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Kulan: Knightfall's Heroes of Carnell Game [IC]
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<blockquote data-quote="Knightfall" data-source="post: 9563937" data-attributes="member: 2012"><p><strong>OOC:</strong> The Restart Begins Here!</p><p>[HR][/HR]</p><p><strong><span style="font-size: 18px">The Grave Shores:</span></strong></p><p>The strange, intelligent undead stood little chance against Phar's wall of fire and Maur's spike stones. Those that didn't rush through the flaming wall or succumbed to the spikes of stone chose to rush around it near the scrag mounts. It was a simple thing to drop them one by one. Even the leader wasn't that powerful. It fell to Litrix fairly easily.</p><p></p><p>The undead foes had been overconfident. The last few tried to flee north but were rode down by the newcomer in your midst, Locke Darkmoss. He had come out of nowhere, and, at first, you weren't sure if it was another foe. He had found you through skill and a bit of luck. He had been drawn to these lands for some unknown purpose. Then, he came across the Temple of Bogphin while chasing after his horse, which had followed your horses to the temple. He didn't encounter Shouzas while there, which was probably a good thing.</p><p></p><p>Caerth seems intrigued by the man... beyond his sudden appearance.</p><p></p><p>Moving on southwards toward's Ralix's Cross, you find that there isn't any true menaces around it. Yes, you find warnings written on the rocks. Scrawled writing in paint and blood in various languages. The Cross itself seems more like an old ruined monument covered in wooden stairways and walkways that have seen better days. There are old rusted metal chains that look like they haven't been used in years.</p><p></p><p>You risk climbing to the top of the Cross. The two thorps to the northeast of the cross (seen by Featar) are mere pin-picks in the wilderness. Each one has only a handful of huts and a broken stone tower, which are surrounded by patches of land that could be more verdant if someone was willing to put in the work. It doesn't take long to visit each of them and discover that the thorps are both abandoned. You do find very old campfires, but it is doubtful that the local tribes use them as anything other than campsites. No one has used the sites recently, however.</p><p></p><p>The other thorp to the south of the Cross is another story. You find that it is in good shape and looks like it has been used quite recently. There are fires that might have been lit only days ago, but when you approach, no one comes to greet you. It quickly become apparent why. Inside the largest hut, you find the remains of two humanoids. They have been dead for quite some time. Probably two or three months. The dry heat of these lands has slowly started to mummify the corpses. You also find three shallow pits with the half eaten remains of the rest of the tribe.</p><p></p><p>The teeth marks on them are quite large. Giants... most likely.</p><p></p><p>You soon understand that the pits are giant-sized privies and the remains in the pit are what is left of the giant's meals. It seems the giants that Bastiaan mentioned became tired of the local tribes using Ralix's Cross for their own purposes. You wonder why the giants didn't eat the other two. Perhaps they escaped and came back? It didn't matter. Without the rest of their tribe, they died anyway.</p><p></p><p>You debate as to whether or not you should bury the remains. These weren't good people. The symbols of death and cannibalism painted on the huts and stone tower are clear indications that these souls were evil. Still, a proper burial might keep them from rising as undead in the future.</p><p></p><p>Exploring the area around the Cross takes most of the rest of the day, which becomes blazingly hot. The sun beats down on the scrub plains, dry hills, and low mountainous crags. It is safer to take shelter in the huts of the ruined thorp once Maur consecrates it. The small stone tower is still intact at the base, a giant broke off its roof.</p><p></p><p>Soon after the sun sets and temperature plummets, you have a fire going inside the tower and there is just enough room for all but Angus to sit around it. The Harqualian centaur sits just outside the tower's open doorway. The wooden door broken away from it's hinges, leans against the stone structure.</p><p></p><p><span style="color: rgb(251, 160, 38)">"So, do we bury them?"</span> Aureus asks.</p><p></p><p>[OOC]</p><p>This is just my first post. I'm going to let you all chime in before I write my outro for Caerth. He will leave the PCs in the morning and return to the Temple of Bogphin. After that, my next post will take the PCs to the edge of the demiplane's barrier into the Gloom of Angrboda. There, you will have a chance to interact with the zelekut, Rikiron.</p><p></p><p>There won't be any encounters in between, but once the PCs enter the Gloom, it will become a lot more dangerous. I'm not going to hit you with tons of random encounters, but it won't be a cakewalk all the way to the Shrine of Utter Evil.</p><p>[/OOC]</p></blockquote><p></p>
