The History of Anoria (cont.)
History of Mor's End
Legend of the Founding
425 to 495 N.C.
For as long as anyone can remember, the dwarves of Kul Moren have been at war with the duergar of Dvoriathroglim, each vying to dominate the endless caverns beneath the Kul Moren Mountains and Fortress Mountain, to the west. Fortunately for those who live in the light of day, much of this war has taken place in the deep places of the earth where their two realms converge.
Nevertheless, the people of Anoria have, for many years, lived in fear of the duergar’s slave raiders: orcs, bugbears, giants, gnolls, and the savage human tribes of Fortress Mountain. Yet despite the raids, a tiny scattered human population has eked out an existence in the lands of Anoria. For many centuries, the people of Anoria lived a marginal life, scratching out an existence either as pastoralists along the Milvian Valley, herding various animals or, more often, as fisher-folk along the shores of Lake Anoria.
One day, many hundreds of years ago, a girl named Mór Mac Iomhair was born in a small fishing village in the foothills of the Kul Moren Mountains. It is said that Mór’s mother died in childbirth and her father was a cruel man who sold her to duergar slavers.
Raised as a glorified draft animal under the capricious and cruel yoke of the duergar, Mór nonetheless realized she had a destiny greater than being a slave. As one of the mining slaves, she quickly learned many of the duergar secrets of mining, smithing, and masonry and she came to be respected by her fellow slaves who included men, giants, gnomes, goblinoids and dwarves from Dvoriathroglim.
In particular, Mór befriended Erich Kelvin, a barbarian of the pastoralists of the Milvian Valley; where Mór was prized by the duergar for her stonecunning and artisan skills, Erich was prized for his extraordinary strength and endurance, which rivaled that of the frost and hill giants who served as expensive, occasional workers when feats of great strength were required.
One day, while working in the mines, there was a great cave-in, in which Mór and Erich was believed to have been killed under a thousand tons of stone. But somehow, by luck, great strength or magic art, Mór and Erich escaped and traveled through long-forgotten passages to the surface.
Mór and Erich thanked the North Gods for their great fortune in allowing them to escape and set off home. But when Mór arrived in Anoria, she found the whole land laid waste by the duergar’s mercenaries and her own village reduced to ash. Mór was filled with grief and was inconsolable; nevertheless, Erich would not abandon her and instead brought her to a secret place where his tribe, the Kelvin Clan, hid in times of peril.
After grieving for seven weeks, Mór was visited in her sleep by a vision of Erich leading a great army to smash Dvoriathroglim. When she awoke she told her dream to the wise man of the village, he told Mór that he himself had been visited by the very same dream that night; so it was with everyone in the tribe. And so it was decreed that Erich would lead the clan to war. Over the next seven years, he traveled to all the divers lands from which his fellow slaves had been taken and raised a great army of many races and lands including many dwarves from the Kingdom of Abathnar who were eager to strike a decisive blow against their ancient enemies.
After seven days and nights of marching, the army arrived at the gates of Dvoriathroglim and fought a great field against cunning and bloodthirsty mercenaries of the duergar. But after a seven-month siege, the army smashed through the stone gates of the kingdom and met the evil gray dwarves in battle. But even as he surrendered, the Duergar King pierced Erich with a poisoned dagger; the great warrior died even as victory had been won. The general's sacrifice was not in vain; kin long sundered were reunited and Mór took from the duergar a great horde the gray dwarves had collected through tribute, as well as the treasures from their mines.
Even as she mourned for Erich the night after the final battle, Mór was again visited by a prophetic dream – a dream that she would build a great city wherever three eagles alighted on a cypress tree. While most of the slaves and the army returned to their homes, many like Mór had no home to which to return. It is said that following her dream, Mór and her followers marched for seven long nights until they came to an island in the Milvius River near the fishing Village of Lalaton. On this island stood a single cypress; as Mór looked out upon the isle, three eagles alighted on the tree before her eyes.
It is on the precise site that Mór and her followers built their city (of course the cypress tree still remains at the center of the city in the courtyard of Mór's Citadel), aided by giants and dwarves whose knowledge and strength allowed the construction of the many wondrous structures in the city and, of course, its nigh-impenetrable walls. But when the city was completed, despite the great numbers and strength of her army, instead of setting herself on its new bronze throne, Mór supported the accession of the head of the Kelvin Clan, the clan of Erich's people on whose lands the city was built. For Mór felt that even in death, she owed a great debt to Erich and his people who had fought so valiantly.
The first Lord Kelvin, Erich's nephew, was honored by this and agreed that Mór should sit at his right hand as Castellan. After her death, Mór was granted a place amongst the celestial paragons of the Upper Plains from whence she advises, on occasion, the city's lords.
The Clay Years
496 to 594 N.C.
Shortly after Mor's End was built, the dwarven masons who had served Mór Mac Iomhair discovered that the soil west southwest of the city was made of the richest, finest clays ranging in color from a deep ochre to a strange violet clay whose like they had never before seen. The clay bed rich, pure and spanned a great area. And so the dwarves traveled north with merchants and court officials to Abathnar with samples of the clay. After a time, Mor's End concluded a rich trade agreement with the dwarves of the Kul Moren Mountains who even add a trading post to Kul Moren, Abathnar’s closest surface community to Mor’s End.
The combination of the clay trade, the new city's impressive guard and the defeat of the duergar led to a period of great prosperity and growth for Anoria and Mor's End. Forests were cleared, swamps were drained and farmers, many of whom were fleeing men called the Sand Barbarians far to the south, joined the fishermen and ranchers.
