Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Knightfall" data-source="post: 9169713" data-attributes="member: 2012"><p>Phar can tell that the roof of the privy isn't just unstable. It will collapse if he or anyone else damages the remaining stonework. It wouldn't take much. He warns the others but he senses that Maur is already aware that the roof could collapse on them.</p><p></p><p>Aureus follows Phar down the corridor to the door. <span style="color: rgb(243, 121, 52)">"I'll need some room, and I'm not going to do this while flying."</span> She lands, gently, on the floor in front of the door and looks at the lock. <span style="color: rgb(243, 121, 52)">"Hmm, nothing special about this lock."</span> She inspect the lock and the entire door for any traps. It doesn't appear to be trapped.</p><p></p><p><span style="color: rgb(243, 121, 52)">"It looks fine,"</span> she whispers to Phar. She listens with her ear to the door to see if she can hear what Phar's familiar heard. <span style="color: rgb(243, 121, 52)">"There is definitely something moving around in there."</span></p><p></p><p>She floats back into the air and then moves just to Phar's left. <span style="color: rgb(243, 121, 52)">"You're going to <em>knock</em> it, right?</span></p><p></p><p>[OOC][ISPOILER]<a href="http://roll.coyotecode.net/lookup.php?rollid=285135" target="_blank">Aureus - Search check (door for traps): 1D20+10 = [13]+10 = 23</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285136" target="_blank">Aureus - Listen check: 1D20+11 = [10]+11 = 21</a>[/ISPOILER]</p><p></p><p>[USER=15882]@TaranTheWanderer[/USER], Aureus has <em>gloves of dexterity +2</em>.[/OOC]</p><p></p><p>With Phar's warning, Quinn is careful as he moves through the gap in the wall. He is able to move through without bumping into the wall and sets himself behind Phar with his chain at the ready.</p><p></p><p></p><p>Maur's instinct about the roof is confirmed by Phar's warning, and it is a good thing. Even with his instincts, he isn't sure where the weakest point might be located. Hopefully, the creature moving around behind the door can be contained. Maur positions himself right next to Quinn in the corridor with Phar flying in front of Quinn and Aureus flying in from of him.</p><p></p><p>The dwarf looks back to see that Caerth enters the privy and stops to look at the plants around the grate while making sure to avoid touching the walls. He relays Phar's warning to Litrix and Angus about the room and the weakened walls.</p><p></p><p><span style="color: rgb(65, 168, 95)">"Don't touch any of the stonework,"</span> he says plainly to them. <span style="color: rgb(65, 168, 95)">"There might be something beyond that door, waiting,"</span> he points up the corridor towards Maur and the others. <span style="color: rgb(65, 168, 95)">"Angus, be very careful."</span></p><p></p><p>Caerth takes a steps towards the others and readies his bow.</p><p></p><p>Litrix finds himself just inside the corridor with Angus behind him. The room is filled with rubble by the broken walls and plants growing up out of the grate, including a large scraggly tree. There is small pile of broken loose stone under his feet and a larger pile of broken stone and mortal just north of him. He remembers this area from when he and Aureus initially checked around the entire ruin. It's even more of a wreck of a room from the inside. The walls south of him look a little more solid, but it's hard for him to tell if the southern corridor's walls and roof would collapse. Looking north towards the others, the northern corridor looks in better shape.</p><p></p><p>When Angus looks into the ruined privy, he can tell immediately that there isn't enough room between the crumbling wall and the tree growing up through the grate for him to get through without bumping into or pushing past the crumbling walls. <span style="color: rgb(41, 105, 176)">"Chan eil mi leat..."</span> he mumbles to himself. The northlander centaur considers his options. He looks at his borrowed flying ring. It might be his best option. If he can find another way inside from above...</p><p></p><p>[Spoiler="Angus"]"I don't think so..."