[QUOTE="Knightfall, post: 9563937, member: 2012"] [B]OOC:[/B] The Restart Begins Here! [HR][/HR] [B][SIZE=5]The Grave Shores:[/SIZE][/B] The strange, intelligent undead stood little chance against Phar's wall of fire and Maur's spike stones. Those that didn't rush through the flaming wall or succumbed to the spikes of stone chose to rush around it near the scrag mounts. It was a simple thing to drop them one by one. Even the leader wasn't that powerful. It fell to Litrix fairly easily. The undead foes had been overconfident. The last few tried to flee north but were rode down by the newcomer in your midst, Locke Darkmoss. He had come out of nowhere, and, at first, you weren't sure if it was another foe. He had found you through skill and a bit of luck. He had been drawn to these lands for some unknown purpose. Then, he came across the Temple of Bogphin while chasing after his horse, which had followed your horses to the temple. He didn't encounter Shouzas while there, which was probably a good thing. Caerth seems intrigued by the man... beyond his sudden appearance. Moving on southwards toward's Ralix's Cross, you find that there isn't any true menaces around it. Yes, you find warnings written on the rocks. Scrawled writing in paint and blood in various languages. The Cross itself seems more like an old ruined monument covered in wooden stairways and walkways that have seen better days. There are old rusted metal chains that look like they haven't been used in years. You risk climbing to the top of the Cross. The two thorps to the northeast of the cross (seen by Featar) are mere pin-picks in the wilderness. Each one has only a handful of huts and a broken stone tower, which are surrounded by patches of land that could be more verdant if someone was willing to put in the work. It doesn't take long to visit each of them and discover that the thorps are both abandoned. You do find very old campfires, but it is doubtful that the local tribes use them as anything other than campsites. No one has used the sites recently, however. The other thorp to the south of the Cross is another story. You find that it is in good shape and looks like it has been used quite recently. There are fires that might have been lit only days ago, but when you approach, no one comes to greet you. It quickly become apparent why. Inside the largest hut, you find the remains of two humanoids. They have been dead for quite some time. Probably two or three months. The dry heat of these lands has slowly started to mummify the corpses. You also find three shallow pits with the half eaten remains of the rest of the tribe. The teeth marks on them are quite large. Giants... most likely. You soon understand that the pits are giant-sized privies and the remains in the pit are what is left of the giant's meals. It seems the giants that Bastiaan mentioned became tired of the local tribes using Ralix's Cross for their own purposes. You wonder why the giants didn't eat the other two. Perhaps they escaped and came back? It didn't matter. Without the rest of their tribe, they died anyway. You debate as to whether or not you should bury the remains. These weren't good people. The symbols of death and cannibalism painted on the huts and stone tower are clear indications that these souls were evil. Still, a proper burial might keep them from rising as undead in the future. Exploring the area around the Cross takes most of the rest of the day, which becomes blazingly hot. The sun beats down on the scrub plains, dry hills, and low mountainous crags. It is safer to take shelter in the huts of the ruined thorp once Maur consecrates it. The small stone tower is still intact at the base, a giant broke off its roof. Soon after the sun sets and temperature plummets, you have a fire going inside the tower and there is just enough room for all but Angus to sit around it. The Harqualian centaur sits just outside the tower's open doorway. The wooden door broken away from it's hinges, leans against the stone structure. [COLOR=rgb(251, 160, 38)]"So, do we bury them?"[/COLOR] Aureus asks. [OOC] This is just my first post. I'm going to let you all chime in before I write my outro for Caerth. He will leave the PCs in the morning and return to the Temple of Bogphin. After that, my next post will take the PCs to the edge of the demiplane's barrier into the Gloom of Angrboda. There, you will have a chance to interact with the zelekut, Rikiron. There won't be any encounters in between, but once the PCs enter the Gloom, it will become a lot more dangerous. I'm not going to hit you with tons of random encounters, but it won't be a cakewalk all the way to the Shrine of Utter Evil. [/OOC] [/QUOTE]
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