But after a time, the scattered and defeated mountain orcs and other evil creatures also returned to the lands around Anoria. Lacking the resources and direction of their former masters they nonetheless made fearsome raiders who again and again harried the fledgling city and surrounding countryside. They burned crops and smashed fishing boats; three times, the city had to pay them a ransom to be spared. Often, also, the city paid tribute to the dwarves of Abathnar or the barbarian mountain tribes to defend it against the ravages of the mountain orcs and their allies.
Yet despite all the city's efforts, a great orc chieftain, named Zomb, who had united many of the orc tribes south of Lake Anoria, breached the walls one summer and his horde poured into the city. Many citizens fled downstream in fishing boats and makeshift rafts while others fled across the Hather Plains. The raiders took others away in chains while many dwarves secreted themselves in the underground dwellings they had been carving out beneath the city. But most of the city's population was put to the sword.
It is in this battle that Lord Ol’Vahan Kelvin died without a male heir.
It was in this flight that a fleet of perch fishermen rescued a party of kitts. The kitts fear of orcish spears overwhelmed their historic fear of water. During their three weeks on Lake Anoria, they first saw the watersilk and conceived of its value.
The Silk Years
595 to 747 N.C.
Fortunately, whatever unity Zomb instilled in the disparate humanoids that fought under his Red Skull banner quickly evaporated as they sacked the city, burning, raping and murdering. And when winter came, many returned to their homelands in the mountains while others set upon each other in petty squabbles over loot.
Thus, when the former Castellan of Mor’s End, a man named Baruch Rochus, who had escaped the sacking of the city, returned with many of the scattered inhabitants, and a disciplined force of dwarves from the Town of Kul Moren, the orc invaders were soon driven away.
Baruch then oversaw the reconstruction of the city, a long labor of repairing the breached walls and building new ones; the invaders had destroyed most of the wooden buildings and the stone structures. But the work was made easier by the discovery of the dwarves who had discovered a store of ancient quarried stone in the natural caverns they had found beneath the city. The stone was of a kind not found in the Kul Moren Mountains and proved sturdy enough to fashion new walls. Word also quickly spread of the discovery of the watersilk and soon, new merchants appeared in the city, eager to buy a place in the city's hierarchy by aiding in the reconstruction.
The Silk Years were a prosperous time. No longer did the merchants of Mor's End have to travel to the Town of Kul Moren to sell their wares (though many still did); now, merchants came from far off lands to buy watersilk and violet clay and carried them off in their caravans. Still other merchants with only a passing interest in the clay and silk set up a brisk transit trade now that Anoria was safe enough for their caravans.
These new merchants came not only from the north but also from the east and the west as well, making Mor's End a favored crossing of the Milvius River. Some loremasters claim that, in fact, the isle on which the cypress tree stands today had, in ages past, been a great crossroads of ancient caravan routes in the days before Anoria became a wilderness shunned by civilized men.
It was in these years that the south walls of the city were built and that the fishing Village of Lalaton was officially annexed into the lands of Anoria. The mountain communities of Kohold and Wallslad were annexed soon after that, at the urging of the dwarves of the Town of Kul Moren. Although not built with the great craftsmanship of Mór Mac Iomhair’s original walls, or the extraordinary stone discovered beneath the city, the southern walls were nonetheless very strong and more beautiful and ornate than the original walls.
At the outset of the Silk Years, the nobles of the Kelvin Clan were almost wholly destroyed. For many years, Baruch ruled as regent in the name of the one surviving heir, a young girl named Alma. After she came of age (though continuing to honor Baruch with a high place in her household) she ruled boldly and with great wisdom.
So prosperous was the city that it again grew beyond its walls and a southeastern section was added. Its great wealth also allowed the lady to pay tribute levied by the various mountain tribes and ransoms to hostile armies. So proficient was the lady at manipulating the tribes that after a time, her various Castellans, through the years, began paying tribes to attack one another and thus prevent any of them accumulating sufficient strength to assail the city.
When Matriarch Alma Kelvin lay on her deathbed, Mor’s End was at its zenith; so well had she ruled that instead of allowing the lands of the Kelvin Clan to pass to her eldest son, she decreed that her youngest daughter should succeed her. Since that time, the custom has been established that the reigning lord or lady should choose their heir; and to the surprise of the farmers and ranchers of Anoria, these heirs were often female.
It was in these early years of the Kelvins of Mor’s End that the dwarves abandoned their subterranean dwellings beneath the city and instead built the Dwarven Quarter of heavy windowless stone houses. They gave no explanation of their abandonment of their former homes and those impoverished halflings and humans who sought to take up residence in their abandoned dwellings found that the entrances to the under city had been sealed.
The dwarves will tell no one why.
The Year of the Dawn
748 N.C.
The last Lord Kelvin, a man named Uriel, and his corrupt Castellan were too at ease with their seeming limitless power; for in 748 N.C. an especially ambitious and cunning clan leader amongst the mountain barbarians spent his tribute on hiring a team of assassins to kill the Lord, the Castellan, and their slothful heirs.
In what is called the Night of Invisible Blades, this hired group of magic-wielding assassins stole into the palace and killed all those inside, save for one person, Adriana, the grandmother (and former regent) of the Lord; she is the tenth ruling “Lady Kelvin” since the beginning of the Silk Years.
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The Cult of Mór Mac Iomhair
Domains: Earth, War, and Travel.
Alignment: Neutral good.
Clerics: Knowledge (architecture & engineering), Craft (stonemasonry), Profession (miner) are available as class skills; also Clerics with sufficient intelligence can gain Dwarven as a bonus language if appropriate.