[/Spoiler]</p><p>[OOC]<a href="http://roll.coyotecode.net/lookup.php?rollid=285137" target="_blank">Maur - Craft (stonemasonry) check [untrained]: 1D20+3 = [2]+3 = 5</a></p><p></p><p>[USER=87106]@MetaVoid[/USER], I noticed that you have a Craft skill with a +11 bonus. What craft? It doesn't say.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9169713, member: 2012"] Phar can tell that the roof of the privy isn't just unstable. It will collapse if he or anyone else damages the remaining stonework. It wouldn't take much. He warns the others but he senses that Maur is already aware that the roof could collapse on them. Aureus follows Phar down the corridor to the door. [COLOR=rgb(243, 121, 52)]"I'll need some room, and I'm not going to do this while flying."[/COLOR] She lands, gently, on the floor in front of the door and looks at the lock. [COLOR=rgb(243, 121, 52)]"Hmm, nothing special about this lock."[/COLOR] She inspect the lock and the entire door for any traps. It doesn't appear to be trapped. [COLOR=rgb(243, 121, 52)]"It looks fine,"[/COLOR] she whispers to Phar. She listens with her ear to the door to see if she can hear what Phar's familiar heard. [COLOR=rgb(243, 121, 52)]"There is definitely something moving around in there."[/COLOR] She floats back into the air and then moves just to Phar's left. [COLOR=rgb(243, 121, 52)]"You're going to [I]knock[/I] it, right?[/COLOR] [OOC][ISPOILER][URL='http://roll.coyotecode.net/lookup.php?rollid=285135']Aureus - Search check (door for traps): 1D20+10 = [13]+10 = 23[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=285136']Aureus - Listen check: 1D20+11 = [10]+11 = 21[/URL][/ISPOILER] [USER=15882]@TaranTheWanderer[/USER], Aureus has [I]gloves of dexterity +2[/I].[/OOC] With Phar's warning, Quinn is careful as he moves through the gap in the wall. He is able to move through without bumping into the wall and sets himself behind Phar with his chain at the ready. Maur's instinct about the roof is confirmed by Phar's warning, and it is a good thing. Even with his instincts, he isn't sure where the weakest point might be located. Hopefully, the creature moving around behind the door can be contained. Maur positions himself right next to Quinn in the corridor with Phar flying in front of Quinn and Aureus flying in from of him. The dwarf looks back to see that Caerth enters the privy and stops to look at the plants around the grate while making sure to avoid touching the walls. He relays Phar's warning to Litrix and Angus about the room and the weakened walls. [COLOR=rgb(65, 168, 95)]"Don't touch any of the stonework,"[/COLOR] he says plainly to them. [COLOR=rgb(65, 168, 95)]"There might be something beyond that door, waiting,"[/COLOR] he points up the corridor towards Maur and the others. [COLOR=rgb(65, 168, 95)]"Angus, be very careful."[/COLOR] Caerth takes a steps towards the others and readies his bow. Litrix finds himself just inside the corridor with Angus behind him. The room is filled with rubble by the broken walls and plants growing up out of the grate, including a large scraggly tree. There is small pile of broken loose stone under his feet and a larger pile of broken stone and mortal just north of him. He remembers this area from when he and Aureus initially checked around the entire ruin. It's even more of a wreck of a room from the inside. The walls south of him look a little more solid, but it's hard for him to tell if the southern corridor's walls and roof would collapse. Looking north towards the others, the northern corridor looks in better shape. When Angus looks into the ruined privy, he can tell immediately that there isn't enough room between the crumbling wall and the tree growing up through the grate for him to get through without bumping into or pushing past the crumbling walls. [COLOR=rgb(41, 105, 176)]"Chan eil mi leat..."[/COLOR] he mumbles to himself. The northlander centaur considers his options. He looks at his borrowed flying ring. It might be his best option. If he can find another way inside from above... [Spoiler="Angus"]"I don't think so..."[/Spoiler] [OOC][URL='http://roll.coyotecode.net/lookup.php?rollid=285137']Maur - Craft (stonemasonry) check [untrained]: 1D20+3 = [2]+3 = 5[/URL] [USER=87106]@MetaVoid[/USER], I noticed that you have a Craft skill with a +11 bonus. What craft? It doesn't say. [/OOC] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Kulan: Knightfall's Heroes of Carnell Game [IC]
Top