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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Neurotic" data-source="post: 9278937" data-attributes="member: 24380"><p><back at the Boots temple></p><p>Maur cleans the forge in the courtyard.</p><p><span style="color: rgb(163, 143, 132)">"Caerth, please tell the scorpion I am not a threat. I don't want to kill the beastie if it doesn't like the fire or the sound."</span></p><p>Divine champion creates a proper fire, even with limited wood and dry cacti. Luckily, he only needs the active forge, not actually smithing capable one.</p><p>Focusing on his prayers, of the law and order of functioning society, on the sense of justice of Moradin, The Father of all dwarves and his patron. When he is ready, he starts a drone that turns into words at some point.</p><p><span style="color: rgb(163, 143, 132)">"By the sacred bonds that weave through Dwarfhome, I beseech thee, Dwarffather. In this mortal realm darkness lingers and unholy transformation has transpired. A soul, once human, dances over The Abyss, soul entwined by the demonic might. I call upon the judges of the unpunished, murderer is on the loose. Hear me, Soulforger! I need an embodiment of Order, a judge, a beacon of justice, punisher of the unholy. By your wisdom, Moradin, by the forge and flames, create here one <a href="https://www.d20srd.org/srd/monsters/inevitable.htm" target="_blank">zelekhut</a>, a herald of righteous condemnation. One that can chain the demon, one that can serve your mortal champion."</span></p><p>At this point he anoints a piece of metal left at the forge with holy water, channels the might of Moradin into it and puts is half in the fire where it sizzles as the water evaporates. Maur feels his power ebb, as he sends part of his own soul-stuff out to enable the creation of the powerful construct.</p><p><span style="color: rgb(163, 143, 132)">"If you think it would help, imbue the creature with the knowledge of how to properly and permanently delete this stain on this plane. Not just Eike, but the temple itself."</span></p><p></p><p>[OOC]<a href="https://dndtools.net/spells/planar-handbook--79/call-zelekhut--2152/" target="_blank">Call zelekhut</a> requires 100XP and I get to ask it to perform 1 duty, that will take no longer than 5 days. Zelekhuts hunt down those who would deny justice or seek to flee to escape punishment.</p><p></p><p>Note that there are Maruts that are favored creatures of Moradin (but they are more powerful than this and they seek those who seek to avoid death). And cost 500 and remain for only an hour <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> and it's a 9th level spell! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" /></p><p>[/OOC]</p><p></p><p><I will assume the creature materializes <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> ></p><p>In the hallowed courtyard with the open forge, bather in the glow of the dying fire and reverberating with the deep, resonant hymns of devotion, Maur ends the solemn ritual by striking the metal rod purified earlier sizzling in the fire. Calling once again upon the glory of the All-Father, the hammer shines with purity, strinking the metal creates pure ringing sound, once, twice...on the third strike the flames flare out, the forge darkens as boundaries between planes blur and the cleric is pushed away as the anointed construct emerges gleaming with last glimmers of celestial power.</p><p></p><p><span style="color: rgb(163, 143, 132)">"Hail and well met, enforcer! I am Maur Deepdelver, champion of Moradin, in pursuit of a murderer who broke his oath. Let me tell you about the events..."</span></p><p>Using the power of Moradins emissary he switches to telepathic communication trying to be faster as he tells the story of Eike.</p><p><span style="color: rgb(163, 143, 132)">"Now, if you feel this is worthy cause, tell me your name so you can be called again.</span></p><p><span style="color: rgb(163, 143, 132)">Do you have any wisdom to impart before you start your mission?"</span></p><p></p><p>[OOC]The mission: fly into the dead zone, scout, find the temple, mark the path and try to locate Eike exactly. DO NOT engage in melee or even show yourself before doing the first part. Wait until we pass into the zone, debrief us and we can agree if you want to go alone at it or with us. We will be there in two days. Assuming we can talk with it before starting so it knows where we're planning to enter <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/OOC]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 9278937, member: 24380"] <back at the Boots temple> Maur cleans the forge in the courtyard. [COLOR=rgb(163, 143, 132)]"Caerth, please tell the scorpion I am not a threat. I don't want to kill the beastie if it doesn't like the fire or the sound."[/COLOR] Divine champion creates a proper fire, even with limited wood and dry cacti. Luckily, he only needs the active forge, not actually smithing capable one. Focusing on his prayers, of the law and order of functioning society, on the sense of justice of Moradin, The Father of all dwarves and his patron. When he is ready, he starts a drone that turns into words at some point. [COLOR=rgb(163, 143, 132)]"By the sacred bonds that weave through Dwarfhome, I beseech thee, Dwarffather. In this mortal realm darkness lingers and unholy transformation has transpired. A soul, once human, dances over The Abyss, soul entwined by the demonic might. I call upon the judges of the unpunished, murderer is on the loose. Hear me, Soulforger! I need an embodiment of Order, a judge, a beacon of justice, punisher of the unholy. By your wisdom, Moradin, by the forge and flames, create here one [URL='https://www.d20srd.org/srd/monsters/inevitable.htm']zelekhut[/URL], a herald of righteous condemnation. One that can chain the demon, one that can serve your mortal champion."[/COLOR] At this point he anoints a piece of metal left at the forge with holy water, channels the might of Moradin into it and puts is half in the fire where it sizzles as the water evaporates. Maur feels his power ebb, as he sends part of his own soul-stuff out to enable the creation of the powerful construct. [COLOR=rgb(163, 143, 132)]"If you think it would help, imbue the creature with the knowledge of how to properly and permanently delete this stain on this plane. Not just Eike, but the temple itself."[/COLOR] [OOC][URL='https://dndtools.net/spells/planar-handbook--79/call-zelekhut--2152/']Call zelekhut[/URL] requires 100XP and I get to ask it to perform 1 duty, that will take no longer than 5 days. Zelekhuts hunt down those who would deny justice or seek to flee to escape punishment. Note that there are Maruts that are favored creatures of Moradin (but they are more powerful than this and they seek those who seek to avoid death). And cost 500 and remain for only an hour :) and it's a 9th level spell! :eek: [/OOC] <I will assume the creature materializes :) > In the hallowed courtyard with the open forge, bather in the glow of the dying fire and reverberating with the deep, resonant hymns of devotion, Maur ends the solemn ritual by striking the metal rod purified earlier sizzling in the fire. Calling once again upon the glory of the All-Father, the hammer shines with purity, strinking the metal creates pure ringing sound, once, twice...on the third strike the flames flare out, the forge darkens as boundaries between planes blur and the cleric is pushed away as the anointed construct emerges gleaming with last glimmers of celestial power. [COLOR=rgb(163, 143, 132)]"Hail and well met, enforcer! I am Maur Deepdelver, champion of Moradin, in pursuit of a murderer who broke his oath. Let me tell you about the events..."[/COLOR] Using the power of Moradins emissary he switches to telepathic communication trying to be faster as he tells the story of Eike. [COLOR=rgb(163, 143, 132)]"Now, if you feel this is worthy cause, tell me your name so you can be called again. Do you have any wisdom to impart before you start your mission?"[/COLOR] [OOC]The mission: fly into the dead zone, scout, find the temple, mark the path and try to locate Eike exactly. DO NOT engage in melee or even show yourself before doing the first part. Wait until we pass into the zone, debrief us and we can agree if you want to go alone at it or with us. We will be there in two days. Assuming we can talk with it before starting so it knows where we're planning to enter :)[/OOC] [/QUOTE]
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