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<blockquote data-quote="Knightfall" data-source="post: 9183189" data-attributes="member: 2012"><p>Aureus leads the way into the room with the fireplace. She searches for any signs of obvious traps before flying into the next room, searching again, and then down a long 10-foot corridor that leads to the north end of the ruins. She stops in front of a grate that is set into the floor halfway down the corridor. She makes sure the grate is stable to walk on and show no signs of being part of a pit trap. She tries to pull it up, but the grate doesn't budge.</p><p></p><p>Caerth waits for Aureus to finish searching for traps before stepping through a break in the wall to stand in the same room he was looking at from the other side. A 10-ft by 5-ft. table has been placed near the open doorway leading to the corridor.</p><p></p><p>Phar flies after Aureus and watches as she searches each room and then the first half of the corridor. The hutaakan rogue bypasses two open rooms attached to the corridor, one to the west and one to the east, to inspect the grate. In midair, Phar can see that both of the rooms contain old furniture that is either broken or in a poor state. There is a single broken oak table in the western room. In the eastern room sits an old weathered bench and a table that has half collapsed onto an old bed.</p><p></p><p>Aureus looks back a Phar. <span style="color: rgb(243, 121, 52)">"I think we're safe up to here, but I should still check the other rooms. It will take a while."</span> She sighs. <span style="color: rgb(243, 121, 52)">"So far, there isn't anything dangerous, although there might be something to that fireplace. I'm not sure. It's not trapped, but I had this sense there might be something... hidden."</span></p><p></p><p>[Spoiler="DM Only"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285358" target="_blank">Aureus - Search checks (two rooms and corridor): 1D20+10 = [16]+10 = 26</a> [room 1]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285358" target="_blank">1D20+10 = [13]+10 = 23</a> [room 2]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285358" target="_blank">1D20+10 = [10]+10 = 20</a> [corridor/grate]</p><p>[/Spoiler]</p><p></p><p></p><p>Angus finds that the room that contained the rat swarm is now filled with only rubble and bits of broken wood from the old chest and several broken pieces of scattered coins that have been embedded into the walls near where the chest once stood. Phar's spell punched through the walls, yet the roof still stands.</p><p></p><p>As the others head into the next room and then the room with the fireplace, Angus watches their backs and searches for anything that might have been missed. In the next room, beyond the room with the dead rats, the forest reeve notes that there will be lots of firewood to stay warm at night, as most of the furniture in the ruins isn't salvageable. The short, low shelves might still be useful, but if it gets too cold at night, the wood might be better used in the fireplace or outside in the courtyard with the firepit.</p><p></p><p>Litrix stay close to Angus, so that none of them are left alone.</p><p></p><p></p><p>As Maur steps through the broken gap leading into the room with the corridor, Quinn steps up right next to him. He puts his hands on the table in front of them. It seems solid. Still useable, but quite dirty.</p><p></p><p>Aureus looks back at them and says, <span style="color: rgb(243, 121, 52)">"You can move that out of the way. It's not trapped."</span></p><p></p><p>Maur can see that there is another round table lying on the floor just beyond the standing table. Its legs are gone and looks more like a large broken makeshift shield sitting on the floor. But, it is just and old table top. Maur has to watch his footing, as the floor underneath is covered in rubble.</p><p></p><p>There is an old broken chair lying on the floor next to Quinn.</p><p></p><p><span style="color: rgb(65, 168, 95)">"Aureus, is this bookcase safe?"</span> Caerth asks.</p><p></p><p>She nods her head. <span style="color: rgb(243, 121, 52)">"It's fine. Well... while I didn't find any trap, maybe be careful. It's going to take a while to search everything, and everywhere, but... it isn't going to fall on you. And, I didn't see any books on it."</span></p><p></p><p>Caerth walks over to the old bookcase and doublechecks it himself. It is indeed empty. It, like everything else, is covered in a fine layer of dust and cobwebs.</p><p></p><p>Aureus floats away from the grate and lands in front of another closed wooden door. It appears to be locked. She checks it for traps and tries to open it. The locks opens easily.</p><p></p><p><span style="color: rgb(243, 121, 52)">"No worries,"</span> she says with a smile.</p><p></p><p>Aureus opens the door and finds an old room that likely was once a library of some kind. There are four old bookcases similar to the one in the other room. The floor is covered in a light layer of dust, but the bookcases look to be dust free and there aren't any cobwebs in the room. One of the bookcases still has books in it while the other ones appear to be empty. There is a bookcase sitting against the northwest corner of the room at a 45 degree angle while another one sits close to the door against the south wall. The room's north wall is partially broken and the last bookcase looks like it was pushed through the wall.</p><p></p><p><span style="color: rgb(243, 121, 52)">"Yeah, you guys need to look at this,"</span> she says. <span style="color: rgb(243, 121, 52)">"More books. Well, unless its an illusion. I don't know."</span></p><p></p><p>[Spoiler="DM Only"]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285359" target="_blank">Aureus - Search check (door for traps): 1D20+10 = [15]+10 = 25</a> (no traps)</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=285360" target="_blank">Aureus - Open Lock check: 1D20+19 = [16]+19 = 35</a> (success)</p><p>[/Spoiler]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9183189, member: 2012"] Aureus leads the way into the room with the fireplace. She searches for any signs of obvious traps before flying into the next room, searching again, and then down a long 10-foot corridor that leads to the north end of the ruins. She stops in front of a grate that is set into the floor halfway down the corridor. She makes sure the grate is stable to walk on and show no signs of being part of a pit trap. She tries to pull it up, but the grate doesn't budge. Caerth waits for Aureus to finish searching for traps before stepping through a break in the wall to stand in the same room he was looking at from the other side. A 10-ft by 5-ft. table has been placed near the open doorway leading to the corridor. Phar flies after Aureus and watches as she searches each room and then the first half of the corridor. The hutaakan rogue bypasses two open rooms attached to the corridor, one to the west and one to the east, to inspect the grate. In midair, Phar can see that both of the rooms contain old furniture that is either broken or in a poor state. There is a single broken oak table in the western room. In the eastern room sits an old weathered bench and a table that has half collapsed onto an old bed. Aureus looks back a Phar. [COLOR=rgb(243, 121, 52)]"I think we're safe up to here, but I should still check the other rooms. It will take a while."[/COLOR] She sighs. [COLOR=rgb(243, 121, 52)]"So far, there isn't anything dangerous, although there might be something to that fireplace. I'm not sure. It's not trapped, but I had this sense there might be something... hidden."[/COLOR] [Spoiler="DM Only"] [URL='http://roll.coyotecode.net/lookup.php?rollid=285358']Aureus - Search checks (two rooms and corridor): 1D20+10 = [16]+10 = 26[/URL] [room 1] [URL='http://roll.coyotecode.net/lookup.php?rollid=285358']1D20+10 = [13]+10 = 23[/URL] [room 2] [URL='http://roll.coyotecode.net/lookup.php?rollid=285358']1D20+10 = [10]+10 = 20[/URL] [corridor/grate] [/Spoiler] Angus finds that the room that contained the rat swarm is now filled with only rubble and bits of broken wood from the old chest and several broken pieces of scattered coins that have been embedded into the walls near where the chest once stood. Phar's spell punched through the walls, yet the roof still stands. As the others head into the next room and then the room with the fireplace, Angus watches their backs and searches for anything that might have been missed. In the next room, beyond the room with the dead rats, the forest reeve notes that there will be lots of firewood to stay warm at night, as most of the furniture in the ruins isn't salvageable. The short, low shelves might still be useful, but if it gets too cold at night, the wood might be better used in the fireplace or outside in the courtyard with the firepit. Litrix stay close to Angus, so that none of them are left alone. As Maur steps through the broken gap leading into the room with the corridor, Quinn steps up right next to him. He puts his hands on the table in front of them. It seems solid. Still useable, but quite dirty. Aureus looks back at them and says, [COLOR=rgb(243, 121, 52)]"You can move that out of the way. It's not trapped."[/COLOR] Maur can see that there is another round table lying on the floor just beyond the standing table. Its legs are gone and looks more like a large broken makeshift shield sitting on the floor. But, it is just and old table top. Maur has to watch his footing, as the floor underneath is covered in rubble. There is an old broken chair lying on the floor next to Quinn. [COLOR=rgb(65, 168, 95)]"Aureus, is this bookcase safe?"[/COLOR] Caerth asks. She nods her head. [COLOR=rgb(243, 121, 52)]"It's fine. Well... while I didn't find any trap, maybe be careful. It's going to take a while to search everything, and everywhere, but... it isn't going to fall on you. And, I didn't see any books on it."[/COLOR] Caerth walks over to the old bookcase and doublechecks it himself. It is indeed empty. It, like everything else, is covered in a fine layer of dust and cobwebs. Aureus floats away from the grate and lands in front of another closed wooden door. It appears to be locked. She checks it for traps and tries to open it. The locks opens easily. [COLOR=rgb(243, 121, 52)]"No worries,"[/COLOR] she says with a smile. Aureus opens the door and finds an old room that likely was once a library of some kind. There are four old bookcases similar to the one in the other room. The floor is covered in a light layer of dust, but the bookcases look to be dust free and there aren't any cobwebs in the room. One of the bookcases still has books in it while the other ones appear to be empty. There is a bookcase sitting against the northwest corner of the room at a 45 degree angle while another one sits close to the door against the south wall. The room's north wall is partially broken and the last bookcase looks like it was pushed through the wall. [COLOR=rgb(243, 121, 52)]"Yeah, you guys need to look at this,"[/COLOR] she says. [COLOR=rgb(243, 121, 52)]"More books. Well, unless its an illusion. I don't know."[/COLOR] [Spoiler="DM Only"] [url=http://roll.coyotecode.net/lookup.php?rollid=285359]Aureus - Search check (door for traps): 1D20+10 = [15]+10 = 25[/url] (no traps) [url=http://roll.coyotecode.net/lookup.php?rollid=285360]Aureus - Open Lock check: 1D20+19 = [16]+19 = 35[/url] (success) [/Spoiler] [/QUOTE]
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