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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="MetaVoid" data-source="post: 9387551" data-attributes="member: 87106"><p>[OOC]</p><p>A reminder:</p><p>Everyone gets +1 circumstance bonus to melee attack rolls</p><p>+6 to damage when flanking</p><p>[/OOC]</p><p></p><p>Litrix considered charging the leader, if it was one...but his marshal instincts prevail. Hopefully this one isn't some kind of caster that he just left to cast in peace. Or one that will get whole tribe down on them. But splitting their force in high risk situation like this is dangerous. He looks over the team spread as they are, Maur in the back which might be OK if he wants to cast, Phar in the back which is almost certainly fine, the rest are ok. </p><p></p><p>He decides to leave motivating them to move for later instead going for the minions to clear the area and immediate threat to them.</p><p></p><p>Urging his horse back toward the group, he angles it slightly so he doesn't have to force it to move directly toward the unnatural creature. As he goes, he draws Morsus Draconis which hums in the presence of the undead. Not its favorite prey, but they will do.</p><p></p><p>As he approaches, he dismounts on the shield side, protecting the horse. He tries to do it quickly, but with the shield widened and still moving with the sword, he waster precious moments to dismount. Still, he is close enough to strike and strikes strongly enough. It was a very precise hit, but weak because he didn't plant his feet properly as he dismounted. Still, Morsus Draconis delivered his hate against undead.</p><p></p><p>[spoiler=Actions]</p><p>Mount move: along the bottom row of the map until it comes so that Litrix can flank with Caerth</p><p>Move: dismount (failed quick dismount)</p><p>Swift: Activate tactical aura, everyone gets +6 to damage when flanking </p><p>Standard: <a href="http://roll.coyotecode.net/lookup.php?rollid=290488" target="_blank">Attack vs skeleton; damage: 1d20+16+2+1 = [19]+16+2+1 = 33; 1d8+6+1+1+6 = [1]+6+1+1+6 = 15</a> +</p><p>1 damage is lightning, 6 extra is from flanking</p><p>Ravage effect Unicorn blood DC 17: <a href="http://roll.coyotecode.net/lookup.php?rollid=290489" target="_blank">Strength damage: 1d3+2 = [1]+2 = 3: 1d4+2 = [3]+2 = 5</a> + skeletons CHA mod (it should be 2 and 4 damage + CHA, extra +1 is only reserved for outsiders and clerics)</p><p></p><p>(note that ravage affects undead and monsters with poison immunity, evil undead with extra damage)</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="MetaVoid, post: 9387551, member: 87106"] [OOC] A reminder: Everyone gets +1 circumstance bonus to melee attack rolls +6 to damage when flanking [/OOC] Litrix considered charging the leader, if it was one...but his marshal instincts prevail. Hopefully this one isn't some kind of caster that he just left to cast in peace. Or one that will get whole tribe down on them. But splitting their force in high risk situation like this is dangerous. He looks over the team spread as they are, Maur in the back which might be OK if he wants to cast, Phar in the back which is almost certainly fine, the rest are ok. He decides to leave motivating them to move for later instead going for the minions to clear the area and immediate threat to them. Urging his horse back toward the group, he angles it slightly so he doesn't have to force it to move directly toward the unnatural creature. As he goes, he draws Morsus Draconis which hums in the presence of the undead. Not its favorite prey, but they will do. As he approaches, he dismounts on the shield side, protecting the horse. He tries to do it quickly, but with the shield widened and still moving with the sword, he waster precious moments to dismount. Still, he is close enough to strike and strikes strongly enough. It was a very precise hit, but weak because he didn't plant his feet properly as he dismounted. Still, Morsus Draconis delivered his hate against undead. [spoiler=Actions] Mount move: along the bottom row of the map until it comes so that Litrix can flank with Caerth Move: dismount (failed quick dismount) Swift: Activate tactical aura, everyone gets +6 to damage when flanking Standard: [url=http://roll.coyotecode.net/lookup.php?rollid=290488]Attack vs skeleton; damage: 1d20+16+2+1 = [19]+16+2+1 = 33; 1d8+6+1+1+6 = [1]+6+1+1+6 = 15[/url] + 1 damage is lightning, 6 extra is from flanking Ravage effect Unicorn blood DC 17: [url=http://roll.coyotecode.net/lookup.php?rollid=290489]Strength damage: 1d3+2 = [1]+2 = 3: 1d4+2 = [3]+2 = 5[/url] + skeletons CHA mod (it should be 2 and 4 damage + CHA, extra +1 is only reserved for outsiders and clerics) (note that ravage affects undead and monsters with poison immunity, evil undead with extra damage) [/spoiler] [/QUOTE]
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