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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9158109" data-attributes="member: 2012"><p><span style="color: rgb(243, 121, 52)">"I'll help,"</span> Aureus suggests. <span style="color: rgb(243, 121, 52)">"Two sets of eyes are better than one."</span> The hutaakan takes the lead up through the broken skylight. She pokes her head out first to make sure there isn't anything wait to ambush her or anyone coming up through the skylight. <span style="color: rgb(243, 121, 52)">"I don't see anything dangerous,"</span> she says to Phar. She flies up through the skylight high into the air begins to circle the ruins looking for any signs of danger.</p><p></p><p>She notes that the sky has clouded over but that is all she manages to notice with her eyes. She is so distracted by joy of flying that she does see anything of note. Here ears perk up, however, when distant thunder echoes from somewhere far to the west. She turns midair to look that way, but she cannot see any thunderheads on the horizon. The air is becoming misty and chilled.</p><p></p><p><span style="color: rgb(243, 121, 52)">"A storm,"</span> she says to Phar as the two f them fly over the Boots' old hideaway.</p><p></p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=283857" target="_blank">Aureus - Listen and Spot checks: 1D20+11 = [14]+11 = 25</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=283857" target="_blank">1D20+11 = [1]+11 = 12</a> (critical failure; 12 - 10 = 2)[/OOC]</p><p></p><p></p><p>The gladiator-knight tries not to scratch at the wounds while he waits for Maur to clean the bits of undead flesh off his armour and hammer.</p><p></p><p></p><p>Caerth watches as Aureus and Phar disappear through the skylight to get the paragon elf's 'bird's-eye-view'. He looks towards the section of the ruins that haven't been explored yet. <span style="color: rgb(65, 168, 95)">"We should make sure there isn't anything else hiding nearby. Then, we deal with the eggs."</span> He hears Quinn's question to Maur and looks at the claw marks on his arms. He doesn't have to worry about disease, but the others...</p><p></p><p>he goes to inspect Quinn's wounds. <span style="color: rgb(65, 168, 95)">"Let me see,"</span> he says to the gladiator-knight. He looks for any sign of disease or poison in Quinn's wounds. There isn't anything obvious, but the half-orc druid never devoted very much of his time to healing others without magical spells. something that he should rectify if he's going to renew this temple. Yes, he knows that is why he was brought here. He knows that now. He looks at Quinn. <span style="color: rgb(65, 168, 95)">"You seem fine but, yes, Maur should probably take a look. And, don't scratch!"</span></p><p></p><p>Caerth goes back to Angus. <span style="color: rgb(65, 168, 95)">"Let's keep exploring. Carefully. We'll wait until Aureus and Phar are done searching from above."</span> He looks at the others. <span style="color: rgb(65, 168, 95)">"And, once Maur has healed us. I don't have any more cures memorized today."</span></p><p></p><p><strong>OOC:</strong> <a href="http://roll.coyotecode.net/lookup.php?rollid=283858" target="_blank">Caerth - Heal check: 1D20+3 = [10]+3 = 13</a></p></blockquote><p></p>
[QUOTE="Knightfall, post: 9158109, member: 2012"] [COLOR=rgb(243, 121, 52)]"I'll help,"[/COLOR] Aureus suggests. [COLOR=rgb(243, 121, 52)]"Two sets of eyes are better than one."[/COLOR] The hutaakan takes the lead up through the broken skylight. She pokes her head out first to make sure there isn't anything wait to ambush her or anyone coming up through the skylight. [COLOR=rgb(243, 121, 52)]"I don't see anything dangerous,"[/COLOR] she says to Phar. She flies up through the skylight high into the air begins to circle the ruins looking for any signs of danger. She notes that the sky has clouded over but that is all she manages to notice with her eyes. She is so distracted by joy of flying that she does see anything of note. Here ears perk up, however, when distant thunder echoes from somewhere far to the west. She turns midair to look that way, but she cannot see any thunderheads on the horizon. The air is becoming misty and chilled. [COLOR=rgb(243, 121, 52)]"A storm,"[/COLOR] she says to Phar as the two f them fly over the Boots' old hideaway. [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=283857']Aureus - Listen and Spot checks: 1D20+11 = [14]+11 = 25[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=283857']1D20+11 = [1]+11 = 12[/URL] (critical failure; 12 - 10 = 2)[/OOC] The gladiator-knight tries not to scratch at the wounds while he waits for Maur to clean the bits of undead flesh off his armour and hammer. Caerth watches as Aureus and Phar disappear through the skylight to get the paragon elf's 'bird's-eye-view'. He looks towards the section of the ruins that haven't been explored yet. [COLOR=rgb(65, 168, 95)]"We should make sure there isn't anything else hiding nearby. Then, we deal with the eggs."[/COLOR] He hears Quinn's question to Maur and looks at the claw marks on his arms. He doesn't have to worry about disease, but the others... he goes to inspect Quinn's wounds. [COLOR=rgb(65, 168, 95)]"Let me see,"[/COLOR] he says to the gladiator-knight. He looks for any sign of disease or poison in Quinn's wounds. There isn't anything obvious, but the half-orc druid never devoted very much of his time to healing others without magical spells. something that he should rectify if he's going to renew this temple. Yes, he knows that is why he was brought here. He knows that now. He looks at Quinn. [COLOR=rgb(65, 168, 95)]"You seem fine but, yes, Maur should probably take a look. And, don't scratch!"[/COLOR] Caerth goes back to Angus. [COLOR=rgb(65, 168, 95)]"Let's keep exploring. Carefully. We'll wait until Aureus and Phar are done searching from above."[/COLOR] He looks at the others. [COLOR=rgb(65, 168, 95)]"And, once Maur has healed us. I don't have any more cures memorized today."[/COLOR] [B]OOC:[/B] [URL='http://roll.coyotecode.net/lookup.php?rollid=283858']Caerth - Heal check: 1D20+3 = [10]+3 = 13[/URL] [/QUOTE]
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