropped into it. The shaft drops at least 20 feet. Much deeper than the sinkhole he fell into. It is filled with what looking like mushrooms, vines, and bits of debris. There is moisture down there, but not a river of water. It looks more sandy than muddy, and the walls of the shaft look old, yet still sound. A few minor cracks that Litrix can see. It seems the magic that once protected the ruins also protected the water drainage system as well. Litrix steps past Quinn into the room where the trogs were hiding. Quinn folows him into the room and keeps watch at the edge of the sinkhole. He noted the old worn bed in the southeast corner of the room. It is ready to fall apart and its linens have rotted away. This room is not well persevered. There is a small grate near the centre of the room. It is exactly like the grate his his ancestor's chamber. Quinn looks up but there isn't a mural on the ceiling above. It and the walls are bare of adornment. The floors are covered in the castoffs of the ghastly undead trog's meals, although it is a lot cleaner than it should be for three undead beasts with a ravenous hunger. Litrix climbs down into the sinkhole near the room's eastern wall and finds two branching passages. One heads downwards southwest for 30 to 40 feet then ends suddenly. It may have once been longer, but what lies beyond has collapsed. It might have been how the undead got into the ruins. It's hard to tell. The dragonblooded knight goes back and follows the other passage, which leads him directly to Phar who is standing in a much smaller sinkhole that is barely 5 feet deep. Another branching passage leads to where Phar flew into the other sinkhole. Litrix is able to stand next to Phar and look into the room. It looks and smells awful. After helping Maur onto his feet, Caerth goes to watch Angus heal himself. He bends over to pick through the rubble and discard several larger chunks keeping the vines from spreading. [COLOR=rgb(65, 168, 95)]"This hall should be a wild garden. If the roof is removed and the ground beneath churned up, it would be less work than rebuilding the hall. This should be a place for nature."[/COLOR] He smiles at Angus. [COLOR=rgb(65, 168, 95)]"Of course, we keep Strateous' Chamber as it is and maybe repurpose other parts that are in better shape."[/COLOR] Quinn speaks into the sinkhole, not loudly, yet his words echo to Litrix and Phar's ears. [B]"What did you find?"[/B] [/QUOTE